📄 renderwindow.hpp
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// renderWindow.hpp#pragma once#include "core.hpp"class RenderWindow : public fibble::Window{public: RenderWindow(); ~RenderWindow(); void handleIdle();protected: virtual void handleMouseDown( int x, int y );
virtual void handleMouseUp( int x, int y );
virtual void handleMouseMove( int x, int y );private: fibble::Context* context; bool mouseDown; float mouseX; float mouseY; brook::stream fluidStream0; brook::stream fluidStream1; brook::stream normalStream; IDirect3DTexture9* normalTexture; fibble::VertexShader* vertexShader; fibble::PixelShader* pixelShader; IDirect3DVertexBuffer9* vertexBuffer; IDirect3DVertexDeclaration9* vertexDecl; IDirect3DSurface9* defaultRenderTarget; IDirect3DDevice9* device;};
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