📄 bcgpanimctrl.h
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//*******************************************************************************
// COPYRIGHT NOTES
// ---------------
// This is a part of the BCGPro Library
// Copyright (C) 1998-2001 BCGSoft Ltd.
// All rights reserved.
//
// This source code can be used, distributed or modified
// only under terms and conditions
// of the accompanying license agreement.
//*******************************************************************************
#if !defined(AFX_BCGANIMCTRL_H__6891655B_66D7_11D3_A740_0090274409AC__INCLUDED_)
#define AFX_BCGANIMCTRL_H__6891655B_66D7_11D3_A740_0090274409AC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// BCGPAnimCtrl.h : header file
//
#ifndef BCG_NO_ANIMCONTROL
#include "BCGCBPro.h"
/////////////////////////////////////////////////////////////////////////////
// CBCGPAnimCtrl window
class BCGCBPRODLLEXPORT CBCGPAnimCtrl : public CStatic
{
DECLARE_DYNAMIC(CBCGPAnimCtrl)
// Construction
public:
CBCGPAnimCtrl();
// Attributes
public:
BOOL IsRunning () const
{
return m_bIsRunning;
}
protected:
CSize m_sizeFrame;
COLORREF m_clrBack;
CImageList m_imagesAnim;
CImageList* m_pImagesAnim;
int m_iCurrFrame;
int m_iFrameCount;
BOOL m_bIsRunning;
UINT m_uiFrameRate;
// Operations
public:
BOOL SetBitmap (UINT uiBmpId, int nFrameWidth,
COLORREF clrTransparent = RGB (255, 0, 255), // Use (COLORREF) -1 for opaque
BOOL bSizeToContent = TRUE);
BOOL SetBitmap (CImageList* pImagesAnim, BOOL bSizeToContent = TRUE);
BOOL Play (UINT uiFrameRate = 0);
BOOL Stop ();
void SetFrameRate (UINT uiFrameRate);
UINT GetFrameRate () const
{
return m_uiFrameRate;
}
void SetBackColor (COLORREF clrBack) // (-1) - Transparent
{
m_clrBack = clrBack;
}
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBCGPAnimCtrl)
protected:
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CBCGPAnimCtrl();
// Generated message map functions
protected:
//{{AFX_MSG(CBCGPAnimCtrl)
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#endif // BCG_NO_ANIMCONTROL
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BCGANIMCTRL_H__6891655B_66D7_11D3_A740_0090274409AC__INCLUDED_)
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