events.c
来自「VLC媒体播放程序」· C语言 代码 · 共 756 行 · 第 1/2 页
C
756 行
/***************************************************************************** * events.c: Windows DirectX video output events handler ***************************************************************************** * Copyright (C) 2001-2004 VideoLAN * $Id: events.c,v 1.38 2004/02/26 13:58:23 gbazin Exp $ * * Authors: Gildas Bazin <gbazin@netcourrier.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA. *****************************************************************************//***************************************************************************** * Preamble: This file contains the functions related to the creation of * a window and the handling of its messages (events). *****************************************************************************/#include <errno.h> /* ENOMEM */#include <stdlib.h> /* free() */#include <ctype.h> /* tolower() */#include <string.h> /* strerror() */#include <vlc/vlc.h>#include <vlc/intf.h>#include <vlc/input.h>#include <vlc/vout.h>#include <windows.h>#include <windowsx.h>#include <shellapi.h>#include <ddraw.h>#include "vlc_keys.h"#include "vout.h"/***************************************************************************** * Local prototypes. *****************************************************************************/static int DirectXCreateWindow( vout_thread_t *p_vout );static void DirectXCloseWindow ( vout_thread_t *p_vout );static long FAR PASCAL DirectXEventProc( HWND, UINT, WPARAM, LPARAM );static long FAR PASCAL DirectXVideoEventProc( HWND, UINT, WPARAM, LPARAM );static void DirectXPopupMenu( event_thread_t *p_event, vlc_bool_t b_open ){ playlist_t *p_playlist = vlc_object_find( p_event, VLC_OBJECT_PLAYLIST, FIND_ANYWHERE ); if( p_playlist != NULL ) { vlc_value_t val; val.b_bool = b_open; var_Set( p_playlist, "intf-popupmenu", val ); vlc_object_release( p_playlist ); }}static int DirectXConvertKey( int i_key );/***************************************************************************** * DirectXEventThread: Create video window & handle its messages ***************************************************************************** * This function creates a video window and then enters an infinite loop * that handles the messages sent to that window. * The main goal of this thread is to isolate the Win32 PeekMessage function * because this one can block for a long time. *****************************************************************************/void DirectXEventThread( event_thread_t *p_event ){ MSG msg; POINT old_mouse_pos = {0,0}; vlc_value_t val; int i_width, i_height, i_x, i_y; /* Initialisation */ /* Create a window for the video */ /* Creating a window under Windows also initializes the thread's event * message queue */ if( DirectXCreateWindow( p_event->p_vout ) ) { msg_Err( p_event, "out of memory" ); p_event->b_dead = VLC_TRUE; } /* Signal the creation of the window */ vlc_thread_ready( p_event ); /* Main loop */ /* GetMessage will sleep if there's no message in the queue */ while( !p_event->b_die && ( p_event->p_vout->p_sys->hparent || GetMessage( &msg, p_event->p_vout->p_sys->hwnd, 0, 0 ) ) ) { /* Check if we are asked to exit */ if( p_event->b_die ) break; if( p_event->p_vout->p_sys->hparent ) { /* Parent window was created in another thread so we can't * access the window messages. */ msleep( INTF_IDLE_SLEEP ); continue; } switch( msg.message ) { case WM_MOUSEMOVE: vout_PlacePicture( p_event->p_vout, p_event->p_vout->p_sys->i_window_width, p_event->p_vout->p_sys->i_window_height, &i_x, &i_y, &i_width, &i_height ); if( msg.hwnd != p_event->p_vout->p_sys->hwnd ) { /* Child window */ i_x = i_y = 0; } val.i_int = ( GET_X_LPARAM(msg.lParam) - i_x ) * p_event->p_vout->render.i_width / i_width; var_Set( p_event->p_vout, "mouse-x", val ); val.i_int = ( GET_Y_LPARAM(msg.lParam) - i_y ) * p_event->p_vout->render.i_height / i_height; var_Set( p_event->p_vout, "mouse-y", val ); val.b_bool = VLC_TRUE; var_Set( p_event->p_vout, "mouse-moved", val ); case WM_NCMOUSEMOVE: if( (abs(GET_X_LPARAM(msg.lParam) - old_mouse_pos.x) > 2 || (abs(GET_Y_LPARAM(msg.lParam) - old_mouse_pos.y)) > 2 ) ) { GetCursorPos( &old_mouse_pos ); p_event->p_vout->p_sys->i_lastmoved = mdate(); if( p_event->p_vout->p_sys->b_cursor_hidden ) { p_event->p_vout->p_sys->b_cursor_hidden = 0; ShowCursor( TRUE ); } } break; case WM_VLC_HIDE_MOUSE: GetCursorPos( &old_mouse_pos ); ShowCursor( FALSE ); break; case WM_LBUTTONDOWN: var_Get( p_event->p_vout, "mouse-button-down", &val ); val.i_int |= 1; var_Set( p_event->p_vout, "mouse-button-down", val ); DirectXPopupMenu( p_event, VLC_FALSE ); break; case WM_LBUTTONUP: var_Get( p_event->p_vout, "mouse-button-down", &val ); val.i_int &= ~1; var_Set( p_event->p_vout, "mouse-button-down", val ); val.b_bool = VLC_TRUE; var_Set( p_event->p_vout, "mouse-clicked", val ); break; case WM_LBUTTONDBLCLK: p_event->p_vout->p_sys->i_changes |= VOUT_FULLSCREEN_CHANGE; break; case WM_MBUTTONDOWN: var_Get( p_event->p_vout, "mouse-button-down", &val ); val.i_int |= 2; var_Set( p_event->p_vout, "mouse-button-down", val ); DirectXPopupMenu( p_event, VLC_FALSE ); break; case WM_MBUTTONUP: var_Get( p_event->p_vout, "mouse-button-down", &val ); val.i_int &= ~2; var_Set( p_event->p_vout, "mouse-button-down", val ); break; case WM_RBUTTONDOWN: var_Get( p_event->p_vout, "mouse-button-down", &val ); val.i_int |= 4; var_Set( p_event->p_vout, "mouse-button-down", val ); DirectXPopupMenu( p_event, VLC_FALSE ); break; case WM_RBUTTONUP: var_Get( p_event->p_vout, "mouse-button-down", &val ); val.i_int &= ~4; var_Set( p_event->p_vout, "mouse-button-down", val ); DirectXPopupMenu( p_event, VLC_TRUE ); break; case WM_KEYDOWN: case WM_SYSKEYDOWN: /* The key events are first processed here and not translated * into WM_CHAR events because we need to know the status of the * modifier keys. */ val.i_int = DirectXConvertKey( msg.wParam ); if( !val.i_int ) { /* This appears to be a "normal" (ascii) key */ val.i_int = tolower( MapVirtualKey( msg.wParam, 2 ) ); } if( val.i_int ) { if( GetKeyState(VK_CONTROL) & 0x8000 ) { val.i_int |= KEY_MODIFIER_CTRL; } if( GetKeyState(VK_SHIFT) & 0x8000 ) { val.i_int |= KEY_MODIFIER_SHIFT; } if( GetKeyState(VK_MENU) & 0x8000 ) { val.i_int |= KEY_MODIFIER_ALT; } var_Set( p_event->p_vlc, "key-pressed", val ); } break; case WM_VLC_CHANGE_TEXT: if( p_event->p_vout->p_sys->b_using_overlay ) SetWindowText( p_event->p_vout->p_sys->hwnd, VOUT_TITLE " (hardware YUV overlay DirectX output)" ); else if( p_event->p_vout->p_sys->b_hw_yuv ) SetWindowText( p_event->p_vout->p_sys->hwnd, VOUT_TITLE " (hardware YUV DirectX output)" ); else SetWindowText( p_event->p_vout->p_sys->hwnd, VOUT_TITLE " (software RGB DirectX output)" ); break; default: /* Messages we don't handle directly are dispatched to the * window procedure */ TranslateMessage(&msg); DispatchMessage(&msg); break; } /* End Switch */ } /* End Main loop */ if( msg.message == WM_QUIT ) { msg_Warn( p_event, "WM_QUIT... should not happen!!" ); p_event->p_vout->p_sys->hwnd = NULL; /* Window already destroyed */ } msg_Dbg( p_event, "DirectXEventThread terminating" ); /* clear the changes formerly signaled */ p_event->p_vout->p_sys->i_changes = 0; DirectXCloseWindow( p_event->p_vout );}/* following functions are local *//***************************************************************************** * DirectXCreateWindow: create a window for the video. ***************************************************************************** * Before creating a direct draw surface, we need to create a window in which * the video will be displayed. This window will also allow us to capture the * events. *****************************************************************************/static int DirectXCreateWindow( vout_thread_t *p_vout ){ HINSTANCE hInstance; HMENU hMenu; RECT rect_window; vlc_value_t val; msg_Dbg( p_vout, "DirectXCreateWindow" ); /* Get this module's instance */ hInstance = GetModuleHandle(NULL); /* If an external window was specified, we'll draw in it. */ var_Get( p_vout->p_vlc, "drawable", &val ); p_vout->p_sys->hparent = p_vout->p_sys->hwnd = val.i_int ? (void*)(ptrdiff_t) val.i_int : NULL; if( p_vout->p_sys->hparent ) { msg_Dbg( p_vout, "using external window %p\n", p_vout->p_sys->hwnd ); /* Set stuff in the window that we can not put directly in * a class (see below). */ SetClassLong( p_vout->p_sys->hwnd, GCL_STYLE, CS_DBLCLKS ); SetClassLong( p_vout->p_sys->hwnd, GCL_HBRBACKGROUND, (LONG)GetStockObject(BLACK_BRUSH) ); SetClassLong( p_vout->p_sys->hwnd, GCL_HCURSOR, (LONG)LoadCursor(NULL, IDC_ARROW) ); /* Store a p_vout pointer into the window local storage (for later * use in DirectXEventProc). */ SetWindowLong( p_vout->p_sys->hwnd, GWL_USERDATA, (LONG)p_vout ); p_vout->p_sys->pf_wndproc = (WNDPROC)SetWindowLong( p_vout->p_sys->hwnd, GWL_WNDPROC, (LONG)DirectXEventProc ); /* Blam! Erase everything that might have been there. */ InvalidateRect( p_vout->p_sys->hwnd, NULL, TRUE ); } else { WNDCLASSEX wc; /* window class components */ HICON vlc_icon = NULL; char vlc_path[MAX_PATH+1]; /* Get the Icon from the main app */ vlc_icon = NULL; if( GetModuleFileName( NULL, vlc_path, MAX_PATH ) ) { vlc_icon = ExtractIcon( hInstance, vlc_path, 0 ); } /* Fill in the window class structure */ wc.cbSize = sizeof(WNDCLASSEX); wc.style = CS_DBLCLKS; /* style: dbl click */ wc.lpfnWndProc = (WNDPROC)DirectXEventProc; /* event handler */ wc.cbClsExtra = 0; /* no extra class data */ wc.cbWndExtra = 0; /* no extra window data */ wc.hInstance = hInstance; /* instance */ wc.hIcon = vlc_icon; /* load the vlc big icon */ wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* default cursor */ wc.hbrBackground = GetStockObject(BLACK_BRUSH); /* background color */ wc.lpszMenuName = NULL; /* no menu */ wc.lpszClassName = "VLC DirectX"; /* use a special class */ wc.hIconSm = vlc_icon; /* load the vlc small icon */ /* Register the window class */ if( !RegisterClassEx(&wc) ) { WNDCLASS wndclass; if( vlc_icon ) { DestroyIcon( vlc_icon ); } /* Check why it failed. If it's because one already exists * then fine, otherwise return with an error. */ if( !GetClassInfo( hInstance, "VLC DirectX", &wndclass ) ) { msg_Err( p_vout, "DirectXCreateWindow RegisterClass FAILED" ); return VLC_EGENERIC; } } /* When you create a window you give the dimensions you wish it to * have. Unfortunatly these dimensions will include the borders and * titlebar. We use the following function to find out the size of * the window corresponding to the useable surface we want */ rect_window.top = 10; rect_window.left = 10;
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