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📄 md4engine.cpp

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//
// MD4Engine.cpp
//
// $Id: //poco/Main/Foundation/src/MD4Engine.cpp#5 $
//
// Copyright (c) 2004, Guenter Obiltschnig/Applied Informatics.
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 
// 1. Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
// 
// 2. Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
// 
// 3. Redistributions in any form must be accompanied by information on
//    how to obtain complete source code for this software and any
//    accompanying software that uses this software.  The source code
//    must either be included in the distribution or be available for no
//    more than the cost of distribution plus a nominal fee, and must be
//    freely redistributable under reasonable conditions.  For an
//    executable file, complete source code means the source code for all
//    modules it contains.  It does not include source code for modules or
//    files that typically accompany the major components of the operating
//    system on which the executable file runs.
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
//
// MD4 (RFC 1320) algorithm:
// Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
// rights reserved.
//
// License to copy and use this software is granted provided that it
// is identified as the "RSA Data Security, Inc. MD4 Message-Digest
// Algorithm" in all material mentioning or referencing this software
// or this function.
//
// License is also granted to make and use derivative works provided
// that such works are identified as "derived from the RSA Data
// Security, Inc. MD4 Message-Digest Algorithm" in all material
// mentioning or referencing the derived work.
//
// RSA Data Security, Inc. makes no representations concerning either
// the merchantability of this software or the suitability of this
// software for any particular purpose. It is provided "as is"
// without express or implied warranty of any kind.
//
// These notices must be retained in any copies of any part of this
// documentation and/or software.
//


#include "Foundation/MD4Engine.h"
#include <string.h>


Foundation_BEGIN


MD4Engine::MD4Engine()
{
	_digest.reserve(16);
	reset();
}


MD4Engine::~MD4Engine()
{
	reset();
}

	
void MD4Engine::updateImp(const void* input_, unsigned inputLen)
{
	const unsigned char* input = (const unsigned char*) input_;
	unsigned int i, index, partLen;

	/* Compute number of bytes mod 64 */
	index = (unsigned int)((_context.count[0] >> 3) & 0x3F);

	/* Update number of bits */
	if ((_context.count[0] += ((UInt32) inputLen << 3)) < ((UInt32) inputLen << 3))
		_context.count[1]++;
	_context.count[1] += ((UInt32) inputLen >> 29);

	partLen = 64 - index;

	/* Transform as many times as possible. */
	if (inputLen >= partLen) 
	{
		memcpy(&_context.buffer[index], input, partLen);
		transform(_context.state, _context.buffer);

		for (i = partLen; i + 63 < inputLen; i += 64)
			transform(_context.state, &input[i]);

		index = 0;
	}
	else i = 0;

	/* Buffer remaining input */
	memcpy(&_context.buffer[index], &input[i], inputLen-i);
}


unsigned MD4Engine::digestLength() const
{
	return DIGEST_SIZE;
}


void MD4Engine::reset()
{
	memset(&_context, 0, sizeof(_context));
	_context.count[0] = _context.count[1] = 0;
	_context.state[0] = 0x67452301;
	_context.state[1] = 0xefcdab89;
	_context.state[2] = 0x98badcfe;
	_context.state[3] = 0x10325476;
}


const DigestEngine::Digest& MD4Engine::digest()
{
	static const unsigned char PADDING[64] = 
	{
		0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
		0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
		0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	};
	unsigned char bits[8];
	unsigned int index, padLen;

	/* Save number of bits */
	encode(bits, _context.count, 8);

	/* Pad out to 56 mod 64. */
	index = (unsigned int)((_context.count[0] >> 3) & 0x3f);
	padLen = (index < 56) ? (56 - index) : (120 - index);
	update(PADDING, padLen);

	/* Append length (before padding) */
	update(bits, 8);

	/* Store state in digest */
	unsigned char digest[16];
	encode(digest, _context.state, 16);
	_digest.clear();
	_digest.insert(_digest.begin(), digest, digest + sizeof(digest));

	/* Zeroize sensitive information. */
	memset(&_context, 0, sizeof (_context));
	reset();
	return _digest;
}


/* Constants for MD4Transform routine. */
#define S11 3
#define S12 7
#define S13 11
#define S14 19
#define S21 3
#define S22 5
#define S23 9
#define S24 13
#define S31 3
#define S32 9
#define S33 11
#define S34 15


/* F, G and H are basic MD4 functions. */
#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
#define G(x, y, z) (((x) & (y)) | ((x) & (z)) | ((y) & (z)))
#define H(x, y, z) ((x) ^ (y) ^ (z))


/* ROTATE_LEFT rotates x left n bits. */
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n))))


