📄 event.h
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//
// Event.h
//
// $Id: //poco/Main/Foundation/include/Foundation/Event.h#5 $
//
// Definition of the Event class.
//
// Copyright (c) 2004, Guenter Obiltschnig/Applied Informatics.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Redistributions in any form must be accompanied by information on
// how to obtain complete source code for this software and any
// accompanying software that uses this software. The source code
// must either be included in the distribution or be available for no
// more than the cost of distribution plus a nominal fee, and must be
// freely redistributable under reasonable conditions. For an
// executable file, complete source code means the source code for all
// modules it contains. It does not include source code for modules or
// files that typically accompany the major components of the operating
// system on which the executable file runs.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef Foundation_Event_INCLUDED
#define Foundation_Event_INCLUDED
#ifndef Foundation_Foundation_INCLUDED
#include "Foundation/Foundation.h"
#endif
#ifndef Foundation_Exception_INCLUDED
#include "Foundation/Exception.h"
#endif
#if defined(POCO_OS_FAMILY_WINDOWS)
#include "Foundation/Event_WIN32.h"
#else
#include "Foundation/Event_POSIX.h"
#endif
Foundation_BEGIN
class Foundation_API Event: private EventImp
/// An Event is a synchronization object that
/// allows one thread to signal one or more
/// other threads that a certain event
/// has happened.
/// Usually, one thread signals an event,
/// while one or more other threads wait
/// for an event to become signalled.
{
public:
Event(bool autoReset = true);
/// Creates the event. If autoReset is true,
/// the event is automatically reset after
/// a wait() successfully returns.
~Event();
/// Destroys the event.
void set();
/// Signals the event. If autoReset is true,
/// only one thread waiting for the event
/// can resume execution.
/// If autoReset is false, all waiting threads
/// can resume execution.
void wait();
/// Waits for the event to become signalled.
void wait(long milliseconds);
/// Waits for the event to become signalled.
/// Throws a TimeOutException if the event
/// does not become signalled within the specified
/// time interval.
bool tryWait(long milliseconds);
/// Waits for the event to become signalled.
/// Returns true if the event
/// became signalled within the specified
/// time interval, false otherwise.
void reset();
/// Resets the event to unsignalled state.
private:
Event(const Event&);
Event& operator = (const Event&);
};
//
// inlines
//
inline void Event::set()
{
setImp();
}
inline void Event::wait()
{
waitImp();
}
inline void Event::wait(long milliseconds)
{
if (!waitImp(milliseconds))
throw TimeoutException();
}
inline bool Event::tryWait(long milliseconds)
{
return waitImp(milliseconds);
}
inline void Event::reset()
{
resetImp();
}
Foundation_END
#endif // Foundation_Event_INCLUDED
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