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📄 frmform.frm

📁 一个俄罗斯方块的小游戏,是用VB做的,有完整的源代码
💻 FRM
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Sub Init()
'每个方块的初始化过程
picPictureNow.Visible = False
tmrDrop.Enabled = False
Type_Now = Type_Next
picPictureNow.Picture = imgPictureNext.Picture
imgPictureNowBackup.Picture = picPictureNow.Picture
Sel_Next
intRotate = 0
picPictureNow.Left = 4
picPictureNow.Top = 0
picPictureNow.Visible = True
tmrDrop.Enabled = True
End Sub

Sub GetCoor()
'获取一个方块的 4 个点的坐标
For i = 1 To 4  'init
    Xs(i).cX = 0
    Xs(i).cY = 0
    Xs(i).cZ = False
Next
CurX = picPictureNow.Left + 1
        Select Case Type_Now
            Case 1  '长条
                If intRotate Mod 2 = 1 Then
                    Xs(1).cX = CurX
                    Xs(1).cY = picPictureNow.Top + 1
                    Xs(1).cZ = True
                    For i = 2 To 4
                        Xs(i).cX = CurX + i - 1
                        Xs(i).cY = picPictureNow.Top + 1
                        Xs(i).cZ = True
                    Next
                Else
                    Xs(1).cX = CurX
                    Xs(1).cY = picPictureNow.Top + 4
                    Xs(1).cZ = True
                    For i = 2 To 4
                        Xs(i).cX = CurX
                        Xs(i).cY = picPictureNow.Top + i - 1
                        Xs(i).cZ = False
                    Next
                End If
            Case 2  '2字
                If intRotate Mod 2 = 1 Then
                    Xs(1).cX = CurX
                    Xs(1).cY = picPictureNow.Top + 3
                    Xs(1).cZ = True
                    Xs(2).cX = CurX + 1
                    Xs(2).cY = picPictureNow.Top + 2
                    Xs(2).cZ = True
                    For i = 3 To 4
                        Xs(i).cX = CurX + i - 3
                        Xs(i).cY = picPictureNow.Top + 5 - i
                        Xs(i).cZ = False
                    Next
                Else
                    Xs(1).cX = CurX
                    Xs(1).cY = picPictureNow.Top + 1
                    Xs(1).cZ = True
                    Xs(2).cX = CurX + 1
                    Xs(2).cY = picPictureNow.Top + 2
                    Xs(2).cZ = True
                    Xs(3).cX = CurX + 2
                    Xs(3).cY = picPictureNow.Top + 2
                    Xs(3).cZ = True
                    Xs(4).cX = CurX + 1
                    Xs(4).cY = picPictureNow.Top + 1
                    Xs(4).cZ = False
                End If
            Case 3  '7字
                Select Case intRotate Mod 4
                    Case 0
                        Xs(1).cX = CurX
                        Xs(1).cY = picPictureNow.Top + 1
                        Xs(1).cZ = True
                        Xs(2).cX = CurX + 1
                        Xs(2).cY = picPictureNow.Top + 3
                        Xs(2).cZ = True
                        For i = 3 To 4
                            Xs(i).cX = CurX + 1
                            Xs(i).cY = picPictureNow.Top + i - 2
                            Xs(i).cZ = False
                        Next
                    Case 1
                        Xs(1).cX = CurX
                        Xs(1).cY = picPictureNow.Top + 2
                        Xs(1).cZ = True
                        Xs(2).cX = CurX + 1
                        Xs(2).cY = picPictureNow.Top + 2
                        Xs(2).cZ = True
                        Xs(3).cX = CurX + 2
                        Xs(3).cY = picPictureNow.Top + 2
                        Xs(3).cZ = True
                        Xs(4).cX = CurX + 2
                        Xs(4).cY = picPictureNow.Top + 1
                        Xs(4).cZ = False
                    Case 2
                        Xs(1).cX = CurX
                        Xs(1).cY = picPictureNow.Top + 3
                        Xs(1).cZ = True
                        Xs(2).cX = CurX + 1
                        Xs(2).cY = picPictureNow.Top + 3
                        Xs(2).cZ = True
                        For i = 3 To 4
                            Xs(i).cX = CurX
                            Xs(i).cY = picPictureNow.Top + i - 2
                            Xs(i).cZ = False
                        Next
                    Case 3
                        Xs(1).cX = CurX
                        Xs(1).cY = picPictureNow.Top + 2
                        Xs(1).cZ = True
                        Xs(2).cX = CurX + 1
                        Xs(2).cY = picPictureNow.Top + 1
                        Xs(2).cZ = True
                        Xs(3).cX = CurX + 2
                        Xs(3).cY = picPictureNow.Top + 1
                        Xs(3).cZ = True
                        Xs(4).cX = CurX
                        Xs(4).cY = picPictureNow.Top + 1
                        Xs(4).cZ = False
                End Select
            Case 4  'T字
                Select Case intRotate Mod 4
                    Case 0
                        Xs(1).cX = CurX
                        Xs(1).cY = picPictureNow.Top + 2
                        Xs(1).cZ = True
                        Xs(2).cX = CurX + 1
                        Xs(2).cY = picPictureNow.Top + 2
                        Xs(2).cZ = True
                        Xs(3).cX = CurX + 2
                        Xs(3).cY = picPictureNow.Top + 2
                        Xs(3).cZ = True
                        Xs(4).cX = CurX + 1
                        Xs(4).cY = picPictureNow.Top + 1
                        Xs(4).cZ = False
                    Case 1
                        Xs(1).cX = CurX
                        Xs(1).cY = picPictureNow.Top + 3
                        Xs(1).cZ = True
                        Xs(2).cX = CurX + 1
                        Xs(2).cY = picPictureNow.Top + 2
                        Xs(2).cZ = True
                        For i = 3 To 4
                            Xs(i).cX = CurX
                            Xs(i).cY = picPictureNow.Top + i - 2
                            Xs(i).cZ = False
                        Next
                    Case 2
                        Xs(1).cX = CurX
                        Xs(1).cY = picPictureNow.Top + 1
                        Xs(1).cZ = True
                        Xs(2).cX = CurX + 1
                        Xs(2).cY = picPictureNow.Top + 2
                        Xs(2).cZ = True
                        Xs(3).cX = CurX + 2
                        Xs(3).cY = picPictureNow.Top + 1
                        Xs(3).cZ = True
                        Xs(4).cX = CurX + 1
                        Xs(4).cY = picPictureNow.Top + 1
                        Xs(4).cZ = False
                    Case 3
                        Xs(1).cX = CurX
                        Xs(1).cY = picPictureNow.Top + 2
                        Xs(1).cZ = True
                        Xs(2).cX = CurX + 1
                        Xs(2).cY = picPictureNow.Top + 3
                        Xs(2).cZ = True
                        For i = 3 To 4
                            Xs(i).cX = CurX + 1
                            Xs(i).cY = picPictureNow.Top + i - 2
                            Xs(i).cZ = False
                        Next
                End Select
            Case 5  '反7字
                Select Case intRotate Mod 4
                    Case 0
                        Xs(1).cX = CurX
                        Xs(1).cY = picPictureNow.Top + 3
                        Xs(1).cZ = True
                        Xs(2).cX = CurX + 1
                        Xs(2).cY = picPictureNow.Top + 1
                        Xs(2).cZ = True
                        For i = 3 To 4
                            Xs(i).cX = CurX
                            Xs(i).cY = picPictureNow.Top + i - 2
                            Xs(i).cZ = False
                        Next
                    Case 1
                        Xs(1).cX = CurX
                        Xs(1).cY = picPictureNow.Top + 1
                        Xs(1).cZ = True
                        Xs(2).cX = CurX + 1
                        Xs(2).cY = picPictureNow.Top + 1
                        Xs(2).cZ = True
                        Xs(3).cX = CurX + 2
                        Xs(3).cY = picPictureNow.Top + 2
                        Xs(3).cZ = True
                        Xs(4).cX = CurX + 2
                        Xs(4).cY = picPictureNow.Top + 1
                        Xs(4).cZ = False
                    Case 2
                        Xs(1).cX = CurX
                        Xs(1).cY = picPictureNow.Top + 3
                        Xs(1).cZ = True
                        Xs(2).cX = CurX + 1
                        Xs(2).cY = picPictureNow.Top + 3
                        Xs(2).cZ = True
                        For i = 3 To 4
                            Xs(i).cX = CurX + 1
                            Xs(i).cY = picPictureNow.Top + i - 2
                            Xs(i).cZ = False
                        Next
                    Case 3
                        Xs(1).cX = CurX
                        Xs(1).cY = picPictureNow.Top + 2
                        Xs(1).cZ = True
                        Xs(2).cX = CurX + 1
                        Xs(2).cY = picPictureNow.Top + 2
                        Xs(2).cZ = True
                        Xs(3).cX = CurX + 2
                        Xs(3).cY = picPictureNow.Top + 2
                        Xs(3).cZ = True
                        Xs(4).cX = CurX
                        Xs(4).cY = picPictureNow.Top + 1
                        Xs(4).cZ = False
                End Select
            Case 6  '反2字
                If intRotate Mod 2 = 1 Then
                    Xs(1).cX = CurX
                    Xs(1).cY = picPictureNow.Top + 2
                    Xs(1).cZ = True
                    Xs(2).cX = CurX + 1
                    Xs(2).cY = picPictureNow.Top + 3
                    Xs(2).cZ = True
                    For i = 3 To 4
                        Xs(i).cX = CurX + i - 3
                        Xs(i).cY = picPictureNow.Top + i - 2
                        Xs(i).cZ = False
                    Next
                Else
                    Xs(1).cX = CurX
                    Xs(1).cY = picPictureNow.Top + 2
                    Xs(1).cZ = True
                    Xs(2).cX = CurX + 1
                    Xs(2).cY = picPictureNow.Top + 2
                    Xs(2).cZ = True
                    Xs(3).cX = CurX + 2
                    Xs(3).cY = picPictureNow.Top + 1
                    Xs(3).cZ = True
                    Xs(4).cX = CurX + 1
                    Xs(4).cY = picPictureNow.Top + 1
                    Xs(4).cZ = False
                End If
            Case 7  '田字
                    Xs(1).cX = CurX
                    Xs(1).cY = picPictureNow.Top + 2
                    Xs(1).cZ = True
                    Xs(2).cX = CurX + 1
                    Xs(2).cY = picPictureNow.Top + 2
                    Xs(2).cZ = True
                    For i = 3 To 4
                        Xs(i).cX = CurX + i - 3
                        Xs(i).cY = picPictureNow.Top + 1
                        Xs(i).cZ = False
                    Next
        End Select
End Sub

