📄 nvcontext.hpp
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// nvcontext.hpp#ifndef NVCONTEXT_H#define NVCONTEXT_H#include "oglcontext.hpp"#include "ogltexture.hpp"namespace brook { class NVTexture : public OGLTexture { public: NVTexture ( unsigned int inWidth, unsigned int inHeight, GPUContext::TextureFormat inFormat); virtual int nativeFormat() const { return _nativeFormat; } private: int _nativeFormat; }; class NVContext : public OGLContext { public: static NVContext * create(); TextureHandle createTexture2D( unsigned int inWidth, unsigned int inHeight, TextureFormat inFormat); int getShaderFormatRank (const char *name) const; static bool isCompatibleContext (); static bool isVendorContext (); protected: NVContext(); bool supportsFP40; };}#endif
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