playerdlg.cpp

来自「wince下用evc写的一个经典小游戏--俄罗斯方块」· C++ 代码 · 共 67 行

CPP
67
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// PlayerDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Russian.h"
#include "PlayerDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CPlayerDlg dialog


CPlayerDlg::CPlayerDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CPlayerDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CPlayerDlg)
	m_name = _T("");
	//}}AFX_DATA_INIT
}


void CPlayerDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CPlayerDlg)
	DDX_Text(pDX, IDE_PLAYERNAME, m_name);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CPlayerDlg, CDialog)
	//{{AFX_MSG_MAP(CPlayerDlg)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPlayerDlg message handlers

BOOL CPlayerDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	//m_name=_T("No Name");
	UpdateData(false);
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CPlayerDlg::OnOK() 
{
	UpdateData(true);
	
	CDialog::OnOK();
}

void CPlayerDlg::OnCancel() 
{
	UpdateData(true);
	
	CDialog::OnCancel();
}

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