/* FF, GG and HH are transformations for rounds 1, 2 and 3 */
/* Rotation is separate from addition to prevent recomputation */
#define FF(a, b, c, d, x, s) { \
    (a) += F ((b), (c), (d)) + (x); \
    (a) = ROTATE_LEFT ((a), (s)); \
  }
#define GG(a, b, c, d, x, s) { \
    (a) += G ((b), (c), (d)) + (x) + (UInt32)0x5a827999; \
    (a) = ROTATE_LEFT ((a), (s)); \
  }
#define HH(a, b, c, d, x, s) { \
    (a) += H ((b), (c), (d)) + (x) + (UInt32)0x6ed9eba1; \
    (a) = ROTATE_LEFT ((a), (s)); \
  }


void MD4Engine::transform (UInt32 state[4], const unsigned char block[64])
{
	UInt32 a = state[0], b = state[1], c = state[2], d = state[3], x[16];

	decode(x, block, 64);

	/* Round 1 */
	FF (a, b, c, d, x[ 0], S11); /* 1 */
	FF (d, a, b, c, x[ 1], S12); /* 2 */
	FF (c, d, a, b, x[ 2], S13); /* 3 */
	FF (b, c, d, a, x[ 3], S14); /* 4 */
	FF (a, b, c, d, x[ 4], S11); /* 5 */
	FF (d, a, b, c, x[ 5], S12); /* 6 */
	FF (c, d, a, b, x[ 6], S13); /* 7 */
	FF (b, c, d, a, x[ 7], S14); /* 8 */
	FF (a, b, c, d, x[ 8], S11); /* 9 */
	FF (d, a, b, c, x[ 9], S12); /* 10 */
	FF (c, d, a, b, x[10], S13); /* 11 */
	FF (b, c, d, a, x[11], S14); /* 12 */
	FF (a, b, c, d, x[12], S11); /* 13 */
	FF (d, a, b, c, x[13], S12); /* 14 */
	FF (c, d, a, b, x[14], S13); /* 15 */
	FF (b, c, d, a, x[15], S14); /* 16 */

	/* Round 2 */
	GG (a, b, c, d, x[ 0], S21); /* 17 */
	GG (d, a, b, c, x[ 4], S22); /* 18 */
	GG (c, d, a, b, x[ 8], S23); /* 19 */
	GG (b, c, d, a, x[12], S24); /* 20 */
	GG (a, b, c, d, x[ 1], S21); /* 21 */
	GG (d, a, b, c, x[ 5], S22); /* 22 */
	GG (c, d, a, b, x[ 9], S23); /* 23 */
	GG (b, c, d, a, x[13], S24); /* 24 */
	GG (a, b, c, d, x[ 2], S21); /* 25 */
	GG (d, a, b, c, x[ 6], S22); /* 26 */
	GG (c, d, a, b, x[10], S23); /* 27 */
	GG (b, c, d, a, x[14], S24); /* 28 */
	GG (a, b, c, d, x[ 3], S21); /* 29 */
	GG (d, a, b, c, x[ 7], S22); /* 30 */
	GG (c, d, a, b, x[11], S23); /* 31 */
	GG (b, c, d, a, x[15], S24); /* 32 */

	/* Round 3 */
	HH (a, b, c, d, x[ 0], S31); /* 33 */
	HH (d, a, b, c, x[ 8], S32); /* 34 */
	HH (c, d, a, b, x[ 4], S33); /* 35 */
	HH (b, c, d, a, x[12], S34); /* 36 */
	HH (a, b, c, d, x[ 2], S31); /* 37 */
	HH (d, a, b, c, x[10], S32); /* 38 */
	HH (c, d, a, b, x[ 6], S33); /* 39 */
	HH (b, c, d, a, x[14], S34); /* 40 */
	HH (a, b, c, d, x[ 1], S31); /* 41 */
	HH (d, a, b, c, x[ 9], S32); /* 42 */
	HH (c, d, a, b, x[ 5], S33); /* 43 */
	HH (b, c, d, a, x[13], S34); /* 44 */
	HH (a, b, c, d, x[ 3], S31); /* 45 */
	HH (d, a, b, c, x[11], S32); /* 46 */
	HH (c, d, a, b, x[ 7], S33); /* 47 */
	HH (b, c, d, a, x[15], S34); /* 48 */

	state[0] += a;
	state[1] += b;
	state[2] += c;
	state[3] += d;

	/* Zeroize sensitive information. */
	memset(x, 0, sizeof(x));
}


void MD4Engine::encode(unsigned char* output, const UInt32* input, unsigned int len)
{
	unsigned int i, j;

	for (i = 0, j = 0; j < len; i++, j += 4)
	{
		output[j]   = (unsigned char)(input[i] & 0xff);
		output[j+1] = (unsigned char)((input[i] >> 8) & 0xff);
		output[j+2] = (unsigned char)((input[i] >> 16) & 0xff);
		output[j+3] = (unsigned char)((input[i] >> 24) & 0xff);
	}
}


void MD4Engine::decode(UInt32* output, const unsigned char* input, unsigned int len)
{
	unsigned int i, j;

	for (i = 0, j = 0; j < len; i++, j += 4)
		output[i] = ((UInt32)input[j]) | (((UInt32)input[j+1]) << 8) |
		            (((UInt32)input[j+2]) << 16) | (((UInt32)input[j+3]) << 24);
}


Foundation_END

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