📄 synchronizedobject.h
字号:
//
// SynchronizedObject.h
//
// $Id: //poco/Main/Foundation/include/Foundation/SynchronizedObject.h#5 $
//
// Definition of the SynchronizedObject class.
//
// Copyright (c) 2004, Guenter Obiltschnig/Applied Informatics.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Redistributions in any form must be accompanied by information on
// how to obtain complete source code for this software and any
// accompanying software that uses this software. The source code
// must either be included in the distribution or be available for no
// more than the cost of distribution plus a nominal fee, and must be
// freely redistributable under reasonable conditions. For an
// executable file, complete source code means the source code for all
// modules it contains. It does not include source code for modules or
// files that typically accompany the major components of the operating
// system on which the executable file runs.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef Foundation_SynchronizedObject_INCLUDED
#define Foundation_SynchronizedObject_INCLUDED
#ifndef Foundation_Foundation_INCLUDED
#include "Foundation/Foundation.h"
#endif
#ifndef Foundation_Mutex_INCLUDED
#include "Foundation/Mutex.h"
#endif
#ifndef Foundation_Event_INCLUDED
#include "Foundation/Event.h"
#endif
Foundation_BEGIN
class Foundation_API SynchronizedObject
/// This class aggregates a Mutex and an Event
/// and can act as a base class for all objects
/// requiring synchronization in a multithreaded
/// scenario.
{
public:
typedef Foundation::ScopedLock<SynchronizedObject> ScopedLock;
SynchronizedObject();
/// Creates the object.
virtual ~SynchronizedObject();
/// Destroys the object.
void lock() const;
/// Locks the object. Blocks if the object
/// is locked by another thread.
bool tryLock() const;
/// Tries to lock the object. Returns false immediately
/// if the object is already locked by another thread
/// Returns true if the object was successfully locked.
void unlock() const;
/// Unlocks the object so that it can be locked by
/// other threads.
void notify() const;
/// Signals the object.
/// Exactly only one thread waiting for the object
/// can resume execution.
void wait() const;
/// Waits for the object to become signalled.
void wait(long milliseconds) const;
/// Waits for the object to become signalled.
/// Throws a TimeOutException if the object
/// does not become signalled within the specified
/// time interval.
bool tryWait(long milliseconds) const;
/// Waits for the object to become signalled.
/// Returns true if the object
/// became signalled within the specified
/// time interval, false otherwise.
private:
mutable Mutex _mutex;
mutable Event _event;
};
//
// inlines
//
inline void SynchronizedObject::lock() const
{
_mutex.lock();
}
inline bool SynchronizedObject::tryLock() const
{
return _mutex.tryLock();
}
inline void SynchronizedObject::unlock() const
{
_mutex.unlock();
}
inline void SynchronizedObject::notify() const
{
_event.set();
}
inline void SynchronizedObject::wait() const
{
_event.wait();
}
inline void SynchronizedObject::wait(long milliseconds) const
{
_event.wait(milliseconds);
}
inline bool SynchronizedObject::tryWait(long milliseconds) const
{
return _event.tryWait(milliseconds);
}
Foundation_END
#endif // Foundation_SynchronizedObject_INCLUDED
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -