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📄 gameport.h

📁 这是一个SIGMA方案的PMP播放器的UCLINUX程序,可播放DVD,VCD,CD MP3...有很好的参考价值.
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#ifndef _GAMEPORT_H#define _GAMEPORT_H/* * $Id: gameport.h,v 1.11 2001/04/26 10:24:46 vojtech Exp $ * *  Copyright (c) 1999-2000 Vojtech Pavlik * *  Sponsored by SuSE *//* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic */#include <linux/sched.h>#include <linux/delay.h>#include <asm/io.h>struct gameport;struct gameport {	void *private;	int number;	int io;	int speed;	int fuzz;	void (*trigger)(struct gameport *);	unsigned char (*read)(struct gameport *);	int (*cooked_read)(struct gameport *, int *, int *);	int (*calibrate)(struct gameport *, int *, int *);	int (*open)(struct gameport *, int);	void (*close)(struct gameport *);	struct gameport_dev *dev;	struct gameport *next;};struct gameport_dev {	void *private;	void (*connect)(struct gameport *, struct gameport_dev *dev);	void (*disconnect)(struct gameport *);	struct gameport_dev *next;};int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode);void gameport_close(struct gameport *gameport);void gameport_rescan(struct gameport *gameport);#if defined(CONFIG_INPUT_GAMEPORT) || defined(CONFIG_INPUT_GAMEPORT_MODULE)void gameport_register_port(struct gameport *gameport);void gameport_unregister_port(struct gameport *gameport);#elsestatic void __inline__ gameport_register_port(struct gameport *gameport) { return; }static void __inline__ gameport_unregister_port(struct gameport *gameport) { return; }#endifvoid gameport_register_device(struct gameport_dev *dev);void gameport_unregister_device(struct gameport_dev *dev);#define GAMEPORT_MODE_DISABLED		0#define GAMEPORT_MODE_RAW		1#define GAMEPORT_MODE_COOKED		2#define GAMEPORT_ID_VENDOR_ANALOG	0x0001#define GAMEPORT_ID_VENDOR_MADCATZ	0x0002#define GAMEPORT_ID_VENDOR_LOGITECH	0x0003#define GAMEPORT_ID_VENDOR_CREATIVE	0x0004#define GAMEPORT_ID_VENDOR_GENIUS	0x0005#define GAMEPORT_ID_VENDOR_INTERACT	0x0006#define GAMEPORT_ID_VENDOR_MICROSOFT	0x0007#define GAMEPORT_ID_VENDOR_THRUSTMASTER	0x0008#define GAMEPORT_ID_VENDOR_GRAVIS	0x0009static __inline__ void gameport_trigger(struct gameport *gameport){	if (gameport->trigger)		gameport->trigger(gameport);	else		outb(0xff, gameport->io);}static __inline__ unsigned char gameport_read(struct gameport *gameport){	if (gameport->read)		return gameport->read(gameport);	else		return inb(gameport->io);}static __inline__ int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons){	if (gameport->cooked_read)		return gameport->cooked_read(gameport, axes, buttons);	else		return -1;}static __inline__ int gameport_calibrate(struct gameport *gameport, int *axes, int *max){	if (gameport->calibrate)		return gameport->calibrate(gameport, axes, max);	else		return -1;}static __inline__ int gameport_time(struct gameport *gameport, int time){	return (time * gameport->speed) / 1000;}static __inline__ void wait_ms(unsigned int ms){	current->state = TASK_UNINTERRUPTIBLE;	schedule_timeout(1 + ms * HZ / 1000);}#endif

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