ksskintoolbars.pas
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PAS
198 行
{==============================================================================
SkinEngine's Toolbar
Copyright (C) 2000-2002 by Evgeny Kryukov
All rights reserved
All conTeThements of this file and all other files included in this archive
are Copyright (C) 2002 Evgeny Kryukov. Use and/or distribution of
them requires acceptance of the License Agreement.
See License.txt for licence information
$Id: KsSkinToolBars.pas,v 1.1.1.1 2002/08/05 12:12:14 Evgeny Exp $
===============================================================================}
unit KsSkinToolBars;
{$I se_define.inc}
{$T-,W-,X+,P+}
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms,
se_controls, KsSkinVersion, KsSkinObjects, KsSkinSource, KsSkinEngine;
type
{ TSeSkinToolBar class }
TSeSkinToolBar = class(TSeCustomToolBar)
private
FSkinEngine: TSeSkinEngine;
FSkinBar: TSeSkinObject;
FSkinObject: string;
function GetVersion: TSeSkinVersion;
procedure SetSkinEngine(const Value: TSeSkinEngine);
procedure SetVersion(const Value: TSeSkinVersion);
procedure SetSkinObject(const Value: string);
protected
procedure WMInvalidateSkinObject(var Msg: TMessage); message WM_INVALIDATESKINOBJECT;
procedure WMBeforeChange(var Msg: TMessage); message WM_BEFORECHANGE;
procedure WMSkinChange(var Msg: TMessage); message WM_SKINCHANGE;
function UseSkin: boolean;
{ overrides }
procedure PaintBuffer; override;
{ VCL protected }
procedure Notification(AComponent: TComponent; Operation: TOperation); override;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
procedure Loaded; override;
published
{ Link to TSeSkinEngine component. Specifies the appearance and behavior by using specified skins from TSeSkinEngine components
See Also
TSeSkinEngine
}
property SkinEngine: TSeSkinEngine read FSkinEngine write SetSkinEngine;
{ Specifies the SkinObject name, your can change default value to set custom skin object for the control
For Example:
For TSeSkinButton the SkinObject property set to 'Button', but your can use you own name - example 'My Button'
}
property SkinObject: string read FSkinObject write SetSkinObject;
property Version: TSeSkinVersion read GetVersion write SetVersion
stored false;
end;
implementation {===============================================================}
{ TSeSkinToolBar ===============================================================}
constructor TSeSkinToolBar.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FSkinObject := 'ToolBar';
end;
destructor TSeSkinToolBar.Destroy;
begin
if FSkinBar <> nil then FSkinBar.Free;
inherited Destroy;
end;
procedure TSeSkinToolBar.Loaded;
begin
inherited;
end;
function TSeSkinToolBar.UseSkin: boolean;
begin
if (csDestroying in ComponentState) or (csLoading in ComponentState) then
Result := false
else
if (FSkinEngine <> nil) and (FSkinEngine.SkinSource <> nil) and
(not FSkinEngine.SkinSource.IsChanging) and
(FSkinEngine.SkinSource.Count > 0) and
(FSkinEngine.SkinSource.GetObjectByName(FSkinObject) <> nil) and
(FSkinBar <> nil)
then
Result := true
else
Result := false;
end;
procedure TSeSkinToolBar.PaintBuffer;
var
SkinObject: TSeSkinObject;
begin
if not UseSkin then
inherited
else
begin
SkinObject := FSkinBar.FindObjectByName('Frame');
if SkinObject = nil then
SkinObject := FSkinBar;
SkinObject.BoundsRect := Rect(0, 0, FWidth, FHeight);
SkinObject.Draw(Canvas);
end;
end;
procedure TSeSkinToolBar.Notification(AComponent: TComponent;
Operation: TOperation);
begin
inherited;
if (Operation = opRemove) and (AComponent = FSkinEngine) then
SkinEngine := nil;
end;
procedure TSeSkinToolBar.WMBeforeChange(var Msg: TMessage);
begin
if Pointer(Msg.LParam) = nil then Exit;
if TSeSkinEngine(Msg.LParam) <> FSkinEngine then Exit;
if FSkinBar <> nil then FSkinBar.Free;
FSkinBar := nil;
end;
procedure TSeSkinToolBar.WMInvalidateSkinObject(var Msg: TMessage);
begin
Invalidate;
end;
procedure TSeSkinToolBar.WMSkinChange(var Msg: TMessage);
begin
if Pointer(Msg.LParam) = nil then Exit;
if TSeSkinEngine(Msg.LParam) <> FSkinEngine then Exit;
SkinEngine := FSkinEngine;
end;
{ Properties }
function TSeSkinToolBar.GetVersion: TSeSkinVersion;
begin
Result := sSeSkinVersion;
end;
procedure TSeSkinToolBar.SetSkinEngine(const Value: TSeSkinEngine);
begin
FSkinEngine := Value;
if (FSkinEngine <> nil) and (FSkinEngine.SkinSource <> nil) and
(not FSkinEngine.SkinSource.IsChanging) and
(FSkinEngine.SkinSource.Count > 0) then
begin
if FSkinBar <> nil then FSkinBar.Free;
FSkinBar := nil;
if FSkinEngine.SkinSource.GetObjectByName(FSkinObject) <> nil then
FSkinBar := FSkinEngine.SkinSource.GetObjectByName(FSkinObject).CreateCopy(nil);
if FSkinBar <> nil then
FSkinBar.ParentControl := Self;
end
else
begin
if FSkinBar <> nil then FSkinBar.Free;
FSkinBar := nil;
end;
Invalidate;
end;
procedure TSeSkinToolBar.SetVersion(const Value: TSeSkinVersion);
begin
end;
procedure TSeSkinToolBar.SetSkinObject(const Value: string);
begin
FSkinObject := Value;
end;
end.
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