ksskinsplitter.pas
来自「小区水费管理系统源代码水费收费管理系统 水费收费管理系统」· PAS 代码 · 共 176 行
PAS
176 行
{==============================================================================
SkinEngine's Splitter
Copyright (C) 2000-2002 by Evgeny Kryukov
All rights reserved
All conTeSkinnts of this file and all other files included in this archive
are Copyright (C) 2002 Evgeny Kryukov. Use and/or distribution of
them requires acceptance of the License Agreement.
See License.txt for licence information
$Id: ksskinsplitter.pas,v 1.1.1.1 2002/08/05 12:12:14 Evgeny Exp $
===============================================================================}
unit ksskinsplitter;
{$I se_define.inc}
{$T-,W-,X+,P+}
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms,
se_controls, KsSkinEngine, KsSkinObjects, KsSkinVersion;
type
{ TSeSkinSplitter class }
TSeSkinSplitter = class(TSeCustomSplitter)
private
FSkinEngine: TSeSkinEngine;
FSkinSplitter: TSeSkinObject;
FSkinObject: string;
function GetVersion: TSeSkinVersion;
procedure SetSkinEngine(const Value: TSeSkinEngine);
procedure SetVersion(const Value: TSeSkinVersion);
procedure SetSkinObject(const Value: string);
protected
procedure WMInvalidateSkinObject(var Msg: TMessage); message WM_INVALIDATESKINOBJECT;
procedure WMBeforeChange(var Msg: TMessage); message WM_BEFORECHANGE;
procedure WMSkinChange(var Msg: TMessage); message WM_SKINCHANGE;
function UseSkin: boolean;
{ overrides }
procedure PaintBuffer; override;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
published
property SkinEngine: TSeSkinEngine read FSkinEngine write SetSkinEngine;
property SkinObject: string read FSkinObject write SetSkinObject;
property Version: TSeSkinVersion read GetVersion write SetVersion
stored false;
end;
implementation {===============================================================}
{ TSeSkinSplitter ===============================================================}
constructor TSeSkinSplitter.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FSkinObject := 'Splitter';
end;
destructor TSeSkinSplitter.Destroy;
begin
if FSkinSplitter <> nil then FSkinSplitter.Free;
inherited Destroy;
end;
function TSeSkinSplitter.UseSkin: boolean;
begin
if (csDestroying in ComponentState) or (csLoading in ComponentState) then
Result := false
else
if (FSkinEngine <> nil) and (FSkinEngine.SkinSource <> nil) and
(not FSkinEngine.SkinSource.IsChanging) and
(FSkinEngine.SkinSource.Count > 0) and
(FSkinEngine.SkinSource.GetObjectByName(FSkinObject) <> nil) and
(FSkinSplitter <> nil)
then
Result := true
else
Result := false;
end;
procedure TSeSkinSplitter.PaintBuffer;
begin
if not UseSkin then
inherited
else
begin
FSkinSplitter.State := ssNormal;
FSkinSplitter.BoundsRect := Rect(0, 0, Width, Height);
FSkinSplitter.Draw(Canvas);
if csDesigning in ComponentState then
with Canvas do
begin
Pen.Style := psDot;
Pen.Mode := pmXor;
Pen.Color := clBtnFace;
Brush.Style := bsClear;
Rectangle(0, 0, Width, Height);
end;
end;
end;
{ Properties }
function TSeSkinSplitter.GetVersion: TSeSkinVersion;
begin
Result := sSeSkinVersion;
end;
procedure TSeSkinSplitter.SetSkinEngine(const Value: TSeSkinEngine);
begin
FSkinEngine := Value;
if (FSkinEngine <> nil) and (FSkinEngine.SkinSource <> nil) and
(not FSkinEngine.SkinSource.IsChanging) and
(FSkinEngine.SkinSource.Count > 0) then
begin
if FSkinSplitter <> nil then FSkinSplitter.Free;
FSkinSplitter := nil;
if FSkinEngine.SkinSource.GetObjectByName(FSkinObject) <> nil then
FSkinSplitter := FSkinEngine.SkinSource.GetObjectByName(FSkinObject).CreateCopy(nil);
end
else
begin
if FSkinSplitter <> nil then FSkinSplitter.Free;
FSkinSplitter := nil;
end;
Invalidate;
end;
procedure TSeSkinSplitter.SetVersion(const Value: TSeSkinVersion);
begin
end;
procedure TSeSkinSplitter.SetSkinObject(const Value: string);
begin
FSkinObject := Value;
end;
procedure TSeSkinSplitter.WMInvalidateSkinObject(var Msg: TMessage);
begin
Invalidate;
end;
procedure TSeSkinSplitter.WMBeforeChange(var Msg: TMessage);
begin
if Pointer(Msg.LParam) = nil then Exit;
if TSeSkinEngine(Msg.LParam) <> FSkinEngine then Exit;
if FSkinSplitter <> nil then FSkinSplitter.Free;
FSkinSplitter := nil;
end;
procedure TSeSkinSplitter.WMSkinChange(var Msg: TMessage);
begin
if Pointer(Msg.LParam) = nil then Exit;
if TSeSkinEngine(Msg.LParam) <> FSkinEngine then Exit;
SkinEngine := FSkinEngine;
end;
end.
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?