📄 e_sqrt.c
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//===========================================================================
//
// e_sqrt.c
//
// Part of the standard mathematical function library
//
//===========================================================================
//####ECOSGPLCOPYRIGHTBEGIN####
// -------------------------------------------
// This file is part of eCos, the Embedded Configurable Operating System.
// Copyright (C) 1998, 1999, 2000, 2001, 2002 Red Hat, Inc.
//
// eCos is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 or (at your option) any later version.
//
// eCos is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
// for more details.
//
// You should have received a copy of the GNU General Public License along
// with eCos; if not, write to the Free Software Foundation, Inc.,
// 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
//
// As a special exception, if other files instantiate templates or use macros
// or inline functions from this file, or you compile this file and link it
// with other works to produce a work based on this file, this file does not
// by itself cause the resulting work to be covered by the GNU General Public
// License. However the source code for this file must still be made available
// in accordance with section (3) of the GNU General Public License.
//
// This exception does not invalidate any other reasons why a work based on
// this file might be covered by the GNU General Public License.
//
// Alternative licenses for eCos may be arranged by contacting Red Hat, Inc.
// at http://sources.redhat.com/ecos/ecos-license/
// -------------------------------------------
//####ECOSGPLCOPYRIGHTEND####
//===========================================================================
//#####DESCRIPTIONBEGIN####
//
// Author(s): jlarmour
// Contributors: jlarmour
// Date: 1998-02-13
// Purpose:
// Description:
// Usage:
//
//####DESCRIPTIONEND####
//
//===========================================================================
// CONFIGURATION
#include <pkgconf/libm.h> // Configuration header
// Include the Math library?
#ifdef CYGPKG_LIBM
// Derived from code with the following copyright
/* @(#)e_sqrt.c 1.3 95/01/18 */
/*
* ====================================================
* Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
*
* Developed at SunSoft, a Sun Microsystems, Inc. business.
* Permission to use, copy, modify, and distribute this
* software is freely granted, provided that this notice
* is preserved.
* ====================================================
*/
/* __ieee754_sqrt(x)
* Return correctly rounded sqrt.
* ------------------------------------------
* | Use the hardware sqrt if you have one |
* ------------------------------------------
* Method:
* Bit by bit method using integer arithmetic. (Slow, but portable)
* 1. Normalization
* Scale x to y in [1,4) with even powers of 2:
* find an integer k such that 1 <= (y=x*2^(2k)) < 4, then
* sqrt(x) = 2^k * sqrt(y)
* 2. Bit by bit computation
* Let q = sqrt(y) truncated to i bit after binary point (q = 1),
* i 0
* i+1 2
* s = 2*q , and y = 2 * ( y - q ). (1)
* i i i i
*
* To compute q from q , one checks whether
* i+1 i
*
* -(i+1) 2
* (q + 2 ) <= y. (2)
* i
* -(i+1)
* If (2) is false, then q = q ; otherwise q = q + 2 .
* i+1 i i+1 i
*
* With some algebric manipulation, it is not difficult to see
* that (2) is equivalent to
* -(i+1)
* s + 2 <= y (3)
* i i
*
* The advantage of (3) is that s and y can be computed by
* i i
* the following recurrence formula:
* if (3) is false
*
* s = s , y = y ; (4)
* i+1 i i+1 i
*
* otherwise,
* -i -(i+1)
* s = s + 2 , y = y - s - 2 (5)
* i+1 i i+1 i i
*
* One may easily use induction to prove (4) and (5).
* Note. Since the left hand side of (3) contain only i+2 bits,
* it does not necessary to do a full (53-bit) comparison
* in (3).
* 3. Final rounding
* After generating the 53 bits result, we compute one more bit.
* Together with the remainder, we can decide whether the
* result is exact, bigger than 1/2ulp, or less than 1/2ulp
* (it will never equal to 1/2ulp).
* The rounding mode can be detected by checking whether
* huge + tiny is equal to huge, and whether huge - tiny is
* equal to huge for some floating point number "huge" and "tiny".
