📄 d3dtypes.h
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D3DVALUE dvPhi; /* Outer angle of spotlight cone */
} D3DLIGHT, *LPD3DLIGHT;
#if(DIRECT3D_VERSION >= 0x0700)
typedef struct _D3DLIGHT7 {
D3DLIGHTTYPE dltType; /* Type of light source */
D3DCOLORVALUE dcvDiffuse; /* Diffuse color of light */
D3DCOLORVALUE dcvSpecular; /* Specular color of light */
D3DCOLORVALUE dcvAmbient; /* Ambient color of light */
D3DVECTOR dvPosition; /* Position in world space */
D3DVECTOR dvDirection; /* Direction in world space */
D3DVALUE dvRange; /* Cutoff range */
D3DVALUE dvFalloff; /* Falloff */
D3DVALUE dvAttenuation0; /* Constant attenuation */
D3DVALUE dvAttenuation1; /* Linear attenuation */
D3DVALUE dvAttenuation2; /* Quadratic attenuation */
D3DVALUE dvTheta; /* Inner angle of spotlight cone */
D3DVALUE dvPhi; /* Outer angle of spotlight cone */
} D3DLIGHT7, *LPD3DLIGHT7;
#endif /* DIRECT3D_VERSION >= 0x0700 */
#if(DIRECT3D_VERSION >= 0x0500)
/*
* Structure defining a light source and its properties.
*/
/* flags bits */
#define D3DLIGHT_ACTIVE 0x00000001
#define D3DLIGHT_NO_SPECULAR 0x00000002
#define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR)
/* maximum valid light range */
#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
typedef struct _D3DLIGHT2 {
DWORD dwSize;
D3DLIGHTTYPE dltType; /* Type of light source */
D3DCOLORVALUE dcvColor; /* Color of light */
D3DVECTOR dvPosition; /* Position in world space */
D3DVECTOR dvDirection; /* Direction in world space */
D3DVALUE dvRange; /* Cutoff range */
D3DVALUE dvFalloff; /* Falloff */
D3DVALUE dvAttenuation0; /* Constant attenuation */
D3DVALUE dvAttenuation1; /* Linear attenuation */
D3DVALUE dvAttenuation2; /* Quadratic attenuation */
D3DVALUE dvTheta; /* Inner angle of spotlight cone */
D3DVALUE dvPhi; /* Outer angle of spotlight cone */
DWORD dwFlags;
} D3DLIGHT2, *LPD3DLIGHT2;
#endif /* DIRECT3D_VERSION >= 0x0500 */
typedef struct _D3DLIGHTDATA {
DWORD dwSize;
LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
DWORD dwInSize; /* Stride of input elements */
LPD3DTLVERTEX lpOut; /* Output colors */
DWORD dwOutSize; /* Stride of output colors */
} D3DLIGHTDATA, *LPD3DLIGHTDATA;
#if(DIRECT3D_VERSION >= 0x0500)
/*
* Before DX5, these values were in an enum called
* D3DCOLORMODEL. This was not correct, since they are
* bit flags. A driver can surface either or both flags
* in the dcmColorModel member of D3DDEVICEDESC.
*/
#define D3DCOLOR_MONO 1
#define D3DCOLOR_RGB 2
typedef DWORD D3DCOLORMODEL;
#endif /* DIRECT3D_VERSION >= 0x0500 */
/*
* Options for clearing
*/
#define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */
#define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */
#if(DIRECT3D_VERSION >= 0x0600)
#define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */
#endif /* DIRECT3D_VERSION >= 0x0600 */
/*
* Execute buffers are allocated via Direct3D. These buffers may then
* be filled by the application with instructions to execute along with
* vertex data.
*/
/*
* Supported op codes for execute instructions.
*/
typedef enum _D3DOPCODE {
D3DOP_POINT = 1,
D3DOP_LINE = 2,
D3DOP_TRIANGLE = 3,
D3DOP_MATRIXLOAD = 4,
D3DOP_MATRIXMULTIPLY = 5,
D3DOP_STATETRANSFORM = 6,
D3DOP_STATELIGHT = 7,
D3DOP_STATERENDER = 8,
D3DOP_PROCESSVERTICES = 9,
D3DOP_TEXTURELOAD = 10,
D3DOP_EXIT = 11,
D3DOP_BRANCHFORWARD = 12,
D3DOP_SPAN = 13,
D3DOP_SETSTATUS = 14,
#if(DIRECT3D_VERSION >= 0x0500)
D3DOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
#endif /* DIRECT3D_VERSION >= 0x0500 */
} D3DOPCODE;
typedef struct _D3DINSTRUCTION {
BYTE bOpcode; /* Instruction opcode */
BYTE bSize; /* Size of each instruction data unit */
WORD wCount; /* Count of instruction data units to follow */
} D3DINSTRUCTION, *LPD3DINSTRUCTION;
/*
* Structure for texture loads
*/
typedef struct _D3DTEXTURELOAD {
D3DTEXTUREHANDLE hDestTexture;
D3DTEXTUREHANDLE hSrcTexture;
} D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
/*
* Structure for picking
*/
typedef struct _D3DPICKRECORD {
BYTE bOpcode;
BYTE bPad;
DWORD dwOffset;
D3DVALUE dvZ;
} D3DPICKRECORD, *LPD3DPICKRECORD;
/*
* The following defines the rendering states which can be set in the
* execute buffer.
