📄 order.h
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#pragma once
#define State_Stop 0
#define State_Break 1
#define State_Run 2
#define Work_None 0
#define Work_Bubble 1
#define Work_Insert 2
#define Work_Select 3
#define Work_Quick 4
#define Work_Heap 5
#define Work_Add 6
#define Work_Find 7
struct BTNode
{
int value;
BTNode * left,* right;
int mark;
BTNode(int v=0)
{
mark=0;
value=v;
left=right=NULL;
}
};
class COrder
{
public:
COrder();
~COrder();
int State;
int Work;
int Interval;
int First(void);
int Next(void);
void Paint(HWND hWndDest);
int ToAdd;
int Depth(void);
int Arrow[32];
int ti;
int n;
private:
HDC hDC;
HBITMAP hBitmap,hBitmapOld;
HFONT hFont,hFontOld;
int Width,Height;
HWND hWnd;
int Current[32];
int Finish[32];
int Step;
int m;
int i;
int j;
int f;
int u,d;
int adjust;
int p;
BTNode * Root,* Cur;
void SelectFirst(void);
int SelectNext(void);
void SelectDraw(void);
void BubbleFirst(void);
int BubbleNext(void);
void BubbleDraw(void);
void InsertFirst(void);
int InsertNext(void);
void InsertDraw(void);
void QuickFirst(void);
int QuickNext(void);
void QuickDraw(void);
void HeapFirst(void);
int HeapNext(void);
void HeapDraw(void);
void DrawSrc(void);
void Cls(int x,int y,int cx,int cy,DWORD Color);
void DrawVar(void);
void DrawNode(int node, int x, int w, int y);
int Depth(BTNode * node);
void TreeDraw(void);
void DrawBTNode(BTNode * node, int x, int w, int y);
void TreeReset(BTNode * node);
public:
int ToFind;
BTNode *Parent;
void AddFirst(void);
private:
int AddNext(void);
void FindFirst(void);
int FindNext(void);
};
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