📄 helloworld.java
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/*
Start of the applet basics tutorial.
Requires some basic knowledge of programming
Will be a walk through if you ever saw Java dos programs
(the number excercise sand the sort) or even C++.
Otherwise just copy and paste and don't bother why things are
like that in Java.
By Bavo Bruylandt (Http://www.realapplets.com")
*/
// and now The inevidable "Hello World" example :)
// tell the compiler where to find the methods you will use.
// required when you create an applet
import java.applet.*;
// required to paint on screen
import java.awt.*;
// the start of an applet - HelloWorld will be the executable class
// Extends applet means that you will build the code on the standard Applet class
public class HelloWorld extends Applet
{
// The method that will be automatically called when the applet is started
public void init()
{
// It is required but does not need anything.
}
// This method gets called when the applet is terminated
// That's when the user goes to another page or exits the browser.
public void stop()
{
// required but no actions neede here now.
}
// The standard method that you have to use to paint things on screen
// This overrides the empty Applet method, you can't called it "display" for example.
public void paint(Graphics g)
{
//method to draw text on screen
// String first, then x and y coordinate.
g.drawString("Hey hey hey",20,20);
g.drawString("Hellooow World",20,40);
}
}
// That's it. Next is drawing special shapes on screen and using fonts.
// Go to DrawExample.java.
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