📄 staterule.h
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#include <windows.h>
#include <stdio.h>
typedef int STATE;
typedef char SIGN;
struct RULE
{
STATE oldstate,newstate;
SIGN input;
bool operator==(const RULE&);
};
class RULE_SET
{
public:
RULE_SET();
~RULE_SET();
int GetRuleNum();
RULE GetRule(int);
int GetSignNum();
SIGN GetSign(int);
void AddRule(RULE);
void Reset();
bool IsValidSign(SIGN);
void operator=(const RULE_SET&);
private:
int RuleNum;
int SignNum;
RULE* pRules;
SIGN* pSigns;
};
class STATE_SET
{
public:
STATE_SET();
~STATE_SET();
int GetStateNum();
STATE GetState(int);
bool AddState(STATE);
void Reset();
STATE_SET& operator=(const STATE_SET&);
bool operator==(const STATE_SET&);
void GetNULLClosure(RULE_SET&,STATE_SET&);
void GetMoveResultSet(RULE_SET&,SIGN,STATE_SET&);
bool StateInSet(STATE);
void Output();
private:
int StateNum;
STATE* pStates;
};
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