📄 dspdlg.cpp
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// dspDlg.cpp : implementation file
//
#include "stdafx.h"
#include "picture.h"
#include "dspDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// dspDlg dialog
dspDlg::dspDlg(CWnd* pParent /*=NULL*/)
: CDialog(dspDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(dspDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void dspDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(dspDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(dspDlg, CDialog)
//{{AFX_MSG_MAP(dspDlg)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// dspDlg message handlers
void dspDlg::GetImageName(CString PathName)
{
ImageName=PathName;
}
void dspDlg::OnPaint()
{
CPaintDC dc(this);
HBITMAP hbmp;
hbmp=(HBITMAP)LoadImage(NULL,ImageName,IMAGE_BITMAP,0,0,LR_LOADFROMFILE);
CDC ImageDC;
ImageDC.CreateCompatibleDC(&dc);
HBITMAP OldBitmap;
OldBitmap=(HBITMAP)ImageDC.SelectObject(hbmp);
CRect rect;
GetClientRect(rect);
dc.StretchBlt(0,0,rect.Width(),rect.Height(),&ImageDC,0,0,rect.Width(),rect.Height(),SRCCOPY);
ImageDC.SelectObject(OldBitmap);
CDialog::OnPaint();
// device context for painting
// TODO: Add your message handler code here
// Do not call CDialog::OnPaint() for painting messages
}
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