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📄 oglruntime.cpp

📁 用于GPU通用计算的编程语言BrookGPU 0.4
💻 CPP
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#include "oglruntime.hpp"#include "oglwindow.hpp"#include "nvcontext.hpp"#include "aticontext.hpp"using namespace brook;OGLRuntime* OGLRuntime::create(void){    OGLRuntime* result = new OGLRuntime();    if( result && result->initialize() )        return result;    delete result;    return NULL;}bool OGLRuntime::initialize(void){  // Detect platform  OGLWindow* wnd = new OGLWindow();  bool isNV  = NVContext::isCompatibleContext();  bool isATI = ATIContext::isCompatibleContext();  if (isNV && isATI) {    fprintf(stderr, "Graphics Hardware is compatible with both\n"            "ATI and NV extensions.  Checking vendor strings.\n");    isNV  = NVContext::isVendorContext();    isATI = ATIContext::isVendorContext();    GPUAssert(!isNV || !isATI,              "Hardware cannot be both ATI and NV\n");  }  if (!isNV && !isATI)    return false;  delete wnd;  // Create the context  OGLContext *ctx;  if (isNV)    ctx = NVContext::create();  else if (isATI)    ctx = ATIContext::create();  else {    fprintf(stderr, "Unfamiliar hardware \"%s\"\n  Defaulting to ATI...",            glGetString(GL_RENDERER));    ctx = ATIContext::create();  }  if( !GPURuntime::initialize( ctx ) )  {      delete ctx;      return false;  }  return true;}

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