vector3.cpp
来自「用于GPU通用计算的编程语言BrookGPU 0.4」· C++ 代码 · 共 44 行
CPP
44 行
/* Copyright (C) 1998,1999,2000 by Jorrit Tyberghein Largely rewritten by Ivan Avramovic <ivan@avramovic.com> This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include <math.h>#include <float.h>#include "cs_compat.h"#include "qint.h"#include "qsqrt.h"#include "csgeom/vector3.h"//---------------------------------------------------------------------------float csVector3::Norm () const{ return qsqrt (x*x + y*y + z*z); }void csVector3::Normalize (){ float sqlen = x*x + y*y + z*z; if (sqlen < SMALL_EPSILON) return; float invlen = (float)qisqrt (sqlen); *this *= invlen;}//---------------------------------------------------------------------------
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