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📄 russian.dsp

📁 wince下用evc写的一个经典小游戏--俄罗斯方块
💻 DSP
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!ELSEIF  "$(CFG)" == "Russian - Win32 (WCE PPC) Debug"

!ELSEIF  "$(CFG)" == "Russian - Win32 (WCE SH) Release"

DEP_CPP_RUSSIAN=\
	".\Russian.h"\
	".\RussianDoc.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "Russian - Win32 (WCE SH) Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\RussianView.cpp

!IF  "$(CFG)" == "Russian - Win32 (WCE MIPS) Release"

DEP_CPP_RUSSIANV=\
	".\Russian.h"\
	".\Russian2.h"\
	".\RussianDoc.h"\
	".\RussianView.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "Russian - Win32 (WCE MIPS) Debug"

DEP_CPP_RUSSIANV=\
	".\Russian.h"\
	".\Russian2.h"\
	".\RussianDoc.h"\
	".\RussianView.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "Russian - Win32 (WCE x86) Release"

DEP_CPP_RUSSIANV=\
	".\Russian.h"\
	".\Russian2.h"\
	".\RussianDoc.h"\
	".\RussianView.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "Russian - Win32 (WCE x86) Debug"

!ELSEIF  "$(CFG)" == "Russian - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "Russian - Win32 (WCE x86em) Debug"

DEP_CPP_RUSSIANV=\
	".\PlayerDlg.h"\
	".\PlayerHistoryDlg.h"\
	".\Russian.h"\
	".\Russian2.h"\
	".\RussianDoc.h"\
	".\RussianView.h"\
	".\StdAfx.h"\
	
NODEP_CPP_RUSSIANV=\
	".\cedb.h"\
	

!ELSEIF  "$(CFG)" == "Russian - Win32 (WCE PPC) Release"

!ELSEIF  "$(CFG)" == "Russian - Win32 (WCE PPC) Debug"

!ELSEIF  "$(CFG)" == "Russian - Win32 (WCE SH) Release"

DEP_CPP_RUSSIANV=\
	".\MainFrm.h"\
	".\PlayerDlg.h"\
	".\PlayerHistoryDlg.h"\
	".\Russian.h"\
	".\Russian2.h"\
	".\RussianDoc.h"\
	".\RussianView.h"\
	".\StdAfx.h"\
	
NODEP_CPP_RUSSIANV=\
	".\wcedb.h"\
	

!ELSEIF  "$(CFG)" == "Russian - Win32 (WCE SH) Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp

!IF  "$(CFG)" == "Russian - Win32 (WCE MIPS) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "Russian - Win32 (WCE MIPS) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "Russian - Win32 (WCE x86) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "Russian - Win32 (WCE x86) Debug"

# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "Russian - Win32 (WCE x86em) Release"

# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "Russian - Win32 (WCE x86em) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "Russian - Win32 (WCE PPC) Release"

# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "Russian - Win32 (WCE PPC) Debug"

# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "Russian - Win32 (WCE SH) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "Russian - Win32 (WCE SH) Debug"

# ADD CPP /Yc"stdafx.h"

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\MainFrm.h
# End Source File
# Begin Source File

SOURCE=.\PlayerDlg.h
# End Source File
# Begin Source File

SOURCE=.\PlayerHistoryDlg.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\Russian.h
# End Source File
# Begin Source File

SOURCE=.\RussianDoc.h
# End Source File
# Begin Source File

SOURCE=.\RussianView.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\res\bitmap4.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bitmap5.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bitmap6.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bitmap7.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bmp00001.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bmp00002.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bmp00003.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bmp00006.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bmp00007.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bmp00008.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bmp00009.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bmp00010.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bmp00011.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bmp00012.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Cmdbar.bmp
# End Source File
# Begin Source File

SOURCE=.\res\DownD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\DownF.bmp
# End Source File
# Begin Source File

SOURCE=.\res\DownU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\DownX.bmp
# End Source File
# Begin Source File

SOURCE=.\res\leftd1.bmp
# End Source File
# Begin Source File

SOURCE=.\res\leftf1.bmp
# End Source File
# Begin Source File

SOURCE=.\res\leftu1.bmp
# End Source File
# Begin Source File

SOURCE=.\res\leftx1.bmp
# End Source File
# Begin Source File

SOURCE=.\RES\NEXTD.BMP
# End Source File
# Begin Source File

SOURCE=.\RES\NEXTF.BMP
# End Source File
# Begin Source File

SOURCE=.\RES\NEXTU.BMP
# End Source File
# Begin Source File

SOURCE=.\RES\NEXTX.BMP
# End Source File
# Begin Source File

SOURCE=.\RES\PREVD.BMP
# End Source File
# Begin Source File

SOURCE=.\RES\PREVF.BMP
# End Source File
# Begin Source File

SOURCE=.\RES\PREVU.BMP
# End Source File
# Begin Source File

SOURCE=.\RES\PREVX.BMP
# End Source File
# Begin Source File

SOURCE=.\res\Right.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Rotate.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Russian.ico
# End Source File
# Begin Source File

SOURCE=.\res\Russian.rc2
# PROP Exclude_From_Scan -1
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File

SOURCE=".\res\Straw Mat.bmp"
# End Source File
# Begin Source File

SOURCE=.\res\UpD.BMP
# End Source File
# Begin Source File

SOURCE=.\res\UpF.BMP
# End Source File
# Begin Source File

SOURCE=.\res\UpU.BMP
# End Source File
# Begin Source File

SOURCE=.\res\UpX.BMP
# End Source File
# End Group
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project

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