📄 vout.h
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/***************************************************************************** * vout.h: Windows DirectX video output header file ***************************************************************************** * Copyright (C) 2001-2004 VideoLAN * $Id: vout.h,v 1.12 2004/01/02 22:17:57 gbazin Exp $ * * Authors: Gildas Bazin <gbazin@netcourrier.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA. *****************************************************************************//***************************************************************************** * event_thread_t: DirectX event thread *****************************************************************************/typedef struct event_thread_t{ VLC_COMMON_MEMBERS vout_thread_t * p_vout;} event_thread_t;/***************************************************************************** * vout_sys_t: video output DirectX method descriptor ***************************************************************************** * This structure is part of the video output thread descriptor. * It describes the DirectX specific properties of an output thread. *****************************************************************************/struct vout_sys_t{ LPDIRECTDRAW2 p_ddobject; /* DirectDraw object */ LPDIRECTDRAWSURFACE2 p_display; /* Display device */ LPDIRECTDRAWSURFACE2 p_current_surface; /* surface currently displayed */ LPDIRECTDRAWCLIPPER p_clipper; /* clipper used for blitting */ HINSTANCE hddraw_dll; /* handle of the opened ddraw dll */ HWND hwnd; /* Handle of the main window */ HWND hvideownd; /* Handle of the video sub-window */ HWND hparent; /* Handle of the parent window */ WNDPROC pf_wndproc; /* Window handling callback */ /* Multi-monitor support */ HMONITOR hmonitor; /* handle of the current monitor */ GUID *p_display_driver; HMONITOR (WINAPI* MonitorFromWindow)( HWND, DWORD ); BOOL (WINAPI* GetMonitorInfo)( HMONITOR, LPMONITORINFO ); vlc_bool_t b_using_overlay; /* Are we using an overlay surface */ vlc_bool_t b_use_sysmem; /* Should we use system memory for surfaces */ vlc_bool_t b_hw_yuv; /* Should we use hardware YUV->RGB conversions */ vlc_bool_t b_3buf_overlay; /* Should we use triple buffered overlays */ /* size of the display */ RECT rect_display; int i_display_depth; /* Window position and size */ int i_window_x; int i_window_y; int i_window_width; int i_window_height; /* Coordinates of src and dest images (used when blitting to display) */ RECT rect_src; RECT rect_src_clipped; RECT rect_dest; RECT rect_dest_clipped; /* DDraw capabilities */ int b_caps_overlay_clipping; int i_rgb_colorkey; /* colorkey in RGB used by the overlay */ int i_colorkey; /* colorkey used by the overlay */ volatile uint16_t i_changes; /* changes made to the video display */ /* Mouse */ volatile vlc_bool_t b_cursor_hidden; volatile mtime_t i_lastmoved; /* Misc */ vlc_bool_t b_on_top_change; event_thread_t * p_event;};/***************************************************************************** * picture_sys_t: direct buffer method descriptor ***************************************************************************** * This structure is part of the picture descriptor, it describes the * DirectX specific properties of a direct buffer. *****************************************************************************/struct picture_sys_t{ LPDIRECTDRAWSURFACE2 p_surface; DDSURFACEDESC ddsd; LPDIRECTDRAWSURFACE2 p_front_surface;};/***************************************************************************** * Prototypes from vout.c *****************************************************************************/int DirectXUpdateOverlay( vout_thread_t *p_vout );/***************************************************************************** * Prototypes from events.c *****************************************************************************/void DirectXEventThread ( event_thread_t *p_event );void DirectXUpdateRects ( vout_thread_t *p_vout, vlc_bool_t b_force );/***************************************************************************** * Constants *****************************************************************************/#define WM_VLC_HIDE_MOUSE WM_APP#define WM_VLC_CREATE_VIDEO_WIN WM_APP + 1#define WM_VLC_DESTROY_VIDEO_WIN WM_APP + 2#define WM_VLC_CHANGE_TEXT WM_APP + 3#define IDM_TOGGLE_ON_TOP WM_USER + 1#define DX_POSITION_CHANGE 0x1000
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