ksskinspeedbuttons.pas
来自「小区水费管理系统源代码水费收费管理系统 水费收费管理系统」· PAS 代码 · 共 291 行
PAS
291 行
{==============================================================================
SkinEngine's SpeedButtons
Copyright (C) 2000-2002 by Evgeny Kryukov
All rights reserved
All conTeThements of this file and all other files included in this archive
are Copyright (C) 2002 Evgeny Kryukov. Use and/or distribution of
them requires acceptance of the License Agreement.
See License.txt for licence information
$Id: KsSkinSpeedbuttons.pas,v 1.1.1.1 2002/08/05 12:12:13 Evgeny Exp $
===============================================================================}
unit KsSkinSpeedButtons;
{$I se_define.inc}
{$T-,W-,X+,P+}
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
Menus, Buttons, se_controls, KsSkinVersion, KsSkinObjects, KsSkinSource,
KsSkinEngine;
type
{ TSeSkinSpeedButton class }
TSeSkinSpeedButton = class(TSeCustomSpeedButton)
private
FSkinEngine: TSeSkinEngine;
FSkinButton: TSeSkinObject;
FSkinObject: string;
function GetVersion: TSeSkinVersion;
procedure SetSkinEngine(const Value: TSeSkinEngine);
procedure SetVersion(const Value: TSeSkinVersion);
procedure SetSkinObject(const Value: string);
protected
procedure WMInvalidateSkinObject(var Msg: TMessage); message WM_INVALIDATESKINOBJECT;
procedure WMBeforeChange(var Msg: TMessage); message WM_BEFORECHANGE;
procedure WMSkinChange(var Msg: TMessage); message WM_SKINCHANGE;
function UseSkin: boolean;
procedure PaintBuffer; override;
{ VCL protected }
procedure Notification(AComponent: TComponent; Operation: TOperation); override;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
procedure Loaded; override;
published
property SkinEngine: TSeSkinEngine read FSkinEngine write SetSkinEngine;
property SkinObject: string read FSkinObject write SetSkinObject;
property Version: TSeSkinVersion read GetVersion write SetVersion
stored false;
end;
implementation {===============================================================}
uses KsSkinSpinButtons;
{ TSeSkinSpeedButton }
constructor TSeSkinSpeedButton.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FSkinObject := 'SpeedButton';
end;
destructor TSeSkinSpeedButton.Destroy;
begin
if FSkinButton <> nil then FSkinButton.Free;
inherited;
end;
procedure TSeSkinSpeedButton.Loaded;
begin
inherited;
Invalidate;
end;
function TSeSkinSpeedButton.UseSkin: boolean;
begin
if (csDestroying in ComponentState) or (csLoading in ComponentState) then
Result := false
else
if (FSkinEngine <> nil) and (FSkinEngine.SkinSource <> nil) and
(not FSkinEngine.SkinSource.IsChanging) and
(FSkinEngine.SkinSource.Count > 0) and
(FSkinEngine.SkinSource.GetObjectByName(FSkinObject) <> nil) and
(FSkinButton <> nil)
then
Result := true
else
Result := false;
end;
procedure TSeSkinSpeedButton.PaintBuffer;
var
DrawState: TSeState;
ButtonOffset, ChevronOffset: TPoint;
SkinObject: TSeSkinObject;
begin
if not UseSkin then
begin
inherited ;
Exit;
end;
SkinObject := nil;
DrawState := ssNormal;
if Flat then
begin
{ Flat }
if State = se_controls.bsDown then
DrawState := ssPressed
else
if MouseInControl then
DrawState := ssHot;
if (State = bsExclusive) and not MouseInControl then
DrawState := ssFocused;
if FSkinButton.FindObjectByName('FlatFace') <> nil then
SkinObject := FSkinButton.FindObjectByName('FlatFace')
end
else
begin
{ Normal }