*/
typedef enum _D3DSHADEMODE {
D3DSHADE_FLAT = 1,
D3DSHADE_GOURAUD = 2,
D3DSHADE_PHONG = 3,
#if(DIRECT3D_VERSION >= 0x0500)
D3DSHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
#endif /* DIRECT3D_VERSION >= 0x0500 */
} D3DSHADEMODE;
typedef enum _D3DFILLMODE {
D3DFILL_POINT = 1,
D3DFILL_WIREFRAME = 2,
D3DFILL_SOLID = 3,
#if(DIRECT3D_VERSION >= 0x0500)
D3DFILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
#endif /* DIRECT3D_VERSION >= 0x0500 */
} D3DFILLMODE;
typedef struct _D3DLINEPATTERN {
WORD wRepeatFactor;
WORD wLinePattern;
} D3DLINEPATTERN;
typedef enum _D3DTEXTUREFILTER {
D3DFILTER_NEAREST = 1,
D3DFILTER_LINEAR = 2,
D3DFILTER_MIPNEAREST = 3,
D3DFILTER_MIPLINEAR = 4,
D3DFILTER_LINEARMIPNEAREST = 5,
D3DFILTER_LINEARMIPLINEAR = 6,
#if(DIRECT3D_VERSION >= 0x0500)
D3DFILTER_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
#endif /* DIRECT3D_VERSION >= 0x0500 */
} D3DTEXTUREFILTER;
typedef enum _D3DBLEND {
D3DBLEND_ZERO = 1,
D3DBLEND_ONE = 2,
D3DBLEND_SRCCOLOR = 3,
D3DBLEND_INVSRCCOLOR = 4,
D3DBLEND_SRCALPHA = 5,
D3DBLEND_INVSRCALPHA = 6,
D3DBLEND_DESTALPHA = 7,
D3DBLEND_INVDESTALPHA = 8,
D3DBLEND_DESTCOLOR = 9,
D3DBLEND_INVDESTCOLOR = 10,
D3DBLEND_SRCALPHASAT = 11,
D3DBLEND_BOTHSRCALPHA = 12,
D3DBLEND_BOTHINVSRCALPHA = 13,
#if(DIRECT3D_VERSION >= 0x0500)
D3DBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
#endif /* DIRECT3D_VERSION >= 0x0500 */
} D3DBLEND;
typedef enum _D3DTEXTUREBLEND {
D3DTBLEND_DECAL = 1,
D3DTBLEND_MODULATE = 2,
D3DTBLEND_DECALALPHA = 3,
D3DTBLEND_MODULATEALPHA = 4,
D3DTBLEND_DECALMASK = 5,
D3DTBLEND_MODULATEMASK = 6,
D3DTBLEND_COPY = 7,
#if(DIRECT3D_VERSION >= 0x0500)
D3DTBLEND_ADD = 8,
D3DTBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
#endif /* DIRECT3D_VERSION >= 0x0500 */
} D3DTEXTUREBLEND;
typedef enum _D3DTEXTUREADDRESS {
D3DTADDRESS_WRAP = 1,
D3DTADDRESS_MIRROR = 2,
D3DTADDRESS_CLAMP = 3,
#if(DIRECT3D_VERSION >= 0x0500)
D3DTADDRESS_BORDER = 4,
D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
#endif /* DIRECT3D_VERSION >= 0x0500 */
} D3DTEXTUREADDRESS;
typedef enum _D3DCULL {
D3DCULL_NONE = 1,
D3DCULL_CW = 2,
D3DCULL_CCW = 3,
#if(DIRECT3D_VERSION >= 0x0500)
D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
#endif /* DIRECT3D_VERSION >= 0x0500 */
} D3DCULL;
typedef enum _D3DCMPFUNC {
D3DCMP_NEVER = 1,
D3DCMP_LESS = 2,
D3DCMP_EQUAL = 3,
D3DCMP_LESSEQUAL = 4,
D3DCMP_GREATER = 5,
D3DCMP_NOTEQUAL = 6,
D3DCMP_GREATEREQUAL = 7,
D3DCMP_ALWAYS = 8,
#if(DIRECT3D_VERSION >= 0x0500)
D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
#endif /* DIRECT3D_VERSION >= 0x0500 */
} D3DCMPFUNC;
#if(DIRECT3D_VERSION >= 0x0600)
typedef enum _D3DSTENCILOP {
D3DSTENCILOP_KEEP = 1,
D3DSTENCILOP_ZERO = 2,
D3DSTENCILOP_REPLACE = 3,
D3DSTENCILOP_INCRSAT = 4,
D3DSTENCILOP_DECRSAT = 5,
D3DSTENCILOP_INVERT = 6,
D3DSTENCILOP_INCR = 7,
D3DSTENCILOP_DECR = 8,
D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DSTENCILOP;
#endif /* DIRECT3D_VERSION >= 0x0600 */
typedef enum _D3DFOGMODE {
D3DFOG_NONE = 0,
D3DFOG_EXP = 1,
D3DFOG_EXP2 = 2,
#if(DIRECT3D_VERSION >= 0x0500)
