📄 collide_test.cpp
字号:
#include <brook/brook.hpp>
#include <stdio.h>
#include "rapcol.h"
#include "prapid.h"
extern void LoadPly (const char * file, std::vector<Tri> &ret);
extern unsigned int doCollide(unsigned int wida, unsigned int heia, Tri * a,
unsigned int bboxwida, unsigned int bboxheia, BBox * bboxesa,
unsigned int widb, unsigned int heib, Tri * b,
unsigned int bboxwidb, unsigned int bboxheib, BBox * bboxesb,
float3 rX, float3 rY, float3 rZ,
float3 trans,
float3 csrX, float3 csrY, float3 csrZ,
float3 cstrans,
float4 **intersections);
float3 convertVec(csVector3 v){
return float3 (v.x,v.y,v.z);
}
int main (int argc, char ** argv) {
float angle=90;
int i;
for (i=0;i<argc;++i) {
char match=0;
int j;
if (strncmp(argv[i],"-angle",6)==0) {
match=1;
angle=(float)atof(argv[i]+6);
}
if (match) {
for (j=i+1;j<argc;++j) argv[j-1]=argv[j];
argc--;
i--;
}
}
float4 * intersections =0;
angle*=(float)(3.1415926536/180);
csMatrix3 R1(cos(angle),sin(angle),0,
-sin(angle),cos(angle),0,
0,0,1);
csVector3 T1(0,0,0);
srand(1);
std::vector <bsp_polygon> model;
std::vector<Tri> triangles;
std::vector<BBox> bboxes;
LoadPly (argc>1?argv[1]:"dragon.ply",model);
csRapidCollider collide(model);
collide.createBrookGeometry(bboxes,triangles);
const csCdBBox *b1 = collide.GetBbox();
const csCdBBox *b2 = collide.GetBbox();
csMatrix3 tR1 = R1 * b1->m_Rotation;
csVector3 tT1 = (R1 * b1->m_Translation) + T1;
csMatrix3 tR2 = b2->m_Rotation;
csVector3 tT2 = b2->m_Translation;
csMatrix3 rot = tR1.GetTranspose () * tR2;
csVector3 trans = tR1.GetTranspose () * (tT2 - tT1);
csRapidCollider::mR = R1;
csRapidCollider::mT = T1;
collide.CollideRecursive(const_cast<csCdBBox*>( collide.GetBbox()),
const_cast<csCdBBox*>(collide.GetBbox()),
rot,
trans);
fprintf (stderr,"Num Collisions %d Num BBoxes %d Num Triangles %d\n",
csRapidCollider::numHits,
bboxes.size(),
triangles.size());
unsigned int num = doCollide(triangles.size()/2048,2048,&triangles[0],
bboxes.size()/2048,2048,&bboxes[0],
triangles.size()/2048,2048,&triangles[0],
bboxes.size()/2048,2048,&bboxes[0],
convertVec(rot.Row1()),
convertVec(rot.Row2()),
convertVec(rot.Row3()),
convertVec(trans),
convertVec(csRapidCollider::mR.Row1()),
convertVec(csRapidCollider::mR.Row2()),
convertVec(csRapidCollider::mR.Row3()),
convertVec(csRapidCollider::mT),
&intersections);
fprintf (stderr,"\nNum Collisions brook %d\n",num);
if(0)for (unsigned int i=0;i<num;++i) {
printf ("{%f %f %f %f}\n",intersections[i].x,
intersections[i].y,
intersections[i].z,
intersections[i].w);
}
return 0;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -