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📄 nx.cc

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 /* * Copyright (C) 200-2002 Century Embedded Techonlogies * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */#include "objects.h"#include "NX.h"//static int in_popup = 0;/**********************//* Callback functions *//**********************/voidnew_game_cb(GR_WINDOW_ID w){    game.start(1);}voidquit_game_cb(GR_WINDOW_ID w){    game.quit();}voidget_coords(GR_EVENT * event, int *x, int *y){    *x = event->mouse.x;    *y = event->mouse.y;}#ifdef NOTUSEDvoidpopup(Widget w, Widget * box, XtPointer call_data){    Position x, y;    in_popup = 1;#ifdef athena    get_coords(&x, &y);    XtMoveWidget(XtParent(*box), x, y);#endif    XtManageChild(*box);    XtAddCallback(XtParent(*box), XtNpopdownCallback,		  (XtCallbackProc) popdown, NULL);    XtPopup(XtParent(*box), XtGrabExclusive);    while (in_popup || XtAppPending(ui.app))	XtAppProcessEvent(ui.app, XtIMXEvent);}voidpopdown(Widget w, XtPointer client_data, XtPointer call_data){    in_popup = 0;}#endif/******************//* Event handlers *//******************/voidredraw_menubar_eh(GR_EVENT * event){    ui.redraw_menubar();}voidmenubar_buttonup_eh(GR_EVENT * event){    ui.menubar_buttonup(event->button.x, event->button.y);}voidmenubar_buttondown_eh(GR_EVENT * event){    /* NOP */}voidleave_window_eh(GR_EVENT * event){    ui.pause_game();}voidenter_window_eh(GR_EVENT * event){    ui.resume_game();}voidredraw_window_eh(GR_EVENT * event){    ui.refresh();}voidbutton_press_eh(GR_EVENT * event){    game.button_press(event->button.x, event->button.y);}voidbutton_release_eh(GR_EVENT * event){    game.button_release(event->button.x, event->button.y);}voidtimer_eh(){    ui.restart_timer();    game.update();}

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