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📄 wincon.h

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WINBASEAPI
BOOL
WINAPI
WriteConsoleOutputCharacterA(
    IN HANDLE hConsoleOutput,
    IN LPCSTR lpCharacter,
    IN DWORD nLength,
    IN COORD dwWriteCoord,
    OUT LPDWORD lpNumberOfCharsWritten
    );
WINBASEAPI
BOOL
WINAPI
WriteConsoleOutputCharacterW(
    IN HANDLE hConsoleOutput,
    IN LPCWSTR lpCharacter,
    IN DWORD nLength,
    IN COORD dwWriteCoord,
    OUT LPDWORD lpNumberOfCharsWritten
    );
#ifdef UNICODE
#define WriteConsoleOutputCharacter  WriteConsoleOutputCharacterW
#else
#define WriteConsoleOutputCharacter  WriteConsoleOutputCharacterA
#endif // !UNICODE

WINBASEAPI
BOOL
WINAPI
WriteConsoleOutputAttribute(
    IN HANDLE hConsoleOutput,
    IN CONST WORD *lpAttribute,
    IN DWORD nLength,
    IN COORD dwWriteCoord,
    OUT LPDWORD lpNumberOfAttrsWritten
    );

WINBASEAPI
BOOL
WINAPI
FillConsoleOutputCharacterA(
    IN HANDLE hConsoleOutput,
    IN CHAR  cCharacter,
    IN DWORD  nLength,
    IN COORD  dwWriteCoord,
    OUT LPDWORD lpNumberOfCharsWritten
    );
WINBASEAPI
BOOL
WINAPI
FillConsoleOutputCharacterW(
    IN HANDLE hConsoleOutput,
    IN WCHAR  cCharacter,
    IN DWORD  nLength,
    IN COORD  dwWriteCoord,
    OUT LPDWORD lpNumberOfCharsWritten
    );
#ifdef UNICODE
#define FillConsoleOutputCharacter  FillConsoleOutputCharacterW
#else
#define FillConsoleOutputCharacter  FillConsoleOutputCharacterA
#endif // !UNICODE

WINBASEAPI
BOOL
WINAPI
FillConsoleOutputAttribute(
    IN HANDLE hConsoleOutput,
    IN WORD   wAttribute,
    IN DWORD  nLength,
    IN COORD  dwWriteCoord,
    OUT LPDWORD lpNumberOfAttrsWritten
    );

WINBASEAPI
BOOL
WINAPI
GetConsoleMode(
    IN HANDLE hConsoleHandle,
    OUT LPDWORD lpMode
    );

WINBASEAPI
BOOL
WINAPI
GetNumberOfConsoleInputEvents(
    IN HANDLE hConsoleInput,
    OUT LPDWORD lpNumberOfEvents
    );

WINBASEAPI
BOOL
WINAPI
GetConsoleScreenBufferInfo(
    IN HANDLE hConsoleOutput,
    OUT PCONSOLE_SCREEN_BUFFER_INFO lpConsoleScreenBufferInfo
    );

WINBASEAPI
COORD
WINAPI
GetLargestConsoleWindowSize(
    IN HANDLE hConsoleOutput
    );

WINBASEAPI
BOOL
WINAPI
GetConsoleCursorInfo(
    IN HANDLE hConsoleOutput,
    OUT PCONSOLE_CURSOR_INFO lpConsoleCursorInfo
    );

WINBASEAPI
BOOL
WINAPI
GetNumberOfConsoleMouseButtons(
    OUT LPDWORD lpNumberOfMouseButtons
    );

WINBASEAPI
BOOL
WINAPI
SetConsoleMode(
    IN HANDLE hConsoleHandle,
    IN DWORD dwMode
    );

WINBASEAPI
BOOL
WINAPI
SetConsoleActiveScreenBuffer(
    IN HANDLE hConsoleOutput
    );

WINBASEAPI
BOOL
WINAPI
FlushConsoleInputBuffer(
    IN HANDLE hConsoleInput
    );

WINBASEAPI
BOOL
WINAPI
SetConsoleScreenBufferSize(
    IN HANDLE hConsoleOutput,
    IN COORD dwSize
    );

WINBASEAPI
BOOL
WINAPI
SetConsoleCursorPosition(
    IN HANDLE hConsoleOutput,
    IN COORD dwCursorPosition
    );

WINBASEAPI
BOOL
WINAPI
SetConsoleCursorInfo(
    IN HANDLE hConsoleOutput,
    IN CONST CONSOLE_CURSOR_INFO *lpConsoleCursorInfo
    );

