📄 env-sl3.lnt
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/*
env-sled3.lnt: environment options for Visual Slick Edit version 3.0+
If you are using the visual slick edit editor and you wish to invoke
PC-lint from that environment then do the following.
1) create a new project by selecting the new/open option
from the project menu. type lint.vpj at the filename and
click on NEW
2) edit the project by selecting the Project Properties option from
the Project menu. In order to set up PC-lint for C/C++,
a) Click on the "Directories" tab. To change the Include directory
place either the path or the include environment variable which
contains the path to header files. for example
%(INCLUDE)
or
c:\compiler\include
b) at compile text box enter the following
lint -ic:\lint std.lnt %f
Replace "c:\lint" by the appropriate lint directory if
necessary. Ensure the capture output check box is checked
(recommended).
PC-lint is now able to be invoked as you would a compiler;
just select the compile option from the project menu.
*/
-"format=%(%f %l %)error %n: (%t -- %m)" // Messages will contain
// file information (%f), the line number (%l), the
// message number (%n), message type (%t) and message text (%m).
// Notice that all messages are labeled 'error' but are then
// followed by a type (such as Warning, Info, Note, etc.)
-hF2 // Make sure we ALWAYS provide file information ('F') and use 2
// lines (line in error plus message).
-width(0) // don't break messages at any particular width
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