📄 notificationqueue.h
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//
// NotificationQueue.h
//
// $Id: //poco/Main/Foundation/include/Foundation/NotificationQueue.h#5 $
//
// Definition of the NotificationQueue class.
//
// Copyright (c) 2004, Guenter Obiltschnig/Applied Informatics.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Redistributions in any form must be accompanied by information on
// how to obtain complete source code for this software and any
// accompanying software that uses this software. The source code
// must either be included in the distribution or be available for no
// more than the cost of distribution plus a nominal fee, and must be
// freely redistributable under reasonable conditions. For an
// executable file, complete source code means the source code for all
// modules it contains. It does not include source code for modules or
// files that typically accompany the major components of the operating
// system on which the executable file runs.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef Foundation_NotificationQueue_INCLUDED
#define Foundation_NotificationQueue_INCLUDED
#ifndef Foundation_Foundation_INCLUDED
#include "Foundation/Foundation.h"
#endif
#ifndef Foundation_Mutex_INCLUDED
#include "Foundation/Mutex.h"
#endif
#ifndef Foundation_Event_INCLUDED
#include "Foundation/Event.h"
#endif
#ifndef STD_DEQUE_INCLUDED
#include <deque>
#define STD_DEQUE_INCLUDED
#endif
Foundation_BEGIN
class Notification;
class NotificationCenter;
class Foundation_API NotificationQueue
/// A NotificationQueue object provides a way to implement asynchronous
/// notifications. This is especially useful for sending notifications
/// from one thread to another, for example from a background thread to
/// the main (user interface) thread.
///
/// The NotificationQueue can also be used to distribute work from
/// a controlling thread to one or more worker threads. Each worker thread
/// repeatedly calls waitDequeueNotification() and processes the
/// returned notification. Special care must be taken when shutting
/// down a queue with worker threads waiting for notifications.
/// The recommended sequence to shut down and destroy the queue is to
/// 1. set a termination flag for every worker thread
/// 2. call the wakeUpAll() method
/// 3. join each worker thread
/// 4. destroy the notification queue.
{
public:
NotificationQueue();
/// Creates the NotificationQueue.
~NotificationQueue();
/// Destroys the NotificationQueue.
void enqueueNotification(Notification* pNotification);
/// Enqueues the given notification.
/// The queue takes ownership of the notification, thus
/// a call like
/// notificationQueue.enqueueNotification(new MyNotification);
/// does not result in a memory leak.
Notification* dequeueNotification();
/// Dequeues the next pending notification.
/// Returns 0 (null) if no notification is available.
/// The caller gains ownership of the notification and
/// is expected to release it when done with it.
Notification* waitDequeueNotification();
/// Dequeues the next pending notification.
/// If no notification is available, waits for a notification
/// to be enqueued.
/// The caller gains ownership of the notification and
/// is expected to release it when done with it.
/// This method returns 0 (null) if wakeUpWaitingThreads()
/// has been called by another thread.
Notification* waitDequeueNotification(long milliseconds);
/// Dequeues the next pending notification.
/// If no notification is available, waits for a notification
/// to be enqueued up to the specified time.
/// Returns 0 (null) if no notification is available.
/// The caller gains ownership of the notification and
/// is expected to release it when done with it.
void dispatch(NotificationCenter& notificationCenter);
/// Dispatches all queued notifications to the given
/// notification center.
void wakeUpAll();
/// Wakes up all threads that wait for a notification.
bool empty() const;
/// Returns true iff the queue is empty.
int size() const;
/// Returns the number of notifications in the queue.
static NotificationQueue& defaultQueue();
/// Returns a reference to the default
/// NotificationQueue.
protected:
Notification* dequeueOne();
private:
typedef std::deque<Notification*> NfQueue;
struct WaitInfo
{
Notification* pNf;
Event nfAvailable;
};
typedef std::deque<WaitInfo*> WaitQueue;
NfQueue _nfQueue;
WaitQueue _waitQueue;
mutable FastMutex _mutex;
};
Foundation_END
#endif // Foundation_NotificationQueue_INCLUDED
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