📄 context.hpp
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// context.hpp#pragma once#include "base.hpp"namespace fibble { class Context { public: static Context* create( Window* inWindow ); virtual ~Context(); VertexShader* createVertexShader( const std::string& inSource ); PixelShader* createPixelShader( const std::string& inSource ); void setVertexShader( VertexShader* inShader ); void setPixelShader( PixelShader* inShader ); void clear(); void swap(); bool beginScene(); void endScene(); IDirect3DDevice9* getDevice() { return device; } private: Context( Window* inWindow ); bool initialize(); Window* window; IDirect3D9* direct3d; IDirect3DDevice9* device; };}
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