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📄 bcuniteditwidget.h

📁 bookcase,by shell script and c++ and perl
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/***************************************************************************                             bcuniteditwidget.h                             -------------------    begin                : Wed Sep 26 2001    copyright            : (C) 2001 by Robby Stephenson    email                : robby@periapsis.org ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of version 2 of the GNU General Public License as  * *   published by the Free Software Foundation;                            * *                                                                         * ***************************************************************************/#ifndef BCUNITEDITWIDGET_H#define BCUNITEDITWIDGET_Hclass BCUnit;class BCCollection;class BCTabControl;class BookcaseDoc;class QListViewItem;class QPushButton;#include <klineedit.h>#include <kcombobox.h>#include <qtextedit.h>#include <qcheckbox.h>#include <qdict.h>/** * The BCUnitEditWidget classes allows for the editing of the unit information. It is a * control box, and translates the unit attribute types into combo boxes, checkboxes, * edit controls and so on. * * @author Robby Stephenson * @version $Id: bcuniteditwidget.h,v 1.29 2003/03/10 02:50:52 robby Exp $ */class BCUnitEditWidget : public QWidget  {Q_OBJECTpublic:   /**   * The constructor doesn't do much, except added a tabbed control. Most of the layout   * happens in @ref slotSetLayout().   *   * @param parent A pointer to the parent widget   * @param name The widget name   */  BCUnitEditWidget(QWidget* parent, const char* name=0);  bool queryModified();public slots:  void slotSetLayout(BCCollection* coll);  void slotSetCollection(BCCollection* coll);  /**   * Resets the widget, deleting all of its contents   */  void slotReset();  /**   * Sets the contents of the input controls to match the contents of a unit.   *   * @param unit A pointer to the unit   */  void slotSetContents(BCUnit* unit);  /**   * Updates the completion objects in the edit boxes to include values   * contained in a certain unit.   *   * @param unit A pointer to the unit   */  void slotUpdateCompletions(BCUnit* unit);  /**   * Handles clicking the Save button. All the values in the entry widgets are   * copied into the unit object. @ref signalDoUnitSave is made. The widget is cleared,   * and the first tab is shown.   */  void slotHandleSave();protected:  /**   * Used to nullify all pointers, delete the child objects, and fully reset the   * data contained in the class.   *///  void clearWidgets();protected slots:  /**   * Handles clicking the New button. The old unit pointer is destroyed and a   * new one is created, but not added to any collection.   */  void slotHandleNew();  /**   * Handles clicking the Copy button. A copy of the current unit is made and saved   * to the parent collection.   */  void slotHandleCopy();  /**   * Clears all of the input controls in the widget. The pointer to the   * current unit is nullified, but not the pointer to the current collection.   */  void slotHandleClear();  /**   * Handles clicking the Delete button. If the parent collection of the current unit   * includes the unit object, then @ref signalDoUnitDelete is made. The widget is then   * cleared.   */  void slotHandleDelete();  /**   * Switches the focus to the first text box in the visible widget page.   *   * @param tabNum The number of the page shown   */  void slotSwitchFocus(int tabNum);  /**   * This slot is called whenever anything is modified.   */  void slotSetModified();signals:  /**   * Signals a desire on the part of the user to save a unit to a collection.   *   * @param unit A pointer to the unit to be saved   */  void signalSaveUnit(BCUnit* unit);  /**   * Signals a desire on the part of the user to delete a unit from a collection.   *   * @param unit A pointer to the unit to be deleted   */  void signalDeleteUnit(BCUnit* unit);private:  BCCollection* m_currColl;  BCUnit* m_currUnit;  BCTabControl* m_tabs;  QDict<KLineEdit> m_editDict;  QDict<QTextEdit> m_multiDict;  QDict<KComboBox> m_comboDict;  QDict<QCheckBox> m_checkDict;  QPushButton* m_new;  QPushButton* m_copy;  QPushButton* m_save;  QPushButton* m_delete;  QPushButton* m_clear;  bool m_modified;};#endif

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