ksskinspinedit.pas
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PAS
299 行
{==============================================================================
SkinEngine's SpinEdit
Copyright (C) 2000-2002 by Evgeny Kryukov
All rights reserved
All conTeThements of this file and all other files included in this archive
are Copyright (C) 2002 Evgeny Kryukov. Use and/or distribution of
them requires acceptance of the License Agreement.
See License.txt for licence information
$Id: ksskinspinedit.pas,v 1.1.1.1 2002/08/05 12:12:14 Evgeny Exp $
===============================================================================}
unit KsSkinSpinEdit;
{$I se_define.inc}
{$T-,W-,X+,P+}
interface
uses
Windows, Classes, Messages, Graphics, Controls, Forms, StdCtrls, ExtCtrls,
se_controls, KsSkinVersion, KsSkinObjects, KsSkinSource, KsSkinEngine;
type
{ TSeSkinSpinEdit class }
TSeSkinSpinEdit = class(TSeCustomSpinEdit)
private
FSkinEngine: TSeSkinEngine;
FSkinObject: string;
FSkinEdit: TSeSkinObject;
function GetVersion: TSeSkinVersion;
procedure SetSkinEngine(const Value: TSeSkinEngine);
procedure SetVersion(const Value: TSeSkinVersion);
procedure SetSkinObject(const Value: string);
protected
procedure WMInvalidateSkinObject(var Msg: TMessage); message WM_INVALIDATESKINOBJECT;
procedure WMBeforeChange(var Msg: TMessage); message WM_BEFORECHANGE;
procedure WMSkinChange(var Msg: TMessage); message WM_SKINCHANGE;
function UseSkin: boolean;
{ overrides }
function CreatePopupMenu(AOwner: TComponent): TSeCustomPopupMenu; override;
function CreatePopupMenuItem(AOwner: TComponent): TSeCustomItem; override;
{ Edit }
procedure PaintBorder; override;
procedure PaintBackground(Rect: TRect; Canvas: TCanvas); override;
{ SpinButton }
function CreateButton(AOwner: TComponent): TSeInplaceControl; override;
{ VCL protected }
procedure Notification(AComponent: TComponent; Operation: TOperation); override;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
procedure Loaded; override;
published
{ Specifies the appearance and behavior by using specified theme's from TSeSkinEngine .
See Also:
TSeSkinEngine
}
property SkinEngine: TSeSkinEngine read FSkinEngine write SetSkinEngine;
{ Specifies the SkinObject name, your can change default value to set custom skin object for the control
For Example:
For TSeSkinButton the SkinObject property set to 'Button', but your can use you own name - example 'My Button'
}
property SkinObject: string read FSkinObject write SetSkinObject;
property Version: TSeSkinVersion read GetVersion write SetVersion
stored false;
end;
implementation {===============================================================}
uses KsSkinMenus, KsSkinItems, KsSkinSpinButtons;
{ TSeSkinSpinEdit }
constructor TSeSkinSpinEdit.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FSkinObject := 'Edit';
end;
destructor TSeSkinSpinEdit.Destroy;
begin
if FSkinEdit <> nil then FSkinEdit.Free;
inherited Destroy;
end;
procedure TSeSkinSpinEdit.Loaded;
begin
inherited Loaded;
end;
function TSeSkinSpinEdit.UseSkin: boolean;
begin
if (csDestroying in ComponentState) {or (csLoading in ComponentState) }then
Result := false
else
if (FSkinEngine <> nil) and (FSkinEngine.SkinSource <> nil) and
(not FSkinEngine.SkinSource.IsChanging) and
(FSkinEngine.SkinSource.Count > 0) and
(FSkinEngine.SkinSource.GetObjectByName(FSkinObject) <> nil) and
(FSkinEdit <> nil)
then
Result := true
else
Result := false;
end;
{ SpinButton }
function TSeSkinSpinEdit.CreateButton(
AOwner: TComponent): TSeInplaceControl;
begin
Result := TSeSkinSpinButton.Create(AOwner);
(Result as TSeSkinSpinButton).SkinEngine := FSkinEngine;
end;
{ Edits }
