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📄 wz_jsgraphics.js

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/* * FCKeditor - The text editor for internet
 * Copyright (C) 2003-2005 Frederico Caldeira Knabben
 * 
 * Licensed under the terms of the GNU Lesser General Public License:
 * 		http://www.opensource.org/licenses/lgpl-license.php
 * 
 * For further information visit:
 * 		http://www.fckeditor.net/
 * 
 * File Name: wz_jsgraphics.js
 * 	Javascript Graphics.
 * 
 * File Authors:
 * 		Grant French (grant@mcpuk.net) *//************************************************************************* Title.........:  Javascript Graphics** Version.......:  1.0** Author........:  Xiang Wei ZHUO <wei@zhuo.org>** Filename......:  wz_jsgraphics.js** Last changed..:  31 Aug 2003  ** Notes.........:  Modified for Image Editor, added extra commands**/ /* This notice must be untouched at all times.wz_jsgraphics.js    v. 2.03The latest version is available athttp://www.walterzorn.comor http://www.devira.comor http://www.walterzorn.deCopyright (c) 2002-2003 Walter Zorn. All rights reserved.Created 3. 11. 2002 by Walter Zorn <walter@kreuzotter.de>Last modified: 11. 6. 2003High Performance JavaScript Graphics Library.Provides methods- to draw lines, rectangles, ellipses, polygons  with specifiable line thickness,- to fill rectangles and ellipses- to draw text.NOTE: Operations, functions and branching have rather been optimizedto efficiency and speed than to shortness of source code.This program is free software;you can redistribute it and/or modify it under the terms of theGNU General Public License as published by the Free Software Foundation;either version 2 of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY;without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public Licenseat http://www.gnu.org/copyleft/gpl.html for more details.*/var jg_ihtm, jg_ie, jg_dom,jg_n4 = (document.layers && typeof document.classes != "undefined");function chkDHTM(x, i){    x = document.body || null;    jg_ie = (x && typeof x.insertAdjacentHTML != "undefined");    jg_dom = (x && !jg_ie &&        typeof x.appendChild != "undefined" &&        typeof document.createRange != "undefined" &&        typeof (i = document.createRange()).setStartBefore != "undefined" &&        typeof i.createContextualFragment != "undefined");    jg_ihtm = (!jg_ie && !jg_dom && x && typeof x.innerHTML != "undefined");}function pntDoc(){    this.wnd.document.write(this.htm);    this.htm = '';}function pntCnvDom(){    var x = document.createRange();    x.setStartBefore(this.cnv);    x = x.createContextualFragment(this.htm);    this.cnv.appendChild(x);    this.htm = '';}function pntCnvIe(){    this.cnv.insertAdjacentHTML("BeforeEnd", this.htm);    this.htm = '';}function pntCnvIhtm(){    this.cnv.innerHTML += this.htm;    this.htm = '';}function pntCnv(){    this.htm = '';}function mkDiv(x, y, w, h){    this.htm += '<div style="position:absolute;'+        'left:' + x + 'px;'+        'top:' + y + 'px;'+        'width:' + w + 'px;'+        'height:' + h + 'px;'+        'clip:rect(0,'+w+'px,'+h+'px,0);'+        'overflow:hidden;background-color:' + this.color + ';'+        '"><\/div>';    //alert(this.htm);}function mkDivPrint(x, y, w, h){    this.htm += '<div style="position:absolute;'+        'border-left:' + w + 'px solid ' + this.color + ';'+        'left:' + x + 'px;'+        'top:' + y + 'px;'+        'width:' + w + 'px;'+        'height:' + h + 'px;'+        'clip:rect(0,'+w+'px,'+h+'px,0);'+        'overflow:hidden;background-color:' + this.color + ';'+        '"><\/div>';}function mkLyr(x, y, w, h){    this.htm += '<layer '+        'left="' + x + '" '+        'top="' + y + '" '+        'width="' + w + '" '+        'height="' + h + '" '+        'bgcolor="' + this.color + '"><\/layer>\n';}function mkLbl(txt, x, y){    this.htm += '<div style="position:absolute;white-space:nowrap;'+        'left:' + x + 'px;'+        'top:' + y + 'px;'+        'font-family:' +  this.ftFam + ';'+        'font-size:' + this.ftSz + ';'+        'color:' + this.color + ';' + this.ftSty + '">'+        txt +        '<\/div>';}function mkLin(x1, y1, x2, y2){    if (x1 > x2)    {        var _x2 = x2;        var _y2 = y2;        x2 = x1;        y2 = y1;        x1 = _x2;        y1 = _y2;    }    var dx = x2-x1, dy = Math.abs(y2-y1),    x = x1, y = y1,    yIncr = (y1 > y2)? -1 : 1;    if (dx >= dy)    {        var pr = dy<<1,        pru = pr - (dx<<1),        p = pr-dx,        ox = x;        while ((dx--) > 0)        {            ++x;            if (p > 0)            {                this.mkDiv(ox, y, x-ox, 1);                y += yIncr;                p += pru;                ox = x;            }            else p += pr;        }        this.mkDiv(ox, y, x2-ox+1, 1);    }    else    {        var pr = dx<<1,        pru = pr - (dy<<1),        p = pr-dy,        oy = y;        if (y2 <= y1)        {            while ((dy--) > 0)            {                if (p > 0)                {                    this.mkDiv(x++, y, 1, oy-y+1);                    y += yIncr;                    p += pru;                    oy = y;                }                else                {                    y += yIncr;                    p += pr;                }            }            this.mkDiv(x2, y2, 1, oy-y2+1);        }        else        {            while ((dy--) > 0)            {                y += yIncr;                if (p > 0)                {                    this.mkDiv(x++, oy, 1, y-oy);                    p += pru;                    oy = y;                }                else p += pr;            }            this.mkDiv(x2, oy, 1, y2-oy+1);        }    }}function mkLin2D(x1, y1, x2, y2){    if (x1 > x2)    {        var _x2 = x2;        var _y2 = y2;        x2 = x1;        y2 = y1;        x1 = _x2;        y1 = _y2;    }    var dx = x2-x1, dy = Math.abs(y2-y1),    x = x1, y = y1,    yIncr = (y1 > y2)? -1 : 1;    var s = this.stroke;    if (dx >= dy)    {        if (s-0x3 > 0)        {            var _s = (s*dx*Math.sqrt(1+dy*dy/(dx*dx))-dx-(s>>1)*dy) / dx;            _s = (!(s-0x4)? Math.ceil(_s) : Math.round(_s)) + 1;        }        else var _s = s;        var ad = Math.ceil(s/2);        var pr = dy<<1,        pru = pr - (dx<<1),        p = pr-dx,        ox = x;        while ((dx--) > 0)        {            ++x;            if (p > 0)            {                this.mkDiv(ox, y, x-ox+ad, _s);                y += yIncr;                p += pru;                ox = x;            }            else p += pr;        }        this.mkDiv(ox, y, x2-ox+ad+1, _s);    }    else    {        if (s-0x3 > 0)        {            var _s = (s*dy*Math.sqrt(1+dx*dx/(dy*dy))-(s>>1)*dx-dy) / dy;            _s = (!(s-0x4)? Math.ceil(_s) : Math.round(_s)) + 1;        }        else var _s = s;        var ad = Math.round(s/2);        var pr = dx<<1,        pru = pr - (dy<<1),        p = pr-dy,        oy = y;        if (y2 <= y1)        {            ++ad;            while ((dy--) > 0)            {                if (p > 0)                {                    this.mkDiv(x++, y, _s, oy-y+ad);                    y += yIncr;                    p += pru;                    oy = y;                }                else                {                    y += yIncr;                    p += pr;                }            }            this.mkDiv(x2, y2, _s, oy-y2+ad);        }        else        {            while ((dy--) > 0)            {                y += yIncr;                if (p > 0)                {                    this.mkDiv(x++, oy, _s, y-oy+ad);                    p += pru;                    oy = y;                }                else p += pr;            }            this.mkDiv(x2, oy, _s, y2-oy+ad+1);        }    }}function mkLinDott(x1, y1, x2, y2){    if (x1 > x2)    {        var _x2 = x2;        var _y2 = y2;        x2 = x1;        y2 = y1;        x1 = _x2;        y1 = _y2;    }    var dx = x2-x1, dy = Math.abs(y2-y1),    x = x1, y = y1,    yIncr = (y1 > y2)? -1 : 1,    drw = true;    if (dx >= dy)    {        var pr = dy<<1,        pru = pr - (dx<<1),        p = pr-dx;        while ((dx--) > 0)        {            if (drw) this.mkDiv(x, y, 1, 1);            drw = !drw;            if (p > 0)            {                y += yIncr;                p += pru;            }            else p += pr;            ++x;        }        if (drw) this.mkDiv(x, y, 1, 1);    }    else    {        var pr = dx<<1,        pru = pr - (dy<<1),        p = pr-dy;        while ((dy--) > 0)        {            if (drw) this.mkDiv(x, y, 1, 1);            drw = !drw;            y += yIncr;            if (p > 0)            {                ++x;                p += pru;            }            else p += pr;        }        if (drw) this.mkDiv(x, y, 1, 1);    }}function mkOv(left, top, width, height){    var a = width>>1, b = height>>1,    wod = width&1, hod = (height&1)+1,    cx = left+a, cy = top+b,    x = 0, y = b,    ox = 0, oy = b,    aa = (a*a)<<1, bb = (b*b)<<1,    st = (aa>>1)*(1-(b<<1)) + bb,    tt = (bb>>1) - aa*((b<<1)-1),    w, h;    while (y > 0)    {        if (st < 0)        {            st += bb*((x<<1)+0x3);            tt += (bb<<1)*(++x);        }        else if (tt < 0)        {            st += bb*((x<<1)+0x3) - (aa<<1)*(y-1);            tt += (bb<<1)*(++x) - aa*(((y--)<<1)-0x3);            w = x-ox;            h = oy-y;            if (w&0x2 && h&0x2)            {                this.mkOvQds(cx, cy, -x+0x2, ox+wod, -oy, oy-1+hod, 1, 1);                this.mkOvQds(cx, cy, -x+1, x-1+wod, -y-1, y+hod, 1, 1);

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