📄 russian.dsp
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!ELSEIF "$(CFG)" == "Russian - Win32 (WCE PPC) Debug"
!ELSEIF "$(CFG)" == "Russian - Win32 (WCE SH) Release"
DEP_CPP_RUSSIAN=\
".\Russian.h"\
".\RussianDoc.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Russian - Win32 (WCE SH) Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\RussianView.cpp
!IF "$(CFG)" == "Russian - Win32 (WCE MIPS) Release"
DEP_CPP_RUSSIANV=\
".\Russian.h"\
".\Russian2.h"\
".\RussianDoc.h"\
".\RussianView.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Russian - Win32 (WCE MIPS) Debug"
DEP_CPP_RUSSIANV=\
".\Russian.h"\
".\Russian2.h"\
".\RussianDoc.h"\
".\RussianView.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Russian - Win32 (WCE x86) Release"
DEP_CPP_RUSSIANV=\
".\Russian.h"\
".\Russian2.h"\
".\RussianDoc.h"\
".\RussianView.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "Russian - Win32 (WCE x86) Debug"
!ELSEIF "$(CFG)" == "Russian - Win32 (WCE x86em) Release"
!ELSEIF "$(CFG)" == "Russian - Win32 (WCE x86em) Debug"
DEP_CPP_RUSSIANV=\
".\PlayerDlg.h"\
".\PlayerHistoryDlg.h"\
".\Russian.h"\
".\Russian2.h"\
".\RussianDoc.h"\
".\RussianView.h"\
".\StdAfx.h"\
NODEP_CPP_RUSSIANV=\
".\cedb.h"\
!ELSEIF "$(CFG)" == "Russian - Win32 (WCE PPC) Release"
!ELSEIF "$(CFG)" == "Russian - Win32 (WCE PPC) Debug"
!ELSEIF "$(CFG)" == "Russian - Win32 (WCE SH) Release"
DEP_CPP_RUSSIANV=\
".\MainFrm.h"\
".\PlayerDlg.h"\
".\PlayerHistoryDlg.h"\
".\Russian.h"\
".\Russian2.h"\
".\RussianDoc.h"\
".\RussianView.h"\
".\StdAfx.h"\
NODEP_CPP_RUSSIANV=\
".\wcedb.h"\
!ELSEIF "$(CFG)" == "Russian - Win32 (WCE SH) Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
!IF "$(CFG)" == "Russian - Win32 (WCE MIPS) Release"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "Russian - Win32 (WCE MIPS) Debug"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "Russian - Win32 (WCE x86) Release"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "Russian - Win32 (WCE x86) Debug"
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "Russian - Win32 (WCE x86em) Release"
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "Russian - Win32 (WCE x86em) Debug"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "Russian - Win32 (WCE PPC) Release"
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "Russian - Win32 (WCE PPC) Debug"
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "Russian - Win32 (WCE SH) Release"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "Russian - Win32 (WCE SH) Debug"
# ADD CPP /Yc"stdafx.h"
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\MainFrm.h
# End Source File
# Begin Source File
SOURCE=.\PlayerDlg.h
# End Source File
# Begin Source File
SOURCE=.\PlayerHistoryDlg.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\Russian.h
# End Source File
# Begin Source File
SOURCE=.\RussianDoc.h
# End Source File
# Begin Source File
SOURCE=.\RussianView.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\bitmap4.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bitmap5.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bitmap6.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bitmap7.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00001.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00002.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00003.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00006.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00007.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00008.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00009.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00010.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00011.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00012.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Cmdbar.bmp
# End Source File
# Begin Source File
SOURCE=.\res\DownD.bmp
# End Source File
# Begin Source File
SOURCE=.\res\DownF.bmp
# End Source File
# Begin Source File
SOURCE=.\res\DownU.bmp
# End Source File
# Begin Source File
SOURCE=.\res\DownX.bmp
# End Source File
# Begin Source File
SOURCE=.\res\leftd1.bmp
# End Source File
# Begin Source File
SOURCE=.\res\leftf1.bmp
# End Source File
# Begin Source File
SOURCE=.\res\leftu1.bmp
# End Source File
# Begin Source File
SOURCE=.\res\leftx1.bmp
# End Source File
# Begin Source File
SOURCE=.\RES\NEXTD.BMP
# End Source File
# Begin Source File
SOURCE=.\RES\NEXTF.BMP
# End Source File
# Begin Source File
SOURCE=.\RES\NEXTU.BMP
# End Source File
# Begin Source File
SOURCE=.\RES\NEXTX.BMP
# End Source File
# Begin Source File
SOURCE=.\RES\PREVD.BMP
# End Source File
# Begin Source File
SOURCE=.\RES\PREVF.BMP
# End Source File
# Begin Source File
SOURCE=.\RES\PREVU.BMP
# End Source File
# Begin Source File
SOURCE=.\RES\PREVX.BMP
# End Source File
# Begin Source File
SOURCE=.\res\Right.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Rotate.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Russian.ico
# End Source File
# Begin Source File
SOURCE=.\res\Russian.rc2
# PROP Exclude_From_Scan -1
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=".\res\Straw Mat.bmp"
# End Source File
# Begin Source File
SOURCE=.\res\UpD.BMP
# End Source File
# Begin Source File
SOURCE=.\res\UpF.BMP
# End Source File
# Begin Source File
SOURCE=.\res\UpU.BMP
# End Source File
# Begin Source File
SOURCE=.\res\UpX.BMP
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
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