function TSeSkinSpinEdit.CreatePopupMenu(AOwner: TComponent): TSeCustomPopupMenu;
begin
Result := TSeSkinPopupMenu.Create(AOwner);
(Result as TSeSkinPopupMenu).SkinEngine := FSkinEngine;
end;
function TSeSkinSpinEdit.CreatePopupMenuItem(AOwner: TComponent): TSeCustomItem;
begin
Result := TSeSkinItem.Create(AOwner);
(Result as TSeSkinItem).SkinEngine := FSkinEngine;
end;
procedure TSeSkinSpinEdit.PaintBackground(Rect: TRect; Canvas: TCanvas);
var
SkinObject: TSeSkinObject;
DrawState: TSeState;
begin
if UseSkin then
begin
if not Enabled then
DrawState := ssDisabled
else
if MouseInControl then
DrawState := ssHot
else
if Focused then
DrawState := ssFocused
else
DrawState := ssNormal;
SkinObject := FSkinEdit.FindObjectByName('Frame');
if SkinObject = nil then SkinObject := FSkinEdit;
if SkinObject <> nil then
begin
SkinObject.State := DrawState;
if CompareRect(GetBorderRect, Classes.Rect(0, 0, Width, Height)) then
with SkinObject do
SkinObject.BoundsRect := Classes.Rect(-MarginLeft, -MarginTop, FWidth + MarginRight, FHeight + MarginBottom)
else
SkinObject.BoundsRect := Classes.Rect(0, 0, FWidth, FHeight);
SkinObject.Draw(Canvas);
end;
end
else
inherited ;
end;
procedure TSeSkinSpinEdit.PaintBorder;
var
SkinObject: TSeSkinObject;
DrawState: TSeState;
begin
if UseSkin then
begin
if not Enabled then
DrawState := ssDisabled
else
if MouseInControl then
DrawState := ssHot
else
if Focused then
DrawState := ssFocused
else
DrawState := ssNormal;
SkinObject := FSkinEdit.FindObjectByName('Frame');
if SkinObject <> nil then
begin
SkinObject.State := DrawState;
SkinObject.BoundsRect := Rect(0, 0, FWidth, FHeight);
SkinObject.Draw(Canvas);
end;
end
else
inherited ;
end;
procedure TSeSkinSpinEdit.Notification(AComponent: TComponent;
Operation: TOperation);
begin
inherited;
if (Operation = opRemove) and (AComponent = FSkinEngine) then
SkinEngine := nil;
end;
procedure TSeSkinSpinEdit.WMBeforeChange(var Msg: TMessage);
begin
if Pointer(Msg.LParam) = nil then Exit;
if TSeSkinEngine(Msg.LParam) <> FSkinEngine then Exit;
if FSkinEdit <> nil then FSkinEdit.Free;
FSkinEdit := nil;
end;
procedure TSeSkinSpinEdit.WMInvalidateSkinObject(var Msg: TMessage);
begin
Invalidate;
end;
procedure TSeSkinSpinEdit.WMSkinChange(var Msg: TMessage);
begin
if Pointer(Msg.LParam) = nil then Exit;
if TSeSkinEngine(Msg.LParam) <> FSkinEngine then Exit;
SkinEngine := FSkinEngine;
end;
{ Properties }
function TSeSkinSpinEdit.GetVersion: TSeSkinVersion;
begin
Result := sSeSkinVersion;
end;
procedure TSeSkinSpinEdit.SetSkinEngine(const Value: TSeSkinEngine);
var
SkinObject: TSeSkinOBject;
begin
FSkinEngine := Value;
if (FSkinEngine <> nil) and (FSkinEngine.SkinSource <> nil) and
(not FSkinEngine.SkinSource.IsChanging) and
(FSkinEngine.SkinSource.Count > 0) then
begin
if FSkinEdit <> nil then FSkinEdit.Free;
FSkinEdit := nil;
if FSkinEngine.SkinSource.GetObjectByName(FSkinObject) <> nil then
FSkinEdit := FSkinEngine.SkinSource.GetObjectByName(FSkinObject).CreateCopy(nil);
if FSkinEdit <> nil then
begin
FSkinEdit.ParentControl := Self;
if FSkinEdit.FindObjectByName('Text') <> nil then
begin
SkinObject := FSkinEdit.FindObjectByName('Text');
Self.Font := SkinObject.Font;
end
else
Self.Font := FSkinEdit.Font;
end;
end
else
begin
if FSkinEdit <> nil then FSkinEdit.Free;
FSkinEdit := nil;
end;
if (PopupMenu <> nil) then
(PopupMenu as TSeSkinPopupMenu).SkinEngine := Value;
if Button<>nil then
(Button as TSeSkinSpinButton).SkinEngine := Value;
Invalidate;
end;
procedure TSeSkinSpinEdit.SetVersion(const Value: TSeSkinVersion);
begin
end;
procedure TSeSkinSpinEdit.SetSkinObject(const Value: string);
begin
FSkinObject := Value;
end;
end.
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