context.hpp

来自「用于GPU通用计算的编程语言BrookGPU 0.4」· HPP 代码 · 共 36 行

HPP
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// context.hpp#pragma once#include "base.hpp"namespace fibble {  class Context  {  public:    static Context* create( Window* inWindow );    virtual ~Context();    VertexShader* createVertexShader( const std::string& inSource );    PixelShader* createPixelShader( const std::string& inSource );    void setVertexShader( VertexShader* inShader );    void setPixelShader( PixelShader* inShader );    void clear();    void swap();    bool beginScene();    void endScene();    IDirect3DDevice9* getDevice() { return device; }  private:    Context( Window* inWindow );    bool initialize();    Window* window;    IDirect3D9* direct3d;    IDirect3DDevice9* device;  };}

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