📄 cpoint3dcloudview.cpp
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// CPoint3DCloudView.cpp : implementation of the CCPoint3DCloudView class
//
#include "stdafx.h"
#include "CPoint3DCloud.h"
#include "CPoint3DCloudDoc.h"
#include "CPoint3DCloudView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCPoint3DCloudView
IMPLEMENT_DYNCREATE(CCPoint3DCloudView, CView)
BEGIN_MESSAGE_MAP(CCPoint3DCloudView, CView)
//{{AFX_MSG_MAP(CCPoint3DCloudView)
ON_WM_DESTROY()
ON_WM_CREATE()
ON_WM_ERASEBKGND()
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_MOUSEMOVE()
ON_WM_MOUSEWHEEL()
ON_WM_RBUTTONDOWN()
ON_WM_RBUTTONUP()
ON_WM_SIZE()
ON_WM_MBUTTONDOWN()
ON_WM_MBUTTONUP()
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCPoint3DCloudView construction/destruction
CCPoint3DCloudView::CCPoint3DCloudView()
{
// TODO: add construction code here
m_nViewOpenGL.SetProjectionMode(1);
m_nViewOpenGL.SetTwoView(false);
}
CCPoint3DCloudView::~CCPoint3DCloudView()
{
}
BOOL CCPoint3DCloudView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CCPoint3DCloudView drawing
void CCPoint3DCloudView::OnDraw(CDC* pDC)
{
CCPoint3DCloudDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
m_nViewOpenGL.OnInitRenderOpenGL();
pDoc->OnDraw();
m_nViewOpenGL.SwapBufferOpenGL();
}
/////////////////////////////////////////////////////////////////////////////
// CCPoint3DCloudView printing
BOOL CCPoint3DCloudView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CCPoint3DCloudView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CCPoint3DCloudView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CCPoint3DCloudView diagnostics
#ifdef _DEBUG
void CCPoint3DCloudView::AssertValid() const
{
CView::AssertValid();
}
void CCPoint3DCloudView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CCPoint3DCloudDoc* CCPoint3DCloudView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CCPoint3DCloudDoc)));
return (CCPoint3DCloudDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CCPoint3DCloudView message handlers
void CCPoint3DCloudView::OnDestroy()
{
CView::OnDestroy();
// TODO: Add your message handler code here
m_nViewOpenGL.OnDestroyOpenGL();
}
int CCPoint3DCloudView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
m_nViewOpenGL.OnInitOpenGL(GetSafeHwnd());
return 0;
}
BOOL CCPoint3DCloudView::OnEraseBkgnd(CDC* pDC)
{
// TODO: Add your message handler code here and/or call default
return TRUE;
// return CView::OnEraseBkgnd(pDC);
}
void CCPoint3DCloudView::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
m_nViewOpenGL.OnLButtonDown(nFlags,point);
CView::OnLButtonDown(nFlags, point);
}
void CCPoint3DCloudView::OnLButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
m_nViewOpenGL.OnLButtonUp(nFlags,point);
InvalidateRect(NULL,FALSE);
CView::OnLButtonUp(nFlags, point);
}
void CCPoint3DCloudView::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
m_nViewOpenGL.OnMouseMove(nFlags,point);
InvalidateRect(NULL,FALSE);
CView::OnMouseMove(nFlags, point);
}
BOOL CCPoint3DCloudView::OnMouseWheel(UINT nFlags, short zDelta, CPoint pt)
{
// TODO: Add your message handler code here and/or call default
m_nViewOpenGL.OnMouseWheel(nFlags, zDelta, pt);
InvalidateRect(NULL,FALSE);
return CView::OnMouseWheel(nFlags, zDelta, pt);
}
void CCPoint3DCloudView::OnRButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
m_nViewOpenGL.OnRButtonDown(nFlags, point);
CView::OnRButtonDown(nFlags, point);
}
void CCPoint3DCloudView::OnRButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
m_nViewOpenGL.OnRButtonUp(nFlags,point);
InvalidateRect(NULL,FALSE);
CView::OnRButtonUp(nFlags, point);
}
void CCPoint3DCloudView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
// TODO: Add your message handler code here
m_nViewOpenGL.OnSizeOpenGL(nType, cx, cy);
}
void CCPoint3DCloudView::OnMButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
m_nViewOpenGL.OnMButtonDown(nFlags,point);
CView::OnMButtonDown(nFlags, point);
}
void CCPoint3DCloudView::OnMButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
m_nViewOpenGL.OnMButtonUp(nFlags,point);
InvalidateRect(NULL,FALSE);
CView::OnMButtonUp(nFlags, point);
}
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