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📄 random.h

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//
// Random.h
//
// $Id: //poco/Main/Foundation/include/Foundation/Random.h#5 $
//
// Definition of class Random.
//
// Copyright (c) 2004, Guenter Obiltschnig/Applied Informatics.
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 
// 1. Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
// 
// 2. Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
// 
// 3. Redistributions in any form must be accompanied by information on
//    how to obtain complete source code for this software and any
//    accompanying software that uses this software.  The source code
//    must either be included in the distribution or be available for no
//    more than the cost of distribution plus a nominal fee, and must be
//    freely redistributable under reasonable conditions.  For an
//    executable file, complete source code means the source code for all
//    modules it contains.  It does not include source code for modules or
//    files that typically accompany the major components of the operating
//    system on which the executable file runs.
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
//
// Based on the FreeBSD random number generator.
// src/lib/libc/stdlib/random.c,v 1.13 2000/01/27 23:06:49 jasone Exp
//
// Copyright (c) 1983, 1993
// The Regents of the University of California.  All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
// 3. All advertising materials mentioning features or use of this software
//    must display the following acknowledgement:
//    This product includes software developed by the University of
//    California, Berkeley and its contributors.
// 4. Neither the name of the University nor the names of its contributors
//    may be used to endorse or promote products derived from this software
//    without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
// OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
// OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
// SUCH DAMAGE.
//


#ifndef Foundation_Random_INCLUDED
#define Foundation_Random_INCLUDED


#ifndef Foundation_Foundation_INCLUDED
#include "Foundation/Foundation.h"
#endif


Foundation_BEGIN


class Foundation_API Random
	/// A better random number generator.
	/// Random implements a pseudo random number generator
	/// (PRNG). The PRNG is a nonlinear additive
	/// feedback random number generator using 256 bytes
	/// of state information and a period of up to 2^69.
{
public:
	enum Type
	{
		RND_STATE_0   =   8,  /// linear congruential
		RND_STATE_32  =  32,  /// x**7 + x**3 + 1
		RND_STATE_64  =  64,  /// x**15 + x + 1
		RND_STATE_128 = 128,  /// x**31 + x**3 + 1
		RND_STATE_256 = 256   /// x**63 + x + 1
	};

	Random(int stateSize = 256);
		/// Creates and initializes the PRNG.
		/// Specify either a state buffer size
		/// (8 to 256 bytes) or one of the Type values.

	~Random();
		/// Destroys the PRNG.

	void seed(UInt32 seed);
		/// Seeds the pseudo random generator with the given seed.

	void seed();
		/// Seeds the pseudo random generator with a random seed
		/// obtained from a RandomInputStream.

	UInt32 next();
		/// Returns the next 31-bit pseudo random number.

	UInt32 next(UInt32 n);
		/// Returns the next 31-bit pseudo random number modulo n.
	
	char nextChar();
		/// Returns the next pseudo random character.
	
	bool nextBool();
		/// Returns the next boolean pseudo random value.
		
	float nextFloat();
		/// Returns the next float pseudo random number between 0.0 and 1.0.
		
	double nextDouble();
		/// Returns the next double pseudo random number between 0.0 and 1.0.

protected:
	void initState(UInt32 seed, char* arg_state, Int32 n);
	static UInt32 goodRand(Int32 x);

private:
	enum
	{
		MAX_TYPES = 5,
		NSHUFF    = 50
	};

	UInt32* _fptr;
	UInt32* _rptr;
	UInt32* _state;
	int     _randType;
	int     _randDeg;
	int     _randSep;
	UInt32* _endPtr;
	char*  _pBuffer;
};


//
// inlines
//
inline UInt32 Random::next(UInt32 n)
{
	return next() % n;
}


inline char Random::nextChar()
{
	return char((next() >> 3) & 0xFF);
}


inline bool Random::nextBool()
{
	return (next() & 0x1000) != 0;
}

	
inline float Random::nextFloat()
{
	return float(next()) / 0x7FFFFFFF;
}

	
inline double Random::nextDouble()
{
	return double(next()) / 0x7FFFFFFF;
}


Foundation_END


#endif // Foundation_Random_INCLUDED

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