D3DFOG_LINEAR = 3,
D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
#endif /* DIRECT3D_VERSION >= 0x0500 */
} D3DFOGMODE;
#if(DIRECT3D_VERSION >= 0x0600)
typedef enum _D3DZBUFFERTYPE {
D3DZB_FALSE = 0,
D3DZB_TRUE = 1, // Z buffering
D3DZB_USEW = 2, // W buffering
D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DZBUFFERTYPE;
#endif /* DIRECT3D_VERSION >= 0x0600 */
#if(DIRECT3D_VERSION >= 0x0500)
typedef enum _D3DANTIALIASMODE {
D3DANTIALIAS_NONE = 0,
D3DANTIALIAS_SORTDEPENDENT = 1,
D3DANTIALIAS_SORTINDEPENDENT = 2,
D3DANTIALIAS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DANTIALIASMODE;
// Vertex types supported by Direct3D
typedef enum _D3DVERTEXTYPE {
D3DVT_VERTEX = 1,
D3DVT_LVERTEX = 2,
D3DVT_TLVERTEX = 3,
D3DVT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DVERTEXTYPE;
// Primitives supported by draw-primitive API
typedef enum _D3DPRIMITIVETYPE {
D3DPT_POINTLIST = 1,
D3DPT_LINELIST = 2,
D3DPT_LINESTRIP = 3,
D3DPT_TRIANGLELIST = 4,
D3DPT_TRIANGLESTRIP = 5,
D3DPT_TRIANGLEFAN = 6,
D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
} D3DPRIMITIVETYPE;
#endif /* DIRECT3D_VERSION >= 0x0500 */
/*
* Amount to add to a state to generate the override for that state.
*/
#define D3DSTATE_OVERRIDE_BIAS 256
/*
* A state which sets the override flag for the specified state type.
*/
#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
typedef enum _D3DTRANSFORMSTATETYPE {
D3DTRANSFORMSTATE_WORLD = 1,
D3DTRANSFORMSTATE_VIEW = 2,
D3DTRANSFORMSTATE_PROJECTION = 3,
#if(DIRECT3D_VERSION >= 0x0700)
D3DTRANSFORMSTATE_WORLD1 = 4, // 2nd matrix to blend
D3DTRANSFORMSTATE_WORLD2 = 5, // 3rd matrix to blend
D3DTRANSFORMSTATE_WORLD3 = 6, // 4th matrix to blend
D3DTRANSFORMSTATE_TEXTURE0 = 16,
D3DTRANSFORMSTATE_TEXTURE1 = 17,
D3DTRANSFORMSTATE_TEXTURE2 = 18,
D3DTRANSFORMSTATE_TEXTURE3 = 19,
D3DTRANSFORMSTATE_TEXTURE4 = 20,
D3DTRANSFORMSTATE_TEXTURE5 = 21,
D3DTRANSFORMSTATE_TEXTURE6 = 22,
D3DTRANSFORMSTATE_TEXTURE7 = 23,
#endif /* DIRECT3D_VERSION >= 0x0700 */
#if(DIRECT3D_VERSION >= 0x0500)
D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
#endif /* DIRECT3D_VERSION >= 0x0500 */
} D3DTRANSFORMSTATETYPE;
typedef enum _D3DLIGHTSTATETYPE {
D3DLIGHTSTATE_MATERIAL = 1,
D3DLIGHTSTATE_AMBIENT = 2,
D3DLIGHTSTATE_COLORMODEL = 3,
D3DLIGHTSTATE_FOGMODE = 4,
D3DLIGHTSTATE_FOGSTART = 5,
D3DLIGHTSTATE_FOGEND = 6,
D3DLIGHTSTATE_FOGDENSITY = 7,
#if(DIRECT3D_VERSION >= 0x0600)
D3DLIGHTSTATE_COLORVERTEX = 8,
#endif /* DIRECT3D_VERSION >= 0x0600 */
#if(DIRECT3D_VERSION >= 0x0500)
D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
#endif /* DIRECT3D_VERSION >= 0x0500 */
} D3DLIGHTSTATETYPE;
typedef enum _D3DRENDERSTATETYPE {
D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */
D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */
D3DRENDERSTATE_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */
D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */
D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */
D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */
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