📄 smt_acm3.h
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//******************************************************************
//
// Copyright (C) 2005. GENESIS MICROCHIP INC.
// All rights reserved. No part of this program may be reproduced
//
// Genesis Microchip Inc., 165 Commerce Valley Dr. West
// Thornhill, Ontario, Canada, L3T 7V8
//
//================================================================
//
// MODULE: smt_acm3.h
//
//******************************************************************
#if (USE_SMT && USE_ACM_3D)
//*************************************************************************
// ACM3 specific commands (for SMTPORT_ACM3)
//*************************************************************************
typedef enum ACM3_SMTCommandEnum
{
ACM3_WRITEANDRUN = 1,
ACM3_READALL = 2,
ACM3_SETWINDOW = 3,
ACM3_GETMAXREGIONSPERTRANS = 0,
ACM3_GETMAXREGION = 4,
ACM3_UNUSEDCMD = 0xFF
} ACM3_SMTCommandType;
typedef enum ACM3_SMTErrorEnum
{
ACM3_OK = 0,
ACM3_ERROR = 1,
ACM3_INVALIDPARAM = 2,
} ACM3_SMTErrorType;
#define ACM3_REGION_NUM 8
#define ACM3_CONTEXT_SIZE 38 // 39 bytes for region plus byte for counter
#define CONTEXT_REGION_OFFS 2
//
// Offset in SMT context buffer
//
#define REGION_B (1 + CONTEXT_REGION_OFFS) // < Region number Byte >
#define HUE_CENT_LB (2 + CONTEXT_REGION_OFFS) // < Low byte of Hue Center word Zone 1>
#define HUE_CENT_HB (3 + CONTEXT_REGION_OFFS) // < High byte of Hue Center word Zone 1>,
#define HUE_APERT_LB (4 + CONTEXT_REGION_OFFS) // < Low Byte of Hue Aperture Zone 1>
#define HUE_APERT_HB (5 + CONTEXT_REGION_OFFS) // < High Byte of Hue Aperture Zone 1>,
#define SAT_R1_LB (6 + CONTEXT_REGION_OFFS) // < Low Byte of Saturation R1 Zone 1>
#define SAT_R1_HB (7 + CONTEXT_REGION_OFFS) // < High Byte of Saturation R1 Zone 1>,
#define SAT_R2_LB (8 + CONTEXT_REGION_OFFS) // < Low Byte of Saturation R2 Zone 1>
#define SAT_R2_HB (9 + CONTEXT_REGION_OFFS) // < High Byte of Saturation R2 Zone 1>,
#define LUMI_Y1_LB (10 + CONTEXT_REGION_OFFS) // < Low Byte of Luminance Y1 Zone 1>
#define LUMI_Y1_HB (11 + CONTEXT_REGION_OFFS) // < High Byte of Luminance Y1 Zone 1>,
#define LUMI_Y2_LB (12 + CONTEXT_REGION_OFFS) // < Low Byte of Luminance Y2 Zone 1>
#define LUMI_Y2_HB (13 + CONTEXT_REGION_OFFS) // < High Byte of Luminance Y2 Zone 1>,
#define HUE_FADE_LB (14 + CONTEXT_REGION_OFFS) // < Low Byte of Hue Fade Zone 1>
#define HUE_FADE_HB (15 + CONTEXT_REGION_OFFS) // < High Byte of Hue Fade Zone 1>,
#define SAT_FADE_LB (16 + CONTEXT_REGION_OFFS) // < Low Byte of Saturation Fade Zone 1>
#define SAT_FADE_HB (17 + CONTEXT_REGION_OFFS) // < High Byte of Saturation Fade Zone 1>,
#define LUMI_FADE_LB (18 + CONTEXT_REGION_OFFS) // < Low Byte of Luminance Fade Zone 1>
#define LUMI_FADE_HB (19 + CONTEXT_REGION_OFFS) // < High Byte of Luminance Fade Zone 1>,
#define HUE_OFFS_LB (20 + CONTEXT_REGION_OFFS) // < Low Byte of Hue Offset Zone 1>
#define HUE_OFFS_HB (21 + CONTEXT_REGION_OFFS) // < High Byte of Hue Offset Zone 1>
#define HUE_GAIN_LB (22 + CONTEXT_REGION_OFFS) // < Low Byte of Hue Gain Zone 1>
#define HUE_GAIN_HB (23 + CONTEXT_REGION_OFFS) // < High Byte of Hue Gain Zone 1>
#define SAT_OFFS_LB (24 + CONTEXT_REGION_OFFS) // < Low Byte of Saturation Offset Zone 1>
#define SAT_OFFS_HB (25 + CONTEXT_REGION_OFFS) // < High Byte of Saturation Offset Zone 1>
#define SAT_GAIN_LB (26 + CONTEXT_REGION_OFFS) // < Low Byte of Saturation Gain Zone 1>
#define SAT_GAIN_HB (27 + CONTEXT_REGION_OFFS) // < High Byte of Saturation Gain Zone 1>
#define LUMI_OFFS_LB (28 + CONTEXT_REGION_OFFS) // < Low Byte of Luminance Offset Zone 1>
#define LUMI_OFFS_HB (29 + CONTEXT_REGION_OFFS) // < High Byte of Luminance Offset Zone 1>
#define LUMI_GAIN_LB (30 + CONTEXT_REGION_OFFS) // < Low Byte of Luminance Gain Zone 1>
#define LUMI_GAIN_HB (31 + CONTEXT_REGION_OFFS) // < High Byte of Luminance Gain Zone 1>
#define U_VECT_LB (32 + CONTEXT_REGION_OFFS) // < Low Byte of U vector Zone 1>
#define U_VECT_HB (33 + CONTEXT_REGION_OFFS) // < High Byte of U vector Zone 1>
#define V_VECT_LB (34 + CONTEXT_REGION_OFFS) // < Low Byte of V vector Zone 1>
#define V_VECT_HB (35 + CONTEXT_REGION_OFFS) // < High Byte of V vector Zone 1>
#define ALPHA_LB (36 + CONTEXT_REGION_OFFS) // < Low Byte of Alpha Zone 1>
#define ALPHA_HB (37 + CONTEXT_REGION_OFFS) // < High Byte of Alpha Zone 1>
#define SMT_REGION_DATA_SIZE (ALPHA_HB - HUE_CENT_LB + 1)
#define WIN_CTRL 4 // << Window control Byte >
//******************************************************************************
// G L O B A L F U N C T I O N S
//******************************************************************************
BYTE ACM3_SMT_MsgHandler(MsgPacket_t *message, BYTE comm_use);
#endif
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