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📄 renderdx.vcproj

📁 用于GPU通用计算的编程语言BrookGPU 0.4
💻 VCPROJ
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="renderDX"
	ProjectGUID="{03C7E3D3-E4EE-4FBE-B0C7-EB767C3404ED}"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="../../../bin"
			IntermediateDirectory="built/Debug"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="5"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="brook.lib d3d9.lib d3dx9.lib opengl32.lib"
				OutputFile="$(OutDir)/renderDX.exe"
				LinkIncremental="2"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/renderDX.pdb"
				SubSystem="1"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="../../../bin"
			IntermediateDirectory="built/Release"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
				RuntimeLibrary="4"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="brook.lib d3d9.lib d3dx9.lib"
				OutputFile="$(OutDir)/renderDX.exe"
				LinkIncremental="1"
				GenerateDebugInformation="TRUE"
				SubSystem="1"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="fibble"
			Filter="">
			<File
				RelativePath=".\fibble\application.cpp">
			</File>
			<File
				RelativePath=".\fibble\application.hpp">
			</File>
			<File
				RelativePath=".\fibble\base.hpp">
			</File>
			<File
				RelativePath=".\fibble\context.cpp">
			</File>
			<File
				RelativePath=".\fibble\context.hpp">
			</File>
			<File
				RelativePath=".\fibble\core.hpp">
			</File>
			<File
				RelativePath=".\fibble\fibble.hpp">
			</File>
			<File
				RelativePath=".\fibble\pixelshader.cpp">
			</File>
			<File
				RelativePath=".\fibble\pixelshader.hpp">
			</File>
			<File
				RelativePath=".\fibble\vertexshader.cpp">
			</File>
			<File
				RelativePath=".\fibble\vertexshader.hpp">
			</File>
			<File
				RelativePath=".\fibble\window.cpp">
			</File>
			<File
				RelativePath=".\fibble\window.hpp">
			</File>
		</Filter>
		<Filter
			Name="built"
			Filter="">
			<File
				RelativePath=".\built\simulationKernel.cpp">
			</File>
			<File
				RelativePath=".\built\simulationKernel.hpp">
			</File>
		</Filter>
		<File
			RelativePath=".\core.hpp">
		</File>
		<File
			RelativePath=".\main.cpp">
		</File>
		<File
			RelativePath=".\renderDX.cpp">
		</File>
		<File
			RelativePath=".\renderDX.hpp">
		</File>
		<File
			RelativePath=".\renderWindow.cpp">
		</File>
		<File
			RelativePath=".\renderWindow.hpp">
		</File>
		<File
			RelativePath=".\simulationKernel.br">
			<FileConfiguration
				Name="Debug|Win32">
				<Tool
					Name="VCCustomBuildTool"
					CommandLine="brcc -o built/simulationKernel simulationKernel.br
"
					Outputs="built/simulationKernel.cpp"/>
			</FileConfiguration>
			<FileConfiguration
				Name="Release|Win32">
				<Tool
					Name="VCCustomBuildTool"
					CommandLine="brcc -o built/simulationKernel simulationKernel.br
"
					Outputs="built/simulationKernel.cpp"/>
			</FileConfiguration>
		</File>
		<File
			RelativePath=".\simulationKernel.brh">
			<FileConfiguration
				Name="Debug|Win32">
				<Tool
					Name="VCCustomBuildTool"
					CommandLine="brcc -o built/simulationKernel simulationKernel.brh
"
					Outputs="built/simulationKernel.hpp"/>
			</FileConfiguration>
			<FileConfiguration
				Name="Release|Win32">
				<Tool
					Name="VCCustomBuildTool"
					CommandLine="brcc -o built/simulationKernel simulationKernel.brh
"
					Outputs="built/simulationKernel.hpp"/>
			</FileConfiguration>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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