Sub Judge_Full()
'判断是否堆满
R_Value = picPictureNow.Top + 1   'MinY
rx_value = picPictureNow.Top + picPictureNow.Height 'MaxY
For i = rx_value To R_Value Step -1
    If Total(1, i) And Total(2, i) And Total(3, i) And Total(4, i) And Total(5, i) And _
      Total(6, i) And Total(7, i) And Total(8, i) And Total(9, i) And Total(10, i) Then
            '如果一行已经堆满,则将此行上面的图象全部向下移动一点
            k = BitBlt(picBackGround.hDC, 0, 20, 200, (i - 1) * 20, picBackGround.hDC, 0, 0, vbSrcCopy)
            For j = i To 1 Step -1
                For k = 1 To 10
                    Total(k, j) = Total(k, j - 1)
                Next k
            Next j
            i = i + 1
    End If
Next i
'如果目前方块的顶点位置 <=0 ,则表示全部堆满
If picPictureNow.Top <= 0 Then
    Select Case MsgBox("你玩完了!想再试试身手吗?", 4 + 32)
      Case vbYes
        mnuGameNew_Click
      Case Else
        Global_Init
    End Select
End If
End Sub

'判断方块能否翻转
Function Judge_Rotate()
        Select Case Type_Now
            Case 1  '长条
                If intRotate Mod 2 = 1 Then
                    If GetValue(0, 4) Then    'Get Y Value
                        If MaxY - MinY >= 3 Then
                            Adjust_Top = MinY - 1
                            Judge_Rotate = True
                            Exit Function
                        End If
                    End If
                    Judge_Rotate = False
                    Exit Function
                Else
                    If GetValue(1, 4) Then 'Get X Value
                        If MaxX - MinX >= 3 Then

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