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📄 aiwork2view.cpp

📁 两个人工智能小程序
💻 CPP
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// AIWork2View.cpp : implementation of the CAIWork2View class
//

#include "stdafx.h"
#include "AIWork2.h"

#include "AIWork2Doc.h"
#include "AIWork2View.h"
#include "SetDepth.h"
#include "SetEight.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAIWork2View

IMPLEMENT_DYNCREATE(CAIWork2View, CScrollView)

BEGIN_MESSAGE_MAP(CAIWork2View, CScrollView)
	//{{AFX_MSG_MAP(CAIWork2View)
	ON_COMMAND(ID_RESOLVE, OnResolve)
	ON_COMMAND(ID_SETCLOSEDEPTH, OnSetclosedepth)
	ON_COMMAND(ID_INITSTAT, OnInitstat)
	ON_COMMAND(ID_HN_DN, OnHnDn)
	ON_UPDATE_COMMAND_UI(ID_HN_DN, OnUpdateHnDn)
	ON_COMMAND(ID_HN_WN, OnHnWn)
	ON_UPDATE_COMMAND_UI(ID_HN_WN, OnUpdateHnWn)
	ON_COMMAND(ID_HN_PN, OnHnPn)
	ON_UPDATE_COMMAND_UI(ID_HN_PN, OnUpdateHnPn)
	//}}AFX_MSG_MAP
	// Standard printing commands
	ON_COMMAND(ID_FILE_PRINT, CScrollView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CScrollView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CScrollView::OnFilePrintPreview)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CAIWork2View construction/destruction

CAIWork2View::CAIWork2View()
{
	// TODO: add construction code here

	//初始状态
	m_ptMethod=new CBaseMethod;
	m_ptMethod->basematrix[0][0]=4;
	m_ptMethod->basematrix[0][1]=2;
	m_ptMethod->basematrix[0][2]=3;
	m_ptMethod->basematrix[1][0]=0;
	m_ptMethod->basematrix[1][1]=8;
	m_ptMethod->basematrix[1][2]=5;
	m_ptMethod->basematrix[2][0]=7;
	m_ptMethod->basematrix[2][1]=1;
	m_ptMethod->basematrix[2][2]=6;
	//目标状态
	m_ptMethod->destmatrix[0][0]=1;
	m_ptMethod->destmatrix[0][1]=2;
	m_ptMethod->destmatrix[0][2]=3;
	m_ptMethod->destmatrix[1][0]=4;
	m_ptMethod->destmatrix[1][1]=5;
	m_ptMethod->destmatrix[1][2]=6;
	m_ptMethod->destmatrix[2][0]=7;
	m_ptMethod->destmatrix[2][1]=8;
	m_ptMethod->destmatrix[2][2]=0;

	WitchOne=1;
	HitAgain=FALSE;
	m_strTime=_T("");
}

CAIWork2View::~CAIWork2View()
{
	if(m_ptMethod)
		delete m_ptMethod;
}

BOOL CAIWork2View::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return CScrollView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CAIWork2View drawing

void CAIWork2View::OnDraw(CDC* pDC)
{
	CAIWork2Doc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);
	// TODO: add draw code for native data here
	pDC->TextOut(400,20,"花费时间: "+m_strTime);
	m_ptMethod->OnDraw(pDC);
}

/////////////////////////////////////////////////////////////////////////////
// CAIWork2View printing

BOOL CAIWork2View::OnPreparePrinting(CPrintInfo* pInfo)
{
	// default preparation
	return DoPreparePrinting(pInfo);
}

void CAIWork2View::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add extra initialization before printing
}

void CAIWork2View::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add cleanup after printing
}

/////////////////////////////////////////////////////////////////////////////
// CAIWork2View diagnostics

