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📄 pldistancedlg.cpp

📁 已知三维点和三维线的坐标和代表式
💻 CPP
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// PLDistanceDlg.cpp : implementation file
//

#include "stdafx.h"
#include "PLDistance.h"
#include "PLDistanceDlg.h"
#include <math.h>

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CPLDistanceDlg dialog

CPLDistanceDlg::CPLDistanceDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CPLDistanceDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CPLDistanceDlg)
	m_dXofPoint = 0.0;
	m_dYofPoint = 0.0;
	m_dZofPoint = 0.0;
	m_dNA = 0.0;
	m_dNB = 0.0;
	m_dNC = 0.0;
	m_dDistance = 0.0;
	m_dX1 = 0.0;
	m_dY1 = 0.0;
	m_dZ1 = 0.0;
	m_dX2 = 0.0;
	m_dY2 = 0.0;
	m_dZ2 = 0.0;
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CPLDistanceDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CPLDistanceDlg)
	DDX_Text(pDX, IDC_EDIT5, m_dXofPoint);
	DDX_Text(pDX, IDC_EDIT6, m_dYofPoint);
	DDX_Text(pDX, IDC_EDIT7, m_dZofPoint);
	DDX_Text(pDX, IDC_EDIT8, m_dNA);
	DDX_Text(pDX, IDC_EDIT9, m_dNB);
	DDX_Text(pDX, IDC_EDIT10, m_dNC);
	DDX_Text(pDX, IDC_EDIT12, m_dDistance);
	DDX_Text(pDX, IDC_EDIT1, m_dX1);
	DDX_Text(pDX, IDC_EDIT2, m_dY1);
	DDX_Text(pDX, IDC_EDIT3, m_dZ1);
	DDX_Text(pDX, IDC_EDIT4, m_dX2);
	DDX_Text(pDX, IDC_EDIT13, m_dY2);
	DDX_Text(pDX, IDC_EDIT14, m_dZ2);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CPLDistanceDlg, CDialog)
	//{{AFX_MSG_MAP(CPLDistanceDlg)
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_COMPUTE, OnCompute)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPLDistanceDlg message handlers

BOOL CPLDistanceDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CPLDistanceDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CPLDistanceDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CPLDistanceDlg::OnCompute() 
{
	UpdateData();

	//1,先求直线的方向矢量l=(x2,y2,z2)-(x1,y1,z1)
	m_dlx=m_dX2-m_dX1;
	m_dly=m_dY2-m_dY1;
	m_dlz=m_dZ2-m_dZ1;
    //已知直线的方向矢量归一
	double ds=m_dlx*m_dlx+m_dly*m_dly+m_dlz*m_dlz;
	ds=sqrt(ds);
	
	if(ds==0) 
	{
		m_dlx=0;
		m_dly=0;
		m_dlz=0;
	}
	else
	{
		m_dlx=m_dlx/ds;
		m_dly=m_dly/ds;
		m_dlz=m_dlz/ds;
	}

	//2,求d
	double dk=((m_dXofPoint-m_dX1)*m_dly-(m_dYofPoint-m_dY1)*m_dlx);
	double di=((m_dYofPoint-m_dY1)*m_dlz-(m_dZofPoint-m_dZ1)*m_dly);
	double dj=((m_dZofPoint-m_dZ1)*m_dlx-(m_dXofPoint-m_dX1)*m_dlz);

	m_dDistance=sqrt(dk*dk+di*di+dj*dj)/ds;

	//3,过已知点和距离的平面与已知直线的交点,该平面的法向就是已知直线的方向矢量
    //平面:A(x-x0)+B(y-y0)+C(z-z0)=0 ,
	//方向矢量为 {A,B,C}={m_dlx,m_dly,m_dlz}  
	//过点M{x0,y0,z0}={m_dXofPoint,m_dYofPoint,m_dZofPoint}

    //直线:x=x0+lt;y=y0+mt;z=z0+nt;
	//{x0,y0,z0}={m_dX1,m_dY1,m_dZ1}
	//{l,m,n}={m_dlx,m_dly,m_dlz}
     
	//所求交点的参数t为
	double t=0;
	t = (m_dlx*(m_dXofPoint-m_dX1)+m_dly*(m_dYofPoint-m_dY1)+m_dlz*(m_dZofPoint-m_dZ1))/(ds*ds);

	//4,得到点T的坐标,则连接T和M,为距离直线的方向
	//T:{m_dX1+m_dlx*t,m_dY1+m_dly*t,m_dZ1+m_dlz*t}
	//M:{m_dXofPoint,m_dYofPoint,m_dZofPoint}

	m_dNA=m_dXofPoint-m_dX1+m_dlx*t;
	m_dNB=m_dYofPoint-m_dY1+m_dly*t;
	m_dNC=m_dZofPoint-m_dZ1+m_dlz*t;

	//所求向量归一
	ds=m_dNA*m_dNA+m_dNB*m_dNB+m_dNC*m_dNC;
	ds=sqrt(ds);
	
	if(ds==0) 
	{
		m_dNA=0;
		m_dNB=0;
		m_dNC=0;
	}
	else
	{
		m_dNA=m_dNA/ds;
		m_dNB=m_dNB/ds;
		m_dNC=m_dNC/ds;
	}

	





	




	UpdateData(FALSE);
	
}

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