ksskinbuttons.pas

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{==============================================================================

  SkinEngine's Buttons
  Copyright (C) 2000-2002 by Evgeny Kryukov
  All rights reserved

  All conTeThements of this file and all other files included in this archive
  are Copyright (C) 2002 Evgeny Kryukov. Use and/or distribution of
  them requires acceptance of the License Agreement.

  See License.txt for licence information

  $Id: KsSkinButtons.pas,v 1.2 2002/10/29 02:41:19 Evgeny Exp $

===============================================================================}

unit KsSkinButtons;

{$I se_define.inc}
{$T-,W-,X+,P+}

interface

uses
  Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Buttons,
  se_controls, KsSkinVersion, KsSkinObjects, KsSkinSource, KsSkinEngine;

type

{ TSeSkinButton class }

  TSeSkinButton = class(TSeCustomButton)
  private
    FSkinEngine: TSeSkinEngine;
    FSkinObject: string;
    FSkinButton: TSeSkinObject;
    FShowGlyph: boolean;
    FShowCaption: boolean;
    function GetVersion: TSeSkinVersion;
    procedure SetVersion(const Value: TSeSkinVersion);
    procedure SetSkinEngine(const Value: TSeSkinEngine);
    procedure SetSkinObject(const Value: string);
    procedure SetShowGlyph(const Value: boolean);
    procedure SetShowCaption(const Value: boolean);
  protected
    procedure WMInvalidateSkinObject(var Msg: TMessage); message WM_INVALIDATESKINOBJECT;
    procedure WMBeforeChange(var Msg: TMessage); message WM_BEFORECHANGE;
    procedure WMSkinChange(var Msg: TMessage); message WM_SKINCHANGE;

    function UseSkin: boolean;
    { overrides }
    procedure PaintFace; override;
    procedure PaintGlyph; override;
    procedure PaintText; override;
    { VCL protected  }
    procedure Notification(AComponent: TComponent; Operation: TOperation); override;
  public
    constructor Create(AOwner: TComponent); override;
    procedure Loaded; override;
    destructor Destroy; override;
  published
    property Align;
    property Caption;
    property Default;
    property Enabled;
    property Glyph;
    property Kind;
    property ShowCaption: boolean read FShowCaption write SetShowCaption;
    property ShowGlyph: boolean read FShowGlyph write SetShowGlyph;
    property SkinEngine: TSeSkinEngine read FSkinEngine write SetSkinEngine;
    property SkinObject: string read FSkinObject write SetSkinObject;
    property Transparent;
    property Version: TSeSkinVersion read GetVersion write SetVersion
      stored false;
    property OnClick;
  end;

implementation {===============================================================}

{ TSeSkinButton }

constructor TSeSkinButton.Create(AOwner: TComponent);
begin
  inherited Create(AOwner);
  FSkinObject := 'Button';
  FShowGlyph := true;
  FShowCaption := true;
end;

destructor TSeSkinButton.Destroy;
begin
  if FSkinButton <> nil then FSkinButton.Free;
  inherited Destroy;
end;

procedure TSeSkinButton.Loaded;
begin
  inherited;
  Invalidate;
end;

function TSeSkinButton.UseSkin: boolean;
begin
  if (csDestroying in ComponentState) or (csLoading in ComponentState) then
    Result := false
  else
    if (FSkinEngine <> nil) and (FSkinEngine.SkinSource <> nil) and
       (not FSkinEngine.SkinSource.IsChanging) and
       (FSkinEngine.SkinSource.Count > 0) and
       (FSkinEngine.SkinSource.GetObjectByName(FSkinObject) <> nil) and
       (FSkinButton <> nil)
    then
      Result := true
    else
      Result := false;
end;

procedure TSeSkinButton.PaintFace;
var
  DrawState: TSeState;
  FFace: TSeSkinObject;
begin
  if UseSkin then
  begin
    if not Enabled then
      DrawState := ssDisabled
    else
      if State = kbsPressed then
        DrawState := ssPressed
      else
        if MouseInControl then
          DrawState := ssHot
        else
          if Focused or ActiveDefault then
            DrawState := ssFocused
          else
            DrawState := ssNormal;

    if FSkinButton.FindObjectByName('Face') <> nil then
      FFace := FSkinButton.FindObjectByName('Face')
    else
      FFace := FSkinButton;

