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📄 tuples.h

📁 一个用MATLAB语言编写的摄像机标定工具箱,内容丰富
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//
// tuples.h
//
// $Id: tuples.h,v 1.1.1.1 2001/02/28 00:28:40 cstolte Exp $
//

#ifndef SGL_TUPLES_H
#define SGL_TUPLES_H

#include <sgl/defs.h>

//////////
// Tuple2f

struct Tuple2f {
    Tuple2f() { }
    Tuple2f(float a, float b) { u = a; v = b; }
    
    float u, v;

    void glVertex() const;

    bool operator==(const Tuple2f &t2) const { return u == t2.u && v == t2.v; }
    bool operator!=(const Tuple2f &t2) const { return u != t2.u || v != t2.v; }

    static Tuple2f min(const Tuple2f &, const Tuple2f &);
    static Tuple2f max(const Tuple2f &, const Tuple2f &);
};

extern std::ostream &operator<<(std::ostream &, const Tuple2f &);

//////////
// Tuple2d

struct Tuple2d {
    Tuple2d() { }
    Tuple2d(double a, double b) { u = a; v = b; }
    
    double u, v;

    void glVertex() const;

    bool operator==(const Tuple2d &t2) const { return u == t2.u && v == t2.v; }
    bool operator!=(const Tuple2d &t2) const { return u != t2.u || v != t2.v; }

    static Tuple2d min(const Tuple2d &, const Tuple2d &);
    static Tuple2d max(const Tuple2d &, const Tuple2d &);
};

extern std::ostream &operator<<(std::ostream &, const Tuple2d &);

//////////
// Tuple3f

struct Tuple3f {
    Tuple3f() { }
    Tuple3f(float a, float b, float c) { x = a; y = b; z = c; }
    
    float x, y, z;

    bool operator==(const Tuple3f &t2) const 
        { return x == t2.x && y == t2.y && z == t2.z; }
    bool operator!=(const Tuple3f &t2) const 
        { return x != t2.x || y != t2.y || z != t2.z; }

    void glVertex() const;
    void glNormal() const;

    static Tuple3f min(const Tuple3f &, const Tuple3f &);
    static Tuple3f max(const Tuple3f &, const Tuple3f &);
};

extern std::ostream &operator<<(std::ostream &, const Tuple3f &);

//////////
// Tuple3d

struct Tuple3d {
    Tuple3d() { }
    Tuple3d(double a, double b, double c) { x = a; y = b; z = c; }

    double x, y, z;

    bool operator==(const Tuple3d &t2) const 
        { return x == t2.x && y == t2.y && z == t2.z; }
    bool operator!=(const Tuple3d &t2) const 
        { return x != t2.x || y != t2.y || z != t2.z; }

    void glVertex() const;
    void glNormal() const;

    static Tuple3d min(const Tuple3d &, const Tuple3d &);
    static Tuple3d max(const Tuple3d &, const Tuple3d &);
};

extern std::ostream &operator<<(std::ostream &, const Tuple3d &);

#endif // SGL_TUPLES_H

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