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📄 asyncchannel.h

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//
// AsyncChannel.h
//
// $Id: //poco/Main/Foundation/include/Foundation/AsyncChannel.h#5 $
//
// Definition of the AsyncChannel class.
//
// Copyright (c) 2004, Guenter Obiltschnig/Applied Informatics.
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 
// 1. Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
// 
// 2. Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
// 
// 3. Redistributions in any form must be accompanied by information on
//    how to obtain complete source code for this software and any
//    accompanying software that uses this software.  The source code
//    must either be included in the distribution or be available for no
//    more than the cost of distribution plus a nominal fee, and must be
//    freely redistributable under reasonable conditions.  For an
//    executable file, complete source code means the source code for all
//    modules it contains.  It does not include source code for modules or
//    files that typically accompany the major components of the operating
//    system on which the executable file runs.
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//


#ifndef Foundation_AsyncChannel_INCLUDED
#define Foundation_AsyncChannel_INCLUDED


#ifndef Foundation_Foundation_INCLUDED
#include "Foundation/Foundation.h"
#endif
#ifndef Foundation_Channel_INCLUDED
#include "Foundation/Channel.h"
#endif
#ifndef Foundation_Thread_INCLUDED
#include "Foundation/Thread.h"
#endif
#ifndef Foundation_Mutex_INCLUDED
#include "Foundation/Mutex.h"
#endif
#ifndef Foundation_Runnable_INCLUDED
#include "Foundation/Runnable.h"
#endif
#ifndef Foundation_NotificationQueue_INCLUDED
#include "Foundation/NotificationQueue.h"
#endif


Foundation_BEGIN


class Foundation_API AsyncChannel: public Channel, public Runnable
	/// A channel uses a separate thread for logging.
	///
	/// Using this channel can help to improve the performance of
	/// applications that produce huge amounts of log messages or
	/// that write log messages to multiple channels simultaneously.
	///
	/// All log messages are put into a queue and this queue is
	/// then processed by a separate thread.
{
public:
	AsyncChannel(Channel* pChannel = 0);
		/// Creates the AsyncChannel and connects it to
		/// the given channel.

	void setChannel(Channel* pChannel);
		/// Connects the AsyncChannel to the given target channel.
		/// All messages will be forwarded to this channel.
		
	Channel* getChannel() const;
		/// Returns the target channel.

	void open();
		/// Opens the channel and creates the 
		/// background ;ogging thread.
		
	void close();
		/// Closes the channel and stops the background
		/// logging thread.

	void log(const Message& msg);
		/// Queues the message for processing by the
		/// background thread.

	void setProperty(const std::string& name, const std::string& value);
		/// Sets or changes a configuration property.
		///
		/// Only the "channel" property is supported, which allows
		/// setting the target channel via the LoggingRegistry.
		/// The "channel" property is set-only.
	
protected:
	~AsyncChannel();
	void run();
		
private:
	Channel*  _pChannel;
	Thread    _thread;
	FastMutex _mutex;
	NotificationQueue _queue;
};


Foundation_END


#endif // Foundation_AsyncChannel_INCLUDED

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