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📄 mutex.h

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//
// Mutex.h
//
// $Id: //poco/Main/Foundation/include/Foundation/Mutex.h#5 $
//
// Definition of the Mutex and FastMutex classes.
//
// Copyright (c) 2004, Guenter Obiltschnig/Applied Informatics.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//
// 3. Redistributions in any form must be accompanied by information on
//    how to obtain complete source code for this software and any
//    accompanying software that uses this software.  The source code
//    must either be included in the distribution or be available for no
//    more than the cost of distribution plus a nominal fee, and must be
//    freely redistributable under reasonable conditions.  For an
//    executable file, complete source code means the source code for all
//    modules it contains.  It does not include source code for modules or
//    files that typically accompany the major components of the operating
//    system on which the executable file runs.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//


#ifndef Foundation_Mutex_INCLUDED
#define Foundation_Mutex_INCLUDED


#ifndef Foundation_Foundation_INCLUDED
#include "Foundation/Foundation.h"
#endif
#ifndef Foundation_ScopedLock_INCLUDED
#include "Foundation/ScopedLock.h"
#endif


#if defined(POCO_OS_FAMILY_WINDOWS)
#include "Foundation/Mutex_WIN32.h"
#else
#include "Foundation/Mutex_POSIX.h"
#endif


Foundation_BEGIN


class Foundation_API Mutex: private MutexImp
	/// A Mutex (mutual exclusion) is a synchronization 
	/// mechanism used to control access to a shared resource
	/// in a concurrent (multithreaded) scenario.
	/// Mutexes are recursive, that is, the same mutex can be 
	/// locked multiple times by the same thread (but, of course,
	/// not by other threads).
	/// Using the ScopedLock class is the preferred way to automatically
	/// lock and unlock a mutex.
{
public:
	typedef Foundation::ScopedLock<Mutex> ScopedLock;
	
	Mutex();
		/// creates the Mutex.
		
	~Mutex();
		/// destroys the Mutex.

	void lock();
		/// Locks the mutex. Blocks if the mutex
		/// is held by another thread.

	bool tryLock();
		/// Tries to lock the mutex. Returns false immediately
		/// if the mutex is already held by another thread
		/// Returns true if the mutex was successfully locked.

	void unlock();
		/// Unlocks the mutex so that it can be acquired by
		/// other threads.
	
private:
	Mutex(const Mutex&);
	Mutex& operator = (const Mutex&);
};


class Foundation_API FastMutex: private FastMutexImp
	/// A FastMutex (mutual exclusion) is similar to a Mutex.
	/// Unless a Mutex, however, a FastMutex is not recursive,
	/// which means that a deadlock will occur if the same
	/// thread tries to lock a mutex it has already locked again.
	/// Locking a FastMutex is faster than locking a recursive Mutex.
	/// Using the ScopedLock class is the preferred way to automatically
	/// lock and unlock a mutex.
{
public:
	typedef Foundation::ScopedLock<FastMutex> ScopedLock;

	FastMutex();
		/// creates the Mutex.
		
	~FastMutex();
		/// destroys the Mutex.

	void lock();
		/// Locks the mutex. Blocks if the mutex
		/// is held by another thread.

	bool tryLock();
		/// Tries to lock the mutex. Returns false immediately
		/// if the mutex is already held by another thread
		/// Returns true if the mutex was successfully locked.

	void unlock();
		/// Unlocks the mutex so that it can be acquired by
		/// other threads.
	
private:
	FastMutex(const FastMutex&);
	FastMutex& operator = (const FastMutex&);
};


//
// inlines
//
inline void Mutex::lock()
{
	lockImp();
}


inline bool Mutex::tryLock()
{
	return tryLockImp();
}


inline void Mutex::unlock()
{
	unlockImp();
}


inline void FastMutex::lock()
{
	lockImp();
}


inline bool FastMutex::tryLock()
{
	return tryLockImp();
}


inline void FastMutex::unlock()
{
	unlockImp();
}


Foundation_END


#endif // Foundation_Mutex_INCLUDED

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