    FFace.State := DrawState;
    FFace.BoundsRect := Rect(0, 0, FWidth, FHeight);
    FFace.Draw(Canvas);
  end
  else
    inherited ;
end;

procedure TSeSkinButton.PaintGlyph;
begin
  if not UseSkin or FShowGlyph then
    inherited PaintGlyph;
end;

procedure TSeSkinButton.PaintText;
var
  R: TRect;
  DrawState: TSeState;
  FText: TSeSkinObject;
begin
  if UseSkin and ShowCaption then
  begin
    if not Enabled then
      DrawState := ssDisabled
    else
      if State = kbsPressed then
        DrawState := ssPressed
      else
        if MouseInControl then
          DrawState := ssHot
        else
          if Focused or ActiveDefault then
            DrawState := ssFocused
          else
            DrawState := ssNormal;

    if FSkinButton.FindObjectByName('Text') <> nil then
    begin
      FText := FSkinButton.FindObjectByName('Text');
      FText.State := DrawState;
      Canvas.Font := FText.Font;
    end
    else
      Canvas.Font := FSkinButton.Font;

    if WordWrap then
      R := Rect(0, 0, RectWidth(GetCaptionRect), Canvas.TextHeight(Caption))
    else
      R := Rect(0, 0, Canvas.TextWidth(Caption), Canvas.TextHeight(Caption));
    DrawText(Canvas, Caption, R, DrawTextBiDiModeFlags(DT_CALCRECT or WordWraps[WordWrap]));

    OffsetRect(R, (RectWidth(GetCaptionRect) - R.Right) div 2, (RectHeight(GetCaptionRect) - R.Bottom) div 2);
    OffsetRect(R, GetCaptionRect.Left, GetCaptionRect.Top);

    { Draw Text }
    DrawText(Canvas, Caption, R, DrawTextBiDiModeFlags(DT_CENTER or WordWraps[WordWrap]));
  end
  else
    inherited PaintText;
end;

procedure TSeSkinButton.WMInvalidateSkinObject(var Msg: TMessage);
begin
  Invalidate;
end;

procedure TSeSkinButton.WMBeforeChange(var Msg: TMessage);
begin
  if Pointer(Msg.LParam) = nil then Exit;
  if TSeSkinEngine(Msg.LParam) <> FSkinEngine then Exit;

  if FSkinButton <> nil then FSkinButton.Free;
  FSkinButton := nil;
end;

procedure TSeSkinButton.WMSkinChange(var Msg: TMessage);
begin
  if Pointer(Msg.LParam) = nil then Exit;
  if TSeSkinEngine(Msg.LParam) <> FSkinEngine then Exit;

  SkinEngine := FSkinEngine;
end;

{ VCL Protected }

procedure TSeSkinButton.Notification(AComponent: TComponent;
  Operation: TOperation);
begin
  inherited;
  if (Operation = opRemove) and (AComponent = FSkinEngine) then
    SkinEngine := nil;
end;

{ Properties }

function TSeSkinButton.GetVersion: TSeSkinVersion;
begin
  Result := sSeSkinVersion;
end;

procedure TSeSkinButton.SetVersion(const Value: TSeSkinVersion);
begin
end;

procedure TSeSkinButton.SetSkinEngine(const Value: TSeSkinEngine);
begin
  FSkinEngine := Value;
  
  if (FSkinEngine <> nil) and (FSkinEngine.SkinSource <> nil) and
     (not FSkinEngine.SkinSource.IsChanging) and
     (FSkinEngine.SkinSource.Count > 0) then
  begin
    if FSkinButton <> nil then FSkinButton.Free;
    FSkinButton := nil;

    if FSkinEngine.SkinSource.GetObjectByName(FSkinObject) <> nil then
      FSkinButton := FSkinEngine.SkinSource.GetObjectByName(FSkinObject).CreateCopy(nil);

    if FSkinButton <> nil then
    begin
      FSkinButton.ParentControl := Self;

      { Change transparent }
      if FSkinButton.FindObjectByName('Face') <> nil then
        if FSkinButton.FindObjectByName('Face') is TSeBitmapObject then
        with TSeBitmapObject(FSkinButton.FindObjectByName('Face')) do
          Transparent := Masked or MaskedBorder or MaskedAngles;
    end;
  end
  else
  begin
    if FSkinButton <> nil then FSkinButton.Free;
    FSkinButton := nil;
  end;

  Invalidate;
end;

procedure TSeSkinButton.SetSkinObject(const Value: string);
begin
  FSkinObject := Value;
end;

procedure TSeSkinButton.SetShowGlyph(const Value: boolean);
begin
  FShowGlyph := Value;
end;

procedure TSeSkinButton.SetShowCaption(const Value: boolean);
begin
  FShowCaption := Value;
end;

end.

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