WINBASEAPI
BOOL
WINAPI
ScrollConsoleScreenBufferA(
    IN HANDLE hConsoleOutput,
    IN CONST SMALL_RECT *lpScrollRectangle,
    IN CONST SMALL_RECT *lpClipRectangle,
    IN COORD dwDestinationOrigin,
    IN CONST CHAR_INFO *lpFill
    );
WINBASEAPI
BOOL
WINAPI
ScrollConsoleScreenBufferW(
    IN HANDLE hConsoleOutput,
    IN CONST SMALL_RECT *lpScrollRectangle,
    IN CONST SMALL_RECT *lpClipRectangle,
    IN COORD dwDestinationOrigin,
    IN CONST CHAR_INFO *lpFill
    );
#ifdef UNICODE
#define ScrollConsoleScreenBuffer  ScrollConsoleScreenBufferW
#else
#define ScrollConsoleScreenBuffer  ScrollConsoleScreenBufferA
#endif // !UNICODE

WINBASEAPI
BOOL
WINAPI
SetConsoleWindowInfo(
    IN HANDLE hConsoleOutput,
    IN BOOL bAbsolute,
    IN CONST SMALL_RECT *lpConsoleWindow
    );

WINBASEAPI
BOOL
WINAPI
SetConsoleTextAttribute(
    IN HANDLE hConsoleOutput,
    IN WORD wAttributes
    );

WINBASEAPI
BOOL
WINAPI
SetConsoleCtrlHandler(
    IN PHANDLER_ROUTINE HandlerRoutine,
    IN BOOL Add
    );

WINBASEAPI
BOOL
WINAPI
GenerateConsoleCtrlEvent(
    IN DWORD dwCtrlEvent,
    IN DWORD dwProcessGroupId
    );

WINBASEAPI
BOOL
WINAPI
AllocConsole( VOID );

WINBASEAPI
BOOL
WINAPI
FreeConsole( VOID );


WINBASEAPI
DWORD
WINAPI
GetConsoleTitleA(
    OUT LPSTR lpConsoleTitle,
    IN DWORD nSize
    );
WINBASEAPI
DWORD
WINAPI
GetConsoleTitleW(
    OUT LPWSTR lpConsoleTitle,
    IN DWORD nSize
    );
#ifdef UNICODE
#define GetConsoleTitle  GetConsoleTitleW
#else
#define GetConsoleTitle  GetConsoleTitleA
#endif // !UNICODE

WINBASEAPI
BOOL
WINAPI
SetConsoleTitleA(
    IN LPCSTR lpConsoleTitle
    );
WINBASEAPI
BOOL
WINAPI
SetConsoleTitleW(
    IN LPCWSTR lpConsoleTitle
    );
#ifdef UNICODE
#define SetConsoleTitle  SetConsoleTitleW
#else
#define SetConsoleTitle  SetConsoleTitleA
#endif // !UNICODE

WINBASEAPI
BOOL
WINAPI
ReadConsoleA(
    IN HANDLE hConsoleInput,
    OUT LPVOID lpBuffer,
    IN DWORD nNumberOfCharsToRead,
    OUT LPDWORD lpNumberOfCharsRead,
    IN LPVOID lpReserved
    );
WINBASEAPI
BOOL
WINAPI
ReadConsoleW(
    IN HANDLE hConsoleInput,
    OUT LPVOID lpBuffer,
    IN DWORD nNumberOfCharsToRead,
    OUT LPDWORD lpNumberOfCharsRead,
    IN LPVOID lpReserved
    );
#ifdef UNICODE
#define ReadConsole  ReadConsoleW
#else
#define ReadConsole  ReadConsoleA
#endif // !UNICODE

WINBASEAPI
BOOL
WINAPI
WriteConsoleA(
    IN HANDLE hConsoleOutput,
    IN CONST VOID *lpBuffer,
    IN DWORD nNumberOfCharsToWrite,
    OUT LPDWORD lpNumberOfCharsWritten,
    IN LPVOID lpReserved
    );
WINBASEAPI
BOOL
WINAPI
WriteConsoleW(
    IN HANDLE hConsoleOutput,
    IN CONST VOID *lpBuffer,
    IN DWORD nNumberOfCharsToWrite,
    OUT LPDWORD lpNumberOfCharsWritten,
    IN LPVOID lpReserved
    );
#ifdef UNICODE
#define WriteConsole  WriteConsoleW
#else
#define WriteConsole  WriteConsoleA
#endif // !UNICODE

#define CONSOLE_TEXTMODE_BUFFER  1

WINBASEAPI
HANDLE
WINAPI
CreateConsoleScreenBuffer(
    IN DWORD dwDesiredAccess,
    IN DWORD dwShareMode,
    IN CONST SECURITY_ATTRIBUTES *lpSecurityAttributes,
    IN DWORD dwFlags,
    IN LPVOID lpScreenBufferData
    );

WINBASEAPI
UINT
WINAPI
GetConsoleCP( VOID );

WINBASEAPI
BOOL
WINAPI
SetConsoleCP(
    IN UINT wCodePageID
    );

WINBASEAPI
UINT
WINAPI
GetConsoleOutputCP( VOID );

WINBASEAPI
BOOL
WINAPI
SetConsoleOutputCP(
    IN UINT wCodePageID
    );

#ifdef __cplusplus
}
#endif

#pragma option pop /*P_O_Pop*/
#endif // _WINCON_

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