*
* Special cases:
* sqrt(+-0) = +-0 ... exact
* sqrt(inf) = inf
* sqrt(-ve) = NaN ... with invalid signal
* sqrt(NaN) = NaN ... with invalid signal for signaling NaN
*
* Other methods : see the appended file at the end of the program below.
*---------------
*/
#include "mathincl/fdlibm.h"
static const double one = 1.0, tiny=1.0e-300;
double __ieee754_sqrt(double x)
{
double z;
int sign = (int)0x80000000;
unsigned r,t1,s1,ix1,q1;
int ix0,s0,q,m,t,i;
ix0 = CYG_LIBM_HI(x); /* high word of x */
ix1 = CYG_LIBM_LO(x); /* low word of x */
/* take care of Inf and NaN */
if((ix0&0x7ff00000)==0x7ff00000) {
return x*x+x; /* sqrt(NaN)=NaN, sqrt(+inf)=+inf
sqrt(-inf)=sNaN */
}
/* take care of zero */
if(ix0<=0) {
if(((ix0&(~sign))|ix1)==0) return x;/* sqrt(+-0) = +-0 */
else if(ix0<0)
return (x-x)/(x-x); /* sqrt(-ve) = sNaN */
}
/* normalize x */
m = (ix0>>20);
if(m==0) { /* subnormal x */
while(ix0==0) {
m -= 21;
ix0 |= (ix1>>11); ix1 <<= 21;
}
for(i=0;(ix0&0x00100000)==0;i++) ix0<<=1;
m -= i-1;
ix0 |= (ix1>>(32-i));
ix1 <<= i;
}
m -= 1023; /* unbias exponent */
ix0 = (ix0&0x000fffff)|0x00100000;
if(m&1){ /* odd m, double x to make it even */
ix0 += ix0 + ((ix1&sign)>>31);
ix1 += ix1;
}
m >>= 1; /* m = [m/2] */
/* generate sqrt(x) bit by bit */
ix0 += ix0 + ((ix1&sign)>>31);
ix1 += ix1;
q = q1 = s0 = s1 = 0; /* [q,q1] = sqrt(x) */
r = 0x00200000; /* r = moving bit from right to left */
while(r!=0) {
t = s0+r;
if(t<=ix0) {
s0 = t+r;
ix0 -= t;
q += r;
}
ix0 += ix0 + ((ix1&sign)>>31);
ix1 += ix1;
r>>=1;
}
r = sign;
while(r!=0) {
t1 = s1+r;
t = s0;
if((t<ix0)||((t==ix0)&&(t1<=ix1))) {
s1 = t1+r;
if(((t1&sign)==(unsigned)sign)&&(s1&sign)==0) s0 += 1;
ix0 -= t;
if (ix1 < t1) ix0 -= 1;
ix1 -= t1;
q1 += r;
}
ix0 += ix0 + ((ix1&sign)>>31);
ix1 += ix1;
r>>=1;
}
/* use floating add to find out rounding direction */
if((ix0|ix1)!=0) {
z = one-tiny; /* trigger inexact flag */
if (z>=one) {
z = one+tiny;
if (q1==(unsigned)0xffffffff) { q1=0; q += 1;}
else if (z>one) {
if (q1==(unsigned)0xfffffffe) q+=1;
q1+=2;
} else
q1 += (q1&1);
}
}
ix0 = (q>>1)+0x3fe00000;
ix1 = q1>>1;
if ((q&1)==1) ix1 |= sign;
ix0 += (m <<20);
CYG_LIBM_HI(z) = ix0;
CYG_LIBM_LO(z) = ix1;
return z;
}
/*
Other methods (use floating-point arithmetic)
-------------
(This is a copy of a drafted paper by Prof W. Kahan
and K.C. Ng, written in May, 1986)
Two algorithms are given here to implement sqrt(x)
(IEEE double precision arithmetic) in software.
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