📄 frmform.frm
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Sub Init()
'每个方块的初始化过程
picPictureNow.Visible = False
tmrDrop.Enabled = False
Type_Now = Type_Next
picPictureNow.Picture = imgPictureNext.Picture
imgPictureNowBackup.Picture = picPictureNow.Picture
Sel_Next
intRotate = 0
picPictureNow.Left = 4
picPictureNow.Top = 0
picPictureNow.Visible = True
tmrDrop.Enabled = True
End Sub
Sub GetCoor()
'获取一个方块的 4 个点的坐标
For i = 1 To 4 'init
Xs(i).cX = 0
Xs(i).cY = 0
Xs(i).cZ = False
Next
CurX = picPictureNow.Left + 1
Select Case Type_Now
Case 1 '长条
If intRotate Mod 2 = 1 Then
Xs(1).cX = CurX
Xs(1).cY = picPictureNow.Top + 1
Xs(1).cZ = True
For i = 2 To 4
Xs(i).cX = CurX + i - 1
Xs(i).cY = picPictureNow.Top + 1
Xs(i).cZ = True
Next
Else
Xs(1).cX = CurX
Xs(1).cY = picPictureNow.Top + 4
Xs(1).cZ = True
For i = 2 To 4
Xs(i).cX = CurX
Xs(i).cY = picPictureNow.Top + i - 1
Xs(i).cZ = False
Next
End If
Case 2 '2字
If intRotate Mod 2 = 1 Then
Xs(1).cX = CurX
Xs(1).cY = picPictureNow.Top + 3
Xs(1).cZ = True
Xs(2).cX = CurX + 1
Xs(2).cY = picPictureNow.Top + 2
Xs(2).cZ = True
For i = 3 To 4
Xs(i).cX = CurX + i - 3
Xs(i).cY = picPictureNow.Top + 5 - i
Xs(i).cZ = False
Next
Else
Xs(1).cX = CurX
Xs(1).cY = picPictureNow.Top + 1
Xs(1).cZ = True
Xs(2).cX = CurX + 1
Xs(2).cY = picPictureNow.Top + 2
Xs(2).cZ = True
Xs(3).cX = CurX + 2
Xs(3).cY = picPictureNow.Top + 2
Xs(3).cZ = True
Xs(4).cX = CurX + 1
Xs(4).cY = picPictureNow.Top + 1
Xs(4).cZ = False
End If
Case 3 '7字
Select Case intRotate Mod 4
Case 0
Xs(1).cX = CurX
Xs(1).cY = picPictureNow.Top + 1
Xs(1).cZ = True
Xs(2).cX = CurX + 1
Xs(2).cY = picPictureNow.Top + 3
Xs(2).cZ = True
For i = 3 To 4
Xs(i).cX = CurX + 1
Xs(i).cY = picPictureNow.Top + i - 2
Xs(i).cZ = False
Next
Case 1
Xs(1).cX = CurX
Xs(1).cY = picPictureNow.Top + 2
Xs(1).cZ = True
Xs(2).cX = CurX + 1
Xs(2).cY = picPictureNow.Top + 2
Xs(2).cZ = True
Xs(3).cX = CurX + 2
Xs(3).cY = picPictureNow.Top + 2
Xs(3).cZ = True
Xs(4).cX = CurX + 2
Xs(4).cY = picPictureNow.Top + 1
Xs(4).cZ = False
Case 2
Xs(1).cX = CurX
Xs(1).cY = picPictureNow.Top + 3
Xs(1).cZ = True
Xs(2).cX = CurX + 1
Xs(2).cY = picPictureNow.Top + 3
Xs(2).cZ = True
For i = 3 To 4
Xs(i).cX = CurX
Xs(i).cY = picPictureNow.Top + i - 2
Xs(i).cZ = False
Next
Case 3
Xs(1).cX = CurX
Xs(1).cY = picPictureNow.Top + 2
Xs(1).cZ = True
Xs(2).cX = CurX + 1
Xs(2).cY = picPictureNow.Top + 1
Xs(2).cZ = True
Xs(3).cX = CurX + 2
Xs(3).cY = picPictureNow.Top + 1
Xs(3).cZ = True
Xs(4).cX = CurX
Xs(4).cY = picPictureNow.Top + 1
Xs(4).cZ = False
End Select
Case 4 'T字
Select Case intRotate Mod 4
Case 0
Xs(1).cX = CurX
Xs(1).cY = picPictureNow.Top + 2
Xs(1).cZ = True
Xs(2).cX = CurX + 1
Xs(2).cY = picPictureNow.Top + 2
Xs(2).cZ = True
Xs(3).cX = CurX + 2
Xs(3).cY = picPictureNow.Top + 2
Xs(3).cZ = True
Xs(4).cX = CurX + 1
Xs(4).cY = picPictureNow.Top + 1
Xs(4).cZ = False
Case 1
Xs(1).cX = CurX
Xs(1).cY = picPictureNow.Top + 3
Xs(1).cZ = True
Xs(2).cX = CurX + 1
Xs(2).cY = picPictureNow.Top + 2
Xs(2).cZ = True
For i = 3 To 4
Xs(i).cX = CurX
Xs(i).cY = picPictureNow.Top + i - 2
Xs(i).cZ = False
Next
Case 2
Xs(1).cX = CurX
Xs(1).cY = picPictureNow.Top + 1
Xs(1).cZ = True
Xs(2).cX = CurX + 1
Xs(2).cY = picPictureNow.Top + 2
Xs(2).cZ = True
Xs(3).cX = CurX + 2
Xs(3).cY = picPictureNow.Top + 1
Xs(3).cZ = True