#ifdef _DEBUG
void CAIWork2View::AssertValid() const
{
	CScrollView::AssertValid();
}

void CAIWork2View::Dump(CDumpContext& dc) const
{
	CScrollView::Dump(dc);
}

CAIWork2Doc* CAIWork2View::GetDocument() // non-debug version is inline
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CAIWork2Doc)));
	return (CAIWork2Doc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CAIWork2View message handlers

void CAIWork2View::OnResolve() 
{
	// TODO: Add your command handler code here
	m_strTime=_T("");
	if(!HitAgain)
	{
		int timecount=GetTickCount();//取初始时间
		CClientDC dc(this);
		dc.TextOut(500,0,"开始解题,请耐心等待...........");
		m_ptMethod->SetWitchOne(WitchOne);
		Invalidate();
		
		if(m_ptMethod->OnResolve())
		{
			//将电脑花费的时间,评估的节点数格式化成字符串
			m_strTime.Format("%d ms",GetTickCount()-timecount);
			Invalidate(NULL);
		}
		else
			m_strTime.Format("%d ms",GetTickCount()-timecount);
		dc.TextOut(500,0,"                                                 ");
	}
	else
		MessageBox("以下已经为正确结果","警告");
	HitAgain=TRUE;
}

void CAIWork2View::OnSetclosedepth() 
{
	// TODO: Add your command handler code here
	CSetDepth depthdlg;
	if(depthdlg.DoModal()==IDOK)
	{
		m_SearchDepth=depthdlg.m_iDepth;
		m_ptMethod->SetDepth(m_SearchDepth);
		HitAgain=FALSE;
		m_ptMethod->IsSuccess=FALSE;
		m_ptMethod->CanOutPut=FALSE;
		m_ptMethod->SetWitchOne(WitchOne);
		Invalidate();
	}
}

void CAIWork2View::OnInitstat() 
{
	// TODO: Add your command handler code here
	CSetEight dlg;
	if(dlg.DoModal()==IDOK)
	{
		m_ptMethod->basematrix[0][0]=dlg.m_iOne;
		m_ptMethod->basematrix[0][1]=dlg.m_iTwo;
		m_ptMethod->basematrix[0][2]=dlg.m_iThree;
		m_ptMethod->basematrix[1][0]=dlg.m_iFour;
		m_ptMethod->basematrix[1][1]=dlg.m_iFive;
		m_ptMethod->basematrix[1][2]=dlg.m_iSix;
		m_ptMethod->basematrix[2][0]=dlg.m_iSeven;
		m_ptMethod->basematrix[2][1]=dlg.m_iEight;
		m_ptMethod->basematrix[2][2]=dlg.m_iZero;
		HitAgain=FALSE;
		m_ptMethod->IsSuccess=FALSE;
		m_ptMethod->CanOutPut=FALSE;
		m_ptMethod->SetWitchOne(WitchOne);
		Invalidate();
	}
}

void CAIWork2View::OnHnDn() 
{
	// TODO: Add your command handler code here
	HitAgain=FALSE;
	m_ptMethod->IsSuccess=FALSE;
	m_ptMethod->CanOutPut=FALSE;
	WitchOne=1;
	m_ptMethod->SetWitchOne(WitchOne);
	Invalidate();
}

void CAIWork2View::OnUpdateHnDn(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	if(WitchOne==1)
		pCmdUI->SetCheck(1);
	else
		pCmdUI->SetCheck(0);

}

void CAIWork2View::OnHnWn() 
{
	// TODO: Add your command handler code here

	HitAgain=FALSE;
	m_ptMethod->IsSuccess=FALSE;
	m_ptMethod->CanOutPut=FALSE;
	WitchOne=2;
	m_ptMethod->SetWitchOne(WitchOne);
	Invalidate();
}

void CAIWork2View::OnUpdateHnWn(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	if(WitchOne==2)
		pCmdUI->SetCheck(1);
	else
		pCmdUI->SetCheck(0);
}

void CAIWork2View::OnHnPn() 
{
	// TODO: Add your command handler code here
	HitAgain=FALSE;
	m_ptMethod->IsSuccess=FALSE;
	m_ptMethod->CanOutPut=FALSE;
	WitchOne=3;
	m_ptMethod->SetWitchOne(WitchOne);
	Invalidate();
}

void CAIWork2View::OnUpdateHnPn(CCmdUI* pCmdUI) 
{
	// TODO: Add your command update UI handler code here
	if(WitchOne==3)
		pCmdUI->SetCheck(1);
	else
		pCmdUI->SetCheck(0);
}

void CAIWork2View::OnInitialUpdate() 
{
	CScrollView::OnInitialUpdate();
	
	// TODO: Add your specialized code here and/or call the base class
	CSize sizeTotal;
	sizeTotal.cx=1000;
	sizeTotal.cy=5000;
	SetScrollSizes(MM_TEXT,sizeTotal);
}

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