📄 fpenvironment.h
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//
// FPEnvironment.h
//
// $Id: //poco/Main/Foundation/include/Foundation/FPEnvironment.h#5 $
//
// Definitions of class FPEnvironment.
//
// Copyright (c) 2004, Guenter Obiltschnig/Applied Informatics.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Redistributions in any form must be accompanied by information on
// how to obtain complete source code for this software and any
// accompanying software that uses this software. The source code
// must either be included in the distribution or be available for no
// more than the cost of distribution plus a nominal fee, and must be
// freely redistributable under reasonable conditions. For an
// executable file, complete source code means the source code for all
// modules it contains. It does not include source code for modules or
// files that typically accompany the major components of the operating
// system on which the executable file runs.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef Foundation_FPEnvironment_INCLUDED
#define Foundation_FPEnvironment_INCLUDED
#ifndef Foundation_Foundation_INCLUDED
#include "Foundation/Foundation.h"
#endif
#if defined(__osf__) || defined(__VMS)
#include "Foundation/FPEnvironment_DEC.h"
#elif defined(sun) || defined(__sun)
#include "Foundation/FPEnvironment_SUN.h"
#elif defined(POCO_OS_FAMILY_UNIX)
#include "Foundation/FPEnvironment_C99.h"
#elif defined(POCO_OS_FAMILY_WINDOWS)
#include "Foundation/FPEnvironment_WIN32.h"
#endif
Foundation_BEGIN
class Foundation_API FPEnvironment: private FPEnvironmentImp
/// Instances of this class can be used to save
/// and later restore the current floating
/// point environment (consisting of rounding
/// mode and floating-point flags).
/// The class also provides various static
/// methods to query certain properties
/// of a floating-point number.
{
public:
enum RoundingMode
{
FP_ROUND_DOWNWARD = FP_ROUND_DOWNWARD_IMP,
FP_ROUND_UPWARD = FP_ROUND_UPWARD_IMP,
FP_ROUND_TONEAREST = FP_ROUND_TONEAREST_IMP,
FP_ROUND_TOWARDZERO = FP_ROUND_TOWARDZERO_IMP
};
enum Flag
{
FP_DIVIDE_BY_ZERO = FP_DIVIDE_BY_ZERO_IMP,
FP_INEXACT = FP_INEXACT_IMP,
FP_OVERFLOW = FP_OVERFLOW_IMP,
FP_UNDERFLOW = FP_UNDERFLOW_IMP,
FP_INVALID = FP_INVALID_IMP
};
FPEnvironment();
/// Standard constructor.
/// Remembers the current environment.
FPEnvironment(RoundingMode mode);
/// Remembers the current environment and
/// sets the given rounding mode.
FPEnvironment(const FPEnvironment& env);
/// Copy constructor.
~FPEnvironment();
/// Restores the previous environment (unless
/// keepCurrent() has been called previously)
FPEnvironment& operator = (const FPEnvironment& env);
/// Assignment operator
void keepCurrent();
/// Keep the current environment even after
/// destroying the FPEnvironment object.
static void clearFlags();
/// Resets all flags.
static bool isFlag(Flag flag);
/// Returns true iff the given flag is set.
static void setRoundingMode(RoundingMode mode);
/// Sets the rounding mode.
static RoundingMode getRoundingMode();
/// Returns the current rounding mode.
static bool isInfinite(float value);
static bool isInfinite(double value);
static bool isInfinite(long double value);
/// Returns true iff the given number is infinite.
static bool isNaN(float value);
static bool isNaN(double value);
static bool isNaN(long double value);
/// Returns true iff the given number is NaN.
static float copySign(float target, float source);
static double copySign(double target, double source);
static long double copySign(long double target, long double source);
/// Copies the sign from source to target.
};
//
// For convenience, we provide a shorter name for
// the FPEnvironment class.
//
typedef FPEnvironment FPE;
//
// inline's
//
inline bool FPEnvironment::isFlag(Flag flag)
{
return isFlagImp(FlagImp(flag));
}
inline void FPEnvironment::setRoundingMode(RoundingMode mode)
{
setRoundingModeImp(RoundingModeImp(mode));
}
inline FPEnvironment::RoundingMode FPEnvironment::getRoundingMode()
{
return RoundingMode(getRoundingModeImp());
}
inline bool FPEnvironment::isInfinite(float value)
{
return isInfiniteImp(value);
}
inline bool FPEnvironment::isInfinite(double value)
{
return isInfiniteImp(value);
}
inline bool FPEnvironment::isInfinite(long double value)
{
return isInfiniteImp(value);
}
inline bool FPEnvironment::isNaN(float value)
{
return isNaNImp(value);
}
inline bool FPEnvironment::isNaN(double value)
{
return isNaNImp(value);
}
inline bool FPEnvironment::isNaN(long double value)
{
return isNaNImp(value);
}
inline float FPEnvironment::copySign(float target, float source)
{
return copySignImp(target, source);
}
inline double FPEnvironment::copySign(double target, double source)
{
return copySignImp(target, source);
}
inline long double FPEnvironment::copySign(long double target, long double source)
{
return copySignImp(target, source);
}
Foundation_END
#endif // Foundation_FPEnvironment_INCLUDED
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