Xs(4).cX = CurX + 1
Xs(4).cY = picPictureNow.Top + 1
Xs(4).cZ = False
Case 3
Xs(1).cX = CurX
Xs(1).cY = picPictureNow.Top + 2
Xs(1).cZ = True
Xs(2).cX = CurX + 1
Xs(2).cY = picPictureNow.Top + 3
Xs(2).cZ = True
For i = 3 To 4
Xs(i).cX = CurX + 1
Xs(i).cY = picPictureNow.Top + i - 2
Xs(i).cZ = False
Next
End Select
Case 5 '反7字
Select Case intRotate Mod 4
Case 0
Xs(1).cX = CurX
Xs(1).cY = picPictureNow.Top + 3
Xs(1).cZ = True
Xs(2).cX = CurX + 1
Xs(2).cY = picPictureNow.Top + 1
Xs(2).cZ = True
For i = 3 To 4
Xs(i).cX = CurX
Xs(i).cY = picPictureNow.Top + i - 2
Xs(i).cZ = False
Next
Case 1
Xs(1).cX = CurX
Xs(1).cY = picPictureNow.Top + 1
Xs(1).cZ = True
Xs(2).cX = CurX + 1
Xs(2).cY = picPictureNow.Top + 1
Xs(2).cZ = True
Xs(3).cX = CurX + 2
Xs(3).cY = picPictureNow.Top + 2
Xs(3).cZ = True
Xs(4).cX = CurX + 2
Xs(4).cY = picPictureNow.Top + 1
Xs(4).cZ = False
Case 2
Xs(1).cX = CurX
Xs(1).cY = picPictureNow.Top + 3
Xs(1).cZ = True
Xs(2).cX = CurX + 1
Xs(2).cY = picPictureNow.Top + 3
Xs(2).cZ = True
For i = 3 To 4
Xs(i).cX = CurX + 1
Xs(i).cY = picPictureNow.Top + i - 2
Xs(i).cZ = False
Next
Case 3
Xs(1).cX = CurX
Xs(1).cY = picPictureNow.Top + 2
Xs(1).cZ = True
Xs(2).cX = CurX + 1
Xs(2).cY = picPictureNow.Top + 2
Xs(2).cZ = True
Xs(3).cX = CurX + 2
Xs(3).cY = picPictureNow.Top + 2
Xs(3).cZ = True
Xs(4).cX = CurX
Xs(4).cY = picPictureNow.Top + 1
Xs(4).cZ = False
End Select
Case 6 '反2字
If intRotate Mod 2 = 1 Then
Xs(1).cX = CurX
Xs(1).cY = picPictureNow.Top + 2
Xs(1).cZ = True
Xs(2).cX = CurX + 1
Xs(2).cY = picPictureNow.Top + 3
Xs(2).cZ = True
For i = 3 To 4
Xs(i).cX = CurX + i - 3
Xs(i).cY = picPictureNow.Top + i - 2
Xs(i).cZ = False
Next
Else
Xs(1).cX = CurX
Xs(1).cY = picPictureNow.Top + 2
Xs(1).cZ = True
Xs(2).cX = CurX + 1
Xs(2).cY = picPictureNow.Top + 2
Xs(2).cZ = True
Xs(3).cX = CurX + 2
Xs(3).cY = picPictureNow.Top + 1
Xs(3).cZ = True
Xs(4).cX = CurX + 1
Xs(4).cY = picPictureNow.Top + 1
Xs(4).cZ = False
End If
Case 7 '田字
Xs(1).cX = CurX
Xs(1).cY = picPictureNow.Top + 2
Xs(1).cZ = True
Xs(2).cX = CurX + 1
Xs(2).cY = picPictureNow.Top + 2
Xs(2).cZ = True
For i = 3 To 4
Xs(i).cX = CurX + i - 3
Xs(i).cY = picPictureNow.Top + 1
Xs(i).cZ = False
Next
End Select
End Sub
Sub Judge_Full()
'判断是否堆满
R_Value = picPictureNow.Top + 1 'MinY
rx_value = picPictureNow.Top + picPictureNow.Height 'MaxY
For i = rx_value To R_Value Step -1
If Total(1, i) And Total(2, i) And Total(3, i) And Total(4, i) And Total(5, i) And _
Total(6, i) And Total(7, i) And Total(8, i) And Total(9, i) And Total(10, i) Then
'如果一行已经堆满,则将此行上面的图象全部向下移动一点
k = BitBlt(picBackGround.hDC, 0, 20, 200, (i - 1) * 20, picBackGround.hDC, 0, 0, vbSrcCopy)
For j = i To 1 Step -1
For k = 1 To 10
Total(k, j) = Total(k, j - 1)
Next k
Next j
i = i + 1
End If
Next i
'如果目前方块的顶点位置 <=0 ,则表示全部堆满
If picPictureNow.Top <= 0 Then
Select Case MsgBox("你玩完了!想再试试身手吗?", 4 + 32)
Case vbYes
mnuGameNew_Click
Case Else
Global_Init
End Select
End If
End Sub
'判断方块能否翻转
Function Judge_Rotate()
Select Case Type_Now
Case 1 '长条
If intRotate Mod 2 = 1 Then
If GetValue(0, 4) Then 'Get Y Value
If MaxY - MinY >= 3 Then
Adjust_Top = MinY - 1
Judge_Rotate = True
Exit Function
End If
End If
Judge_Rotate = False
Exit Function
Else
If GetValue(1, 4) Then 'Get X Value
If MaxX - MinX >= 3 Then
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