📄 ohmygod.cpp
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// OhMyGod.cpp : Defines the class behaviors for the application.
//
// 软件名称:奔跑的裸男
// 作者:徐景周
// 功能:透明动态位图显示
#include "stdafx.h"
#include "OhMyGod.h"
#include "OhMyGodDlg.h"
#include "TransparentWnd.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// COhMyGod
BEGIN_MESSAGE_MAP(COhMyGod, CWinApp)
//{{AFX_MSG_MAP(COhMyGod)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// COhMyGod construction
COhMyGod::COhMyGod()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only COhMyGod object
COhMyGod theApp;
/////////////////////////////////////////////////////////////////////////////
// COhMyGod initialization
BOOL COhMyGod::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
srand(time(NULL));
//一次只运行一个程序实例,如果已运行则退出
if( FindWindow(NULL,"Oh,my God!")) exit(0);
TransparentWnd* pFrame = new TransparentWnd;
m_pMainWnd = pFrame;
// create and load the frame with its resources
CRect rect(0, 0, 110, 110);
pFrame->CreateTransparent("Oh,my God!", rect);//IDB_MASK, IDB_BACK);
pFrame->CenterWindow(); //初始显示窗体位置
pFrame->ShowWindow(SW_SHOW);
return TRUE;
}
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