📄 daodialog.h
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#if !defined(__daodialog_h)
#define __daodialog_h
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "DaoWindow.h"
// DaoDialog.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDaoDialog
class CDaoDialog : public CDialog, public DaoWindow {
CString caption;
protected:
bool cont;
//Attribute for controlling survival of the object after an
//OnOK event. Useful for continued data entry.
bool child;
//This condition is true if the object was created with the child
//creation constructor.
public:
CDaoDialog(UINT i, CWnd* p = 0, LPCSTR s = 0, bool a = false);
//Normal constructor
CDaoDialog(UINT i, Recordset& r, CWnd* p = 0, bool a = false);
//Child creation constructor
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDaoDialog)
public:
virtual void OnOK();
//}}AFX_VIRTUAL
void SetCaption(LPCTSTR str);
bool Execute();
// Generated message map functions
protected:
void SetModify(int Id, bool mod = true)
{SendDlgItemMessage(Id, EM_SETMODIFY, mod);}
//Helper function for edit controls
void SetDlgItemText(int nID, LPCTSTR lpszString);
//Override of the CWnd function. It sets the modify flag in edit controls.
//{{AFX_MSG(CDaoDialog)
virtual void OnModificar(); //Manages enabling of controls
virtual void OnEnter(); //Moves focus among controls
virtual BOOL OnInitDialog();
virtual void DoDataExchange(CDataExchange* pDX) = 0; // DDX/DDV support
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#endif
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