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📄 vector3.cpp

📁 用于GPU通用计算的编程语言BrookGPU 0.4
💻 CPP
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/*    Copyright (C) 1998,1999,2000 by Jorrit Tyberghein    Largely rewritten by Ivan Avramovic <ivan@avramovic.com>      This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.      This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.      You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include <math.h>#include <float.h>#include "cs_compat.h"#include "qint.h"#include "qsqrt.h"#include "csgeom/vector3.h"//---------------------------------------------------------------------------float csVector3::Norm () const{   return qsqrt (x*x + y*y + z*z); }void csVector3::Normalize (){  float sqlen = x*x + y*y + z*z;  if (sqlen < SMALL_EPSILON) return;  float invlen = (float)qisqrt (sqlen);  *this *= invlen;}//---------------------------------------------------------------------------

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