openbsd-manpages-netintro.sgml
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<SECT1 id="openbsd-manpages-netintro">
<TITLE>OpenBSD networking facilities</TITLE>
<SCREEN>
NAME
networking - introduction to networking facilities
SYNOPSIS
#include <sys/socket.h>
#include <net/route.h>
#include <net/if.h>
DESCRIPTION
This section is a general introduction to the networking facilities
available in the system. The general introduction on this page is
broken up into three areas: protocol families (domains), protocols,
and network interfaces.
All network protocols are associated with a specific protocol family. A
protocol family provides basic services to the protocol implementation
to allow it to function within a specific network environment. These
services may include packet fragmentation and reassembly, routing,
addressing, and basic transport. A protocol family may support multiple
methods of addressing, though the current protocol implementations do not.
A protocol family is normally comprised of a number of protocols, one per
<link linkend="net-common-tcpip-manpages-socket">socket</link> type. It is not required that a protocol family support all
socket types. A protocol family may contain multiple protocols support-
ing the same socket abstraction.
A protocol supports one of the socket abstractions detailed in <link linkend="net-common-tcpip-manpages-socket">socket</link>.
A specific protocol may be accessed either by creating a socket of the
appropriate type and protocol family, or by requesting the protocol ex-
plicitly when creating a socket. Protocols normally accept only one type
of address format, usually determined by the addressing structure inher-
ent in the design of the protocol family/network architecture. Certain
semantics of the basic socket abstractions are protocol specific. All
protocols are expected to support the basic model for their particular
socket type, but may, in addition, provide non-standard facilities or ex-
tensions to a mechanism. For example, a protocol supporting the
SOCK_STREAM abstraction may allow more than one byte of out-of-band data
to be transmitted per out-of-band message.
A network interface is similar to a device interface. Network interfaces
comprise the lowest layer of the networking subsystem, interacting with
the actual transport hardware. An interface may support one or more pro-
tocol families and/or address formats.
PROTOCOL
The system currently supports the Internet protocols. Raw socket interfaces
are provided to the IP protocol layer of the Internet.
ADDRESSING
Associated with each protocol family is an address format. All network
addresses adhere to a general structure, called a sockaddr, described be-
low. However, each protocol imposes a finer, more specific structure,
generally renaming the variant, which is discussed in the protocol family
manual page alluded to above.
struct sockaddr {
u_int8_t sa_len;
sa_family_t sa_family;
char sa_data[14];
};
The field sa_len contains the total length of the structure, which may
exceed 16 bytes. The following address values for sa_family are known to
the system (and additional formats are defined for possible future imple-
mentation):
#define AF_UNIX 1 /* local to host (pipes, portals) */
#define AF_INET 2 /* internetwork: UDP, TCP, etc. */
#define AF_NS 6 /* Xerox NS protocols */
#define AF_CCITT 10 /* CCITT protocols, X.25 etc */
#define AF_HYLINK 15 /* NSC Hyperchannel */
#define AF_APPLETALK 16 /* AppleTalk */
#define AF_ISO 18 /* ISO protocols */
#define AF_IPX 23 /* Novell Internet Protocol */
#define AF_INET6 24 /* IPv6 */
#define AF_NATM 27 /* native ATM access */
ROUTING
OpenBSD provides some packet routing facilities. The kernel maintains a
routing information database, which is used in selecting the appropriate
network interface when transmitting packets.
This facility is however, untested in eCos ports.
INTERFACES
Each network interface in a system corresponds to a path through which
messages may be sent and received. A network interface usually has a
hardware device associated with it, though certain interfaces such as the
loopback interface, lo, do not.
The following ioctl calls may be used to manipulate network interfaces
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