📄 cpoint3d.cpp
字号:
//////////////////////////////////////////////////////////////////////////
#include "StdAfx.h"
#include "math.h"
#include "CPoint3D.h"
POINT3D::POINT3D(): x(0) , y(0) , z(0) , w(1)
{
}
POINT3D::~POINT3D()
{
}
POINT3D POINT3D::operator + (const POINT3D &point3d)
{
POINT3D p;
p.x = x + point3d.x;
p.y = y + point3d.y;
p.z = z + point3d.z;
return p;
}
POINT3D POINT3D::operator - (const POINT3D &point3d)
{
POINT3D p;
p.x = x - point3d.x;
p.y = y - point3d.y;
p.z = z - point3d.z;
return p;
}
POINT3D POINT3D::operator / (const int &sum)
{
if (sum <= 0)
return (*this);
POINT3D p;
p.x = x / sum;
p.y = y / sum;
p.z = z / sum;
return p;
}
POINT3D POINT3D::operator * (const int &sum)
{
POINT3D p;
p.x = x * sum;
p.y = y * sum;
p.z = z * sum;
return p;
}
POINT3D POINT3D::operator += (const POINT3D &point3d)
{
x = x + point3d.x;
y = y + point3d.y;
z = z + point3d.z;
return (*this);
}
POINT3D POINT3D::operator -= (const POINT3D &point3d)
{
x = x - point3d.x;
y = y - point3d.y;
z = z - point3d.z;
return (*this);
}
POINT3D POINT3D::operator /= (const int &sum)
{
if (sum <= 0)
return (*this);
x = x / sum;
y = y / sum;
z = z / sum;
return (*this);
}
POINT3D POINT3D::operator *= (const int &sum)
{
x = x * sum;
y = y * sum;
z = z * sum;
return (*this);
}
//////////////////////////////////////////////////////////////////////////
POINT7D::POINT7D() : nx(0.0) , ny(0.0) , nz(0.0)
{
}
POINT7D::~POINT7D()
{
}
//////////////////////////////////////////////////////////////////////////
double Distance(const POINT3D &p1 , const POINT3D &p2)
{
return (double)sqrt((p1.x - p2.x) * (p1.x - p2.x) +(p1.y - p2.y) * (p1.y - p2.y) +(p1.z - p2.z) * (p1.z - p2.z));
}
POINT7D POINT7D::operator =(const POINT3D &point3d)
{
x = point3d.x;
y = point3d.y;
z = point3d.z;
w = point3d.w;
return (*this);
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -