📄 guitestresult.h
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//
// GUITestResult.h
//
// $Id: //poco/Main/CppUnit/WinTestRunner/src/GUITestResult.h#5 $
//
#ifndef GuiTestResult_INCLUDED
#define GuiTestResult_INCLUDED
#ifndef CppUnit_CppUnit_INCLUDED
#include "CppUnit/CppUnit.h"
#endif
#ifndef CppUnit_TestResult_INCLUDED
#include "CppUnit/TestResult.h"
#endif
#include <afxmt.h>
CppUnit_BEGIN
class TestRunnerDlg;
class GUITestResult: public TestResult
{
public:
GUITestResult(TestRunnerDlg* runner);
~GUITestResult();
void addError(Test* test, CppUnitException* e);
void addFailure(Test* test, CppUnitException* e);
void endTest(Test* test);
void stop();
protected:
class LightweightSynchronizationObject: public TestResult::SynchronizationObject
{
public:
void lock()
{
_syncObject.Lock();
}
void unlock()
{
_syncObject.Unlock();
}
private:
CCriticalSection _syncObject;
};
private:
TestRunnerDlg *_runner;
};
// Construct with lightweight synchronization
inline GUITestResult::GUITestResult(TestRunnerDlg* runner): _runner(runner)
{
setSynchronizationObject(new LightweightSynchronizationObject());
}
// Destructor
inline GUITestResult::~GUITestResult()
{
}
// Override without protection to prevent deadlock
inline void GUITestResult::stop()
{
_stop = true;
}
CppUnit_END
#endif // GuiTestResult_INCLUDED
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