📄 thread.h
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//
// Thread.h
//
// $Id: //poco/Main/Foundation/include/Foundation/Thread.h#5 $
//
// Definition of the Thread class.
//
// Copyright (c) 2004, Guenter Obiltschnig/Applied Informatics.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. Redistributions in any form must be accompanied by information on
// how to obtain complete source code for this software and any
// accompanying software that uses this software. The source code
// must either be included in the distribution or be available for no
// more than the cost of distribution plus a nominal fee, and must be
// freely redistributable under reasonable conditions. For an
// executable file, complete source code means the source code for all
// modules it contains. It does not include source code for modules or
// files that typically accompany the major components of the operating
// system on which the executable file runs.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef Foundation_Thread_INCLUDED
#define Foundation_Thread_INCLUDED
#ifndef Foundation_Foundation_INCLUDED
#include "Foundation/Foundation.h"
#endif
#if defined(POCO_OS_FAMILY_WINDOWS)
#include "Foundation/Thread_WIN32.h"
#else
#include "Foundation/Thread_POSIX.h"
#endif
Foundation_BEGIN
class Runnable;
class ThreadLocalStorage;
class Foundation_API Thread: private ThreadImp
/// This class implements a platform-independent
/// wrapper to an operating system thread.
{
public:
enum Priority
/// Thread priorities.
{
PRIO_LOWEST = PRIO_LOWEST_IMP, /// The lowest thread priority.
PRIO_LOW = PRIO_LOW_IMP, /// A lower than normal thread priority.
PRIO_NORMAL = PRIO_NORMAL_IMP, /// The normal thread priority.
PRIO_HIGH = PRIO_HIGH_IMP, /// A higher than normal thread priority.
PRIO_HIGHEST = PRIO_HIGHEST_IMP /// The highest thread priority.
};
Thread();
/// Creates a thread. Call start() to start it.
Thread(const std::string& name);
/// Creates a named thread. Call start() to start it.
~Thread();
/// Destroys the thread.
const std::string& name() const;
/// Returns the name of the thread.
void setPriority(Priority prio);
/// Sets the thread's priority.
Priority getPriority() const;
/// Returns the thread's priority.
void start(Runnable& target);
/// Starts the thread with the given target.
void join();
/// Waits until the thread completes execution.
/// If multiple threads try to join the same
/// thread, the result is undefined.
bool isRunning() const;
/// Returns true if the thread is running.
static void sleep(long milliseconds);
/// Suspends the current thread for the specified
/// amount of time.
static void yield();
/// Yields cpu to other threads.
static Thread* current();
/// Returns the Thread object for the currently active thread.
/// If the current thread is the main thread, 0 is returned.
protected:
ThreadLocalStorage& tls();
/// Returns a reference to the thread's local storage.
void clearTLS();
/// Clears the thread's local storage.
static std::string uniqueName();
/// Creates a unique name for a thread.
private:
Thread(const Thread&);
Thread& operator = (const Thread&);
std::string _name;
ThreadLocalStorage* _pTLS;
friend class ThreadLocalStorage;
};
//
// inlines
//
inline const std::string& Thread::name() const
{
return _name;
}
inline bool Thread::isRunning() const
{
return isRunningImp();
}
inline void Thread::sleep(long milliseconds)
{
sleepImp(milliseconds);
}
inline void Thread::yield()
{
yieldImp();
}
inline Thread* Thread::current()
{
return static_cast<Thread*>(currentImp());
}
Foundation_END
#endif // Foundation_Thread_INCLUDED
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