if State = se_controls.bsDown then
DrawState := ssPressed;
if State = bsExclusive then
DrawState := ssFocused;
if FSkinButton.FindObjectByName('Face') <> nil then
SkinObject := FSkinButton.FindObjectByName('Face')
end;
if not Enabled then
DrawState := ssDisabled;
if SkinObject = nil then
SkinObject := FSkinButton;
if Parent is TSeSkinSpinButton then
begin
{ Spin button }
if FSkinButton.FindObjectByName('Face') <> nil then
SkinObject := FSkinButton.FindObjectByName('Face')
else
SkinObject := FSkinButton;
SkinObject.State := DrawState;
SkinObject.BoundsRect := GetButtonRect;
SkinObject.Draw(Canvas);
end
else
begin
{ Standard }
SkinObject.State := DrawState;
SkinObject.BoundsRect := GetButtonRect;
SkinObject.Draw(Canvas);
if ShowChevron then
begin
if Flat then
begin
if FSkinButton.FindObjectByName('FlatChevron') <> nil then
SkinObject := FSkinButton.FindObjectByName('FlatChevron');
end
else
begin
if FSkinButton.FindObjectByName('Chevron') <> nil then
SkinObject := FSkinButton.FindObjectByName('Chevron');
end;
SkinObject.State := DrawState;
SkinObject.BoundsRect := GetChevronRect;
SkinObject.Draw(Canvas);
end;
end;
{ Draw Glyph }
ButtonOffset := Point(0, 0);
ChevronOffset := Point(0, 0);
if FState in [se_controls.bsDown, bsExclusive] then
ButtonOffset := Point(1, 1);
if (FState in [bsChevronDown, bsExclusive]) or Down then
ChevronOffset := Point(1, 1);
if ShowGlyph then
DrawGlyph(ButtonOffset);
{ Draw Text }
if FSkinButton.FindObjectByName('Text') <> nil then
begin
SkinObject := FSkinButton.FindObjectByName('Text');
SkinObject.State := DrawState;
ControlFont := SkinObject.Font;
end
else
ControlFont := FSkinButton.Font;
if ShowCaption then
DrawCaption(ButtonOffset);
end;
procedure TSeSkinSpeedButton.Notification(AComponent: TComponent;
Operation: TOperation);
begin
inherited;
if (Operation = opRemove) and (AComponent = FSkinEngine) then
SkinEngine := nil;
end;
procedure TSeSkinSpeedButton.WMBeforeChange(var Msg: TMessage);
begin
if Pointer(Msg.LParam) = nil then Exit;
if TSeSkinEngine(Msg.LParam) <> FSkinEngine then Exit;
if FSkinButton <> nil then FSkinButton.Free;
FSkinButton := nil;
end;
procedure TSeSkinSpeedButton.WMSkinChange(var Msg: TMessage);
begin
if Pointer(Msg.LParam) = nil then Exit;
if TSeSkinEngine(Msg.LParam) <> FSkinEngine then Exit;
SkinEngine := FSkinEngine;
end;
procedure TSeSkinSpeedButton.WMInvalidateSkinObject(var Msg: TMessage);
begin
Invalidate;
end;
{ Properties }
function TSeSkinSpeedButton.GetVersion: TSeSkinVersion;
begin
Result := sSeSkinVersion;
end;
procedure TSeSkinSpeedButton.SetVersion(const Value: TSeSkinVersion);
begin
end;
procedure TSeSkinSpeedButton.SetSkinEngine(const Value: TSeSkinEngine);
begin
FSkinEngine := Value;
if (FSkinEngine <> nil) and (FSkinEngine.SkinSource <> nil) and
(not FSkinEngine.SkinSource.IsChanging) and
(FSkinEngine.SkinSource.Count > 0) then
begin
if FSkinButton <> nil then FSkinButton.Free;
FSkinButton := nil;
if FSkinEngine.SkinSource.GetObjectByName(FSkinObject) <> nil then
FSkinButton := FSkinEngine.SkinSource.GetObjectByName(FSkinObject).CreateCopy(nil);
end
else
begin
if FSkinButton <> nil then FSkinButton.Free;
FSkinButton := nil;
end;
Invalidate;
end;
procedure TSeSkinSpeedButton.SetSkinObject(const Value: string);
begin
FSkinObject := Value